Balatro

Balatro

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Igor Mar 20, 2024 @ 5:53am
Stupid idea but that may help the super casuals like me
Listen...
What if... we could keep the deck that we build?
Meaning... along the time we are playing, those strong cards we are adding could stay in the deck permanently.
Actually we lost the deck we build when we lost that run.
Thats the idea, that you can keep your deck after losing.

I don't know. Just give us a mode where you can do that. I doesn't need to be the base game.

(i think we have a mode where you can get everything unlocked but you lost the achievements, this is not what im talking about. Im talking about building your deck and keeping it)
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Showing 1-15 of 22 comments
Hulana Mar 20, 2024 @ 5:56am 
HELL TO THE NO, developers please ignore people like this, do not make the game easier please, honestly dont like how roguelikes work go play another genre of game. god i hope and probably 98% of the community hope devs ignore people like this, game needs to become harder not easier
Igor Mar 20, 2024 @ 5:58am 
Originally posted by Hulana:
HELL TO THE NO, developers please ignore people like this, do not make the game easier please, honestly dont like how roguelikes work go play another genre of game. god i hope and probably 98% of the community hope devs ignore people like this, game needs to become harder not easier

Dude, i even said "it doesnt need to be the base game".
I don't want to spoil the game of anyone.
I just want another mode to play.
JellyPuff Mar 20, 2024 @ 6:04am 
It's actually a fun idea.

I always wondered, why no rogue-lite deckbuilder (from the ones i've played anyways) offered some kind of sandbox mode, that allows you do start runs with custom decks or rules. Seems like a no-brainer as an additional game mode. Plus it'd be a great framework to share custom challenges, too.
Hulana Mar 20, 2024 @ 6:05am 
Originally posted by Igor:
Originally posted by Hulana:
HELL TO THE NO, developers please ignore people like this, do not make the game easier please, honestly dont like how roguelikes work go play another genre of game. god i hope and probably 98% of the community hope devs ignore people like this, game needs to become harder not easier

Dude, i even said "it doesnt need to be the base game".
I don't want to spoil the game of anyone.
I just want another mode to play.


something like this has never ever existed in any card building rogue like, it wont exist without mods, i'm sure once this game has a proper modding community there ill be a mod for it like in slay the spire mods, even though it will make the game boring and actually wont help you get better at the game at all.
Goblin Mar 20, 2024 @ 6:15am 
It'd be a lot better to improve the tutorial and in game explanations so you can stop being "a super casual" than to make the game easier. White stake is already incredibly easy, unless you're making really bad choices - which apparently a decent chunk of people do. I assume it's bad karma for claiming you'll never need math outside of school or something.

But on the topic of mods, there's already one that does something somewhat similar - Zen Mode.
https://github.com/Amvoled/Taikomochi
You don't keep your deck between runs, but instead when you lose you can just restart the ante, keeping your deck and jokers. Requires Steamodded: https://github.com/Steamopollys/Steamodded
JellyPuff Mar 20, 2024 @ 6:27am 
Originally posted by Goblin:
White stake is already incredibly easy, unless you're making really bad choices - which apparently a decent chunk of people do. I assume it's bad karma for claiming you'll never need math outside of school or something.
No, it's because difficulty is subjective.
Goblin Mar 20, 2024 @ 6:52am 
Originally posted by JellyPuff:
Originally posted by Goblin:
White stake is already incredibly easy, unless you're making really bad choices - which apparently a decent chunk of people do. I assume it's bad karma for claiming you'll never need math outside of school or something.
No, it's because difficulty is subjective.
Being incapable of doing grade school math doesn't mean it's difficult, it means you're dumber than a grade schooler. That's pretty damn objective.
Igor Mar 20, 2024 @ 7:09am 
Originally posted by Goblin:
Originally posted by JellyPuff:
No, it's because difficulty is subjective.
Being incapable of doing grade school math doesn't mean it's difficult, it means you're dumber than a grade schooler. That's pretty damn objective.

Goblin, you are being rude. Don't be like that.
sab0t Mar 20, 2024 @ 7:18am 
i think this would be super fun, like a sort of sandbox mode. it would let me put together builds and combinations that i've theory-crafted but haven't been able to actually try out. like, i've always wanted to duplicate 'Oops! all sixes!' and/or use blueprint to increase the chance even further, and pair that with a deck full of lucky cards. the odds of me actually doing that in a normal run are incredibly low, but if i could maintain a deck between runs it would be great to be able to try some weird and interesting stuff.
Goblin Mar 20, 2024 @ 7:33am 
Originally posted by Igor:
Goblin, you are being rude. Don't be like that.
I merely stated a fact. The difficulty in this game doesn't come from some kind of talent, it doesn't come from well honed reflexes. You don't need to make quick decisions, there's no secrets to learn. You don't need some kind of charisma or poker face like actual poker. You don't need to be attractive, or know the right people. It is literally as objective as something could possibly be.
sab0t Mar 20, 2024 @ 7:39am 
Originally posted by Goblin:
Originally posted by Igor:
Goblin, you are being rude. Don't be like that.
I merely stated a fact. The difficulty in this game doesn't come from some kind of talent, it doesn't come from well honed reflexes. You don't need to make quick decisions, there's no secrets to learn. You don't need some kind of charisma or poker face like actual poker. You don't need to be attractive, or know the right people. It is literally as objective as something could possibly be.

