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The actual hand types you're making are next to irrelevant compared to that stuff, if you're playing the game right you should be able to play a random 9 or whatever from your hand and get as many points or more as the Flushes you're overvaluing.
You don't require any of the following for going to ante 12, but they would greatly improve your chances:
1. A queen with a red seal, that you ideally make into a Steel card and dupe it a bunch of times. Jokers to look out for: To The Moon, Mime, Steel Joker, Blueprint, Brainstorm.
2. A king with a red seal, that you ideally make into a Steel card and dupe it a bunch of times. Jokers to look out for: Baron, Mime, Steel Joker, Blueprint, Brainstorm.
3. Get the legendary joker Perkeo in a tarot pack early, then fully focus on trying to get (in order of importance) the Observatory voucher, the Blueprint and Brainstorm jokers, and even an invisible joker or the joker that lets duplicate copies of other cards show up to try and get more Blueprints and Brainstorms. Once you have the Observatory, get a Pluto in hand and let your Perkeo dupe it as much as possible with the help of Blueprint and Brainstorm, while opening every celestial pack to level up high card as much as possible.
https://files.catbox.moe/99r5eq.jpg
4. Just make lots of glass aces, then once you reach ante 11 start playing them as 4 or 5oak, ideally with the help of any joker that replays some or all of the cards in your hand.
flushes are quite hard to win ante 11.
Best reliable way to to scrap through is getting enough steel in your deck and a 1-2 high xmult joker.
Above Red Seal Steel King combo can bring you further than ante 12, but super hard to get the RNG.
Just basic deck of steels can bring you just over 11 into 12.
All other 5 card hands scale faster with level. So they're better options.
Or just ignore how fast hands scale, play high card with a "card in hand" setup and obliterate your previous high score.
For example red sealed steal cards, and using jokers such as mime, baron, shoot the moon, etc. while utilizing blueprint and brainstorm.
Combinations like this can gives you scores that outscale ante 15+ without issue. Ofcourse, I’m order to maximize the value of in hand abilities you’ll need to play into high card runs and thin your deck accordingly.
I could not manage to get through ante 12 though.
Card Xmult: These are mults that are applied at the time the poker hand is formed. These are cards like Photograph and the Steel card.
Joker Xmult: These are mults that are applied when the calculations are completed. These are cards like Constellation and Hologram
Xmults do not add to the red mult box. They multiply the red mult box.
Card XMult starts off significantly weaker than Joker Xmult, because most poker hands start at x10 at the best. But once you level your hand through planets or through some jokers/cards that apply mult, they become the strongest xmult in the game by means of there simply being more of them.
Think of multiplying a poker hand by 10 steel cards. It's not 10 x 15
It's 10 x 1.5 x 1.5 x 1.5 x 1.5 x 1.5 x 1.5 x 1.5 x 1.5 x 1.5 x 1.5
Joker Xmult is a middleground. It's easier to build than card xmult, but it still relies on some mult to exist, either from cards or from jokers.
The most common ones to try are:
Mime Deck: The Mime Joker + Steel Cards + Blue Print. Pair this with some way to build high card or pair (to maximize steel deck, you should use high card). Baron adds additional raw power, but falls into counters that Photochad faces.
Photochad deck: Chad Joker + Photograph Joker + face cards. Extremely easy to put together, requires fewer cards to upgrade than mime. Completely walled by boss blind "The Plant"
Either deck can use parts of the other, but generally you also want to keep in mind:
Blueprint: Copies a card
Brainstorm: Copies the most left card (can copy blueprint)
Showman: Allows duplicate jokers to appear in shop (so you can get more Blueprints/Brainstorms/etc)
As an added bonus, I always like to praise Burnt Joker. It upgrades a poker hand once per round. If you can't reliably upgrade the hand once per round, then you may have consistency issues.
get rid of all other suits except 1 and .75 of another
add lots and lots of steel/glass
steel joker, constellation/blackboard, hologram/tribe, blueprint, and a high plus multiplier
The Needle will end you though