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For example a pair with 3 stone cards get an extra 150 chips. Through Multipliers this can make alot of difference, if you have alot of multiplier jokers. if you play a pair and add a bonus card to it, that is not part of the pair, the bonus card is not counted and doesn't add anything.
So you can create a deck that uses lower value hands like pairs and uses stone cards to increase the chips, eleminating the need for chip jokers, giving you more space for multiplier jokers.
There is a challenge with alot of stone cards and the joker, that adds stone cards, that is pretty easy to clear playing only pairs with stone cards added.
There is also a Joker that adds Multiplier per stone card in the deck. its an unlock though,i think.
It'd be cool if you could build into them more and be able to play, for example, 3 of a kind with just stone cards. But as is I pretty much always skip them.
-Buff up high card, pair, 2 pair, three of a kind. Jokers and Planets for these hands are common, so they can reach very high level.
-Get rid of Red cards, in case you get Blackboard.
-Commonly comes with Foil / Holo / Poly in Booster pack, plus random seals, providing good buff when held / discard / play.