you were being incredibly rude, and now you are being incredibly obtuse. it's possible to answer questions without insulting and belittling people. if you feel like you can't do that, I suggest just not replying at all and moving on.
JellyPuff Mar 20, 2024 @ 7:44am 
Originally posted by Goblin:
Originally posted by Igor:
Goblin, you are being rude. Don't be like that.
I merely stated a fact. The difficulty in this game doesn't come from some kind of talent, it doesn't come from well honed reflexes. You don't need to make quick decisions, there's no secrets to learn. You don't need some kind of charisma or poker face like actual poker. You don't need to be attractive, or know the right people. It is literally as objective as something could possibly be.
The game's difficulty is just as subjective as the next one. I doubt the game would be much fun, if there's always a 100% objectively correct and obvious decision to make each turn. It's all about the risk vs. reward dopamine hit.
And of course, there are things to learn. At least i have serious doubts, that humans are born with the innate knowledge of Balatro's mechanics, joker effects and synergies. And how quickly and effectively we all learn things is, well, subjective.
Last edited by JellyPuff; Mar 20, 2024 @ 7:46am
Scrub Mar 20, 2024 @ 8:06am 
Originally posted by Goblin:
Originally posted by JellyPuff:
No, it's because difficulty is subjective.
Being incapable of doing grade school math doesn't mean it's difficult, it means you're dumber than a grade schooler. That's pretty damn objective.
This guy sucks so much haha
Last edited by Scrub; Mar 20, 2024 @ 8:06am
Goblin Mar 20, 2024 @ 8:54am 
Originally posted by sab0t:
you were being incredibly rude, and now you are being incredibly obtuse. it's possible to answer questions without insulting and belittling people. if you feel like you can't do that, I suggest just not replying at all and moving on.
My initial statement was "anyone can do this, maybe some better explanations in game could help" and I get told that somehow, this completely objective game subjective - meaning it either changes the rules depending on the subject, or it requires some inherent skill some possess and others do not or can not gain. I point out how it is an objective measurement, like how the statement "you can't do something a grade schooler can means you are less intelligent than said grade schooler" is objective - here's a measuring stick, here's how you measure up to it. Do you also get mad at "you need to be this tall to ride this rollercoaster"?
And pointing out how wrong it is to imply the game is subjective is somehow "obtuse"? I'd say pointing out exactly why something is wrong is quite the opposite of "not clear or precise in thought or expression" so... are you calling me lacking in intellect (the other relevant definition of obtuse)? Quite rude of you to call me stupid :steammocking:

Originally posted by JellyPuff:
The game's difficulty is just as subjective as the next one. I doubt the game would be much fun, if there's always a 100% objectively correct and obvious decision to make each turn. It's all about the risk vs. reward dopamine hit.
And of course, there are things to learn. At least i have serious doubts, that humans are born with the innate knowledge of Balatro's mechanics, joker effects and synergies. And how quickly and effectively we all learn things is, well, subjective.
There very much is pretty much always an optimal thing to do in almost any scenario, with the only variance coming from randomness such as what boss you encounter later on, if later jokers will synergize, et cetera. Since you cannot learn over time that you're going to encounter certain bosses at some point, that argument falls away - you're only weighing your choices against RNG, not some kind of skill barrier. That's why people quickly get bored of playing on white stake, which has a ridiculously high win rate if you make the right choices, and go to the more random higher stakes - worse odds = more dopamine when you win.
But here you pivot from "difficulty is subjective" to "how fast you learn is subjective" which is already something entirely different. Just because a kid hasn't learned how to multiply does not mean it is difficult. Just because someone has learned how quantum mechanics work does not mean it is easy. Doing a frame perfect trick is objectively difficult, pressing the A button to jump over a goomba at the start of Mario is objectively easy. Difficulty is not subjective, your knowledge is. And White Stake is not difficult, people make bad choices.
Zelakon Mar 20, 2024 @ 9:08am 
Originally posted by Goblin:
And pointing out how wrong it is to imply the game is subjective is somehow "obtuse"? I'd say pointing out exactly why something is wrong is quite the opposite of "not clear or precise in thought or expression" so... are you calling me lacking in intellect (the other relevant definition of obtuse)? Quite rude of you to call me stupid
https://www.youtube.com/watch?v=C6BYzLIqKB8
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Date Posted: Mar 20, 2024 @ 5:53am
Posts: 22