Balatro

Balatro

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How do I build decks / use jokers
Hi

How do I "build decks"?

Also: I got a bunch of jokers (3 or 4) unlocked - how do I use them in games?
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Showing 1-15 of 37 comments
Spawnling Mar 9, 2024 @ 7:44am 
After each blind (round) you play, you'll visit a shop. There you'll be offered random Jokers and card packs to buy.
You build a deck by buying these and modifying your standard deck by doing so.

Edit: Bought Jokers are usually automatically used. E.g. If you get +8 multiplicator when a played hand contains a pair, you'll get the +8 whenever your played hand contains a pair.
Examples would be a Pair, but also Three Of A Kind, Four of A Kind and
Two Pair, Full House, or a Flush that contains a Pair.
Last edited by Spawnling; Mar 9, 2024 @ 7:48am
JOHNNY GUEGGU Mar 9, 2024 @ 7:51am 
Originally posted by Spawnling:
After each blind (round) you play, you'll visit a shop. There you'll be offered random Jokers and card packs to buy.
You build a deck by buying these and modifying your standard deck by doing so.

Edit: Bought Jokers are usually automatically used. E.g. If you get +8 multiplicator when a played hand contains a pair, you'll get the +8 whenever your played hand contains a pair.
Examples would be a Pair, but also Three Of A Kind, Four of A Kind and
Two Pair, Full House, or a Flush that contains a Pair.

Yea, I bought some of these at the end of a round.

All of these ended up in the "collection".

What I meant was: How do I use jokers from the collection in the next run?

I would assume I build a deck out of the collection and then use that deck?

(Sorry, it's my first deckbuilding game, I have no clue... 😅)
Arakus Mar 9, 2024 @ 7:59am 
Originally posted by JOHNNY GUEGGU:
Originally posted by Spawnling:
After each blind (round) you play, you'll visit a shop. There you'll be offered random Jokers and card packs to buy.
You build a deck by buying these and modifying your standard deck by doing so.

Edit: Bought Jokers are usually automatically used. E.g. If you get +8 multiplicator when a played hand contains a pair, you'll get the +8 whenever your played hand contains a pair.
Examples would be a Pair, but also Three Of A Kind, Four of A Kind and
Two Pair, Full House, or a Flush that contains a Pair.

Yea, I bought some of these at the end of a round.

All of these ended up in the "collection".

What I meant was: How do I use jokers from the collection in the next run?

I would assume I build a deck out of the collection and then use that deck?

(Sorry, it's my first deckbuilding game, I have no clue... 😅)

It's a roguelike, so each run is separate. You always start with no jokers at the start of each run, and have to buy them as you go
Spawnling Mar 9, 2024 @ 8:07am 
Originally posted by JOHNNY GUEGGU:
Yea, I bought some of these at the end of a round.

All of these ended up in the "collection".

What I meant was: How do I use jokers from the collection in the next run?

I would assume I build a deck out of the collection and then use that deck?

(Sorry, it's my first deckbuilding game, I have no clue... 😅)
Unlocking only means, that you can buy them in shops (current and future runs).

You always start with your starting deck and nothing else.
You cannot play a pre-constructed decks, you build your deck on the fly each run while playing.

The collection is only to show you what you've already unlocked and how to unlock new things.
JOHNNY GUEGGU Mar 9, 2024 @ 8:11am 
Wait, so there are no permanent unlocks - in the sense of permanent buffs - between runs?

In other words: When I do a new run, it's like if I deleted my savegame in any other game?

What is the appeal of the game then?

And why is it called "deckbuilding" when I can't build permanent decks?
And why is it called "collection" when I can't use that collection to play?

This is getting weirder and weirder for me lol
Rentar Mar 9, 2024 @ 8:17am 
The unlocks are options that you can get in the next run and also decks that you can start with. If you delete your savegame, those options will be gone.

It's called "deckbuilding" because you build your deck while playing one round. Building the deck *is* playing the game, not something that you do up-front. That's what "deckbuilding games" are.
Spawnling Mar 9, 2024 @ 8:33am 
Originally posted by JOHNNY GUEGGU:
Wait, so there are no permanent unlocks - in the sense of permanent buffs - between runs?

In other words: When I do a new run, it's like if I deleted my savegame in any other game?

What is the appeal of the game then?

And why is it called "deckbuilding" when I can't build permanent decks?
And why is it called "collection" when I can't use that collection to play?

This is getting weirder and weirder for me lol
It's a Roguelike Deckbuilