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You build a deck by buying these and modifying your standard deck by doing so.
Edit: Bought Jokers are usually automatically used. E.g. If you get +8 multiplicator when a played hand contains a pair, you'll get the +8 whenever your played hand contains a pair.
Examples would be a Pair, but also Three Of A Kind, Four of A Kind and
Two Pair, Full House, or a Flush that contains a Pair.
Yea, I bought some of these at the end of a round.
All of these ended up in the "collection".
What I meant was: How do I use jokers from the collection in the next run?
I would assume I build a deck out of the collection and then use that deck?
(Sorry, it's my first deckbuilding game, I have no clue... 😅)
It's a roguelike, so each run is separate. You always start with no jokers at the start of each run, and have to buy them as you go
You always start with your starting deck and nothing else.
You cannot play a pre-constructed decks, you build your deck on the fly each run while playing.
The collection is only to show you what you've already unlocked and how to unlock new things.
In other words: When I do a new run, it's like if I deleted my savegame in any other game?
What is the appeal of the game then?
And why is it called "deckbuilding" when I can't build permanent decks?
And why is it called "collection" when I can't use that collection to play?
This is getting weirder and weirder for me lol
It's called "deckbuilding" because you build your deck while playing one round. Building the deck *is* playing the game, not something that you do up-front. That's what "deckbuilding games" are.
Roguelike games generally have you start new after each run.
You unlock the jokers for future runs, as well as new vouchers, so there is meta progression, which makes you permanetly stronger.
The appeal of the game and rogulikes:
- Win with what you are offered and make the best out of it
- Short runs (30-60 min)
- Every run is different
- Risk / Reward management
You don't start with an overpowered deck, you try to transform your starting vanilla deck, that can barely make 300 points with a single hand, into a score machine that makes millions of points each hand.
I know these roguelike games as: Do repeat the game 20 times (each time called a "run"), but you permanently keep 1 of the 10 things you unlocked in this run, to help you in the next run.
Where's the progression in this game?
I'm borderline about to refund a game with "overwhelmingly positive" reviews, because there's no / too little progression and the gameplayloop really sucks (for me).
I stipp hope I (still) do not understand / overlook some very cool mechanic somewhere. 😆
Because as-is, this is a repetitive, randomized grindfest that *drumrolls* also resets your progress. I don't get why ppl would play such a game lol
The jokers are added to the random pool of cards/packs which you can then buy or find during a run.
You don't get to keep anything from a previous run.
Progression: You permanently unlock new starting decks and higher difficulties as well as challenge runs.
Gameplayloop is you adapt to what you get.
What you describe here is what is often described as a "roguelite" game. It's "lite" because it's not really a roguelike, because you keep some progression, getting stronger over time. In a true roguelike* you start from scratch every time, which is exactly what fans of genre enjoy - because you don't get stronger over time, there's no grinding, and you have to overcome challenges though skill (and luck) rather than just putting in the time.
*although the term is incredibly muddled by now and many people wouldn't consider Balatro to be a roguelike either
Because then, I'll refund it.
And I don't get why ppl would enjoy such a mechanic, but if they do, more power to them, of course. :)
The word progress doesn't mean what you think it does.
Unlocks are permanent, what are you smoking? Once you unlock Jokers and Vouchers, they're presented in future run, you don't lose any of them just by losing a run.