Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
To answer your question, you had a debuffed uncommon joker. Say it was Bull, then Bull did not add chips to the hand you played as it normally would. However, it's still an uncommon joker. Baseball still can and will target it.
Sounds a bit strange even for me while I'm explaining it, but that's just how it is.
¯\_(ツ)_/¯
https://balatrogame.fandom.com/wiki/Activation_Type#On_Other_Jokers
Since no other effects act like this, debuffed jokers are probably coded to disable its effect and its edition, leaving this edge case.
For balance reasons it may be OK to leave it like this -- crimson heart is already one of the two worst finals bosses, on par with violet vessel (the wall final boss). Usually the average effect of disabling a random joker is worst than 1/3x for high card strategies, and even on one big scoring hand (one-shot) strategies usually 3/5 jokers are no-go when selected by crimson heart.