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Either way, the reason I bring this up is that I'm kinda losing interest in this game when after 20 hours, 49 out of 50 games feel like an RNG beat. I like RNG and love rogue-likes but this feels really excessive here.
And it gets worse as you unlock more because it's even harder to find the stuff you need. The further on you go, the more rerolls you'll need. I did significantly better in the beginning than I do now and I think it's because my potential cards are now way more stuffed with things I don't usually need on any given run.
If in the beginning 1 or 2 rerolls would give me a winning joker, it's now 3 or 4. That's a problem. Isaac had a similar problem, but Edmund eventually added things (or more synergies) to help manage the large number of items the game had. Maybe add a spectral cards or something that work like Isaac's d6. Or a spectral card that lets you pull a joker of choice. I don't know.
So few of the Jokers in this game actually synergism with each other that I often feel like I'm stuck hoping for a particular event that never comes.
Check this thread out and see what you think of my ideas here:
https://steamcommunity.com/app/2379780/discussions/0/4346607305583823636/
And as making ante 1 more consistent, this is also a great idea. If I can already just keep restarting the game in order to get the tags I want, there's no reason not to save me time and just let me pick them. It's not fun restarting over and over.
The game is really good. One of the best I've played in a while, but it still feels a bit rough around the edges. Which is fine because it's new. I just hope the devs are listening.
Games that are hard are fun as they push you to get better at them.
Balatro, like poker isn't about RNG, its about calculated risk. If you have that mentality you'll enjoy playing more I think
yeah, youtubers can play higher stakes consistently, i do think we can do it too.
Although it is true a lot of posts here suggests stuff to make the game more enjoyable, albeit easier. Its a trade off tbh, feeling ecstatic when you finally get a reallly good run or slightly more enjoyable consistency.
Are we going to disregard vouchers and enable Easy Mode just because people feel like it?
And what of difficulties from blue stake onwards? Should it be normal to reset a dozen runs looking for something specific when the game could simply cut out the middleman by default and throw the player a bone in ante 1?
My other reason why I wanted rerolls a bit cheaper is because the more I unlock the less consistent my runs seem to get. In the beginning, when I had few things unlocked, I could count on getting decent stuff and put together a good run. Now that I have so much unlocked, I'll go hours without seeing jokers that used to be fairly common. As it stands the greater number of unlocks, the more subject you are to the whims of RNG. That, at least to me, feels like a problem. The game shouldn't feel worse the more unlocked, it should feel better.
Most games seem to solve this by having permanent upgrades to offset the additional items, like how in Isaac you can upgrade the store to regularly carry more items. Or how you can unlock more single-use consumables that helps you cycle through the items (like the runes or the playing cards). Balatro uses vouchers for a similar effect, but those too suffer from the more unlocks, less consistency problem.
The simplest way I can thing to solve this is by making rerolls a little cheaper, especially in the early game (ante 1 & 2). Doing so would let the player better cycle through the jokers on their quest to build a run.
Maybe it would be possible to have the first few antes give a natural shop discount that quickly declines to zero and then maybe even increases per ante level?
Getting to start the game with a small one-time consumable token / ticket with the following effects:
- When in a blind, use to gain +4 Mult for the next played hand.
- When in a shop, use to reduce the price of the next re-roll by $3.
- Sell anytime for $0 or $1.
If you get the classic situation of an early boss blind where the game really don't want you to have anything better than three pairs with no more than three of any suit, you can use the +4 Mult option as a get out of jail free card. You can alternately use it for a cheap first roll in the hopes of finding any useful joker if the shop only wants to offer you straight flush planets and jokers that do nothing for you, and if priced $1 you could sell it in the first blind to get $5 and an extra dollar of interest. I said "$0 to $1" not as in it fluctuating, I was just undecided which would be balanced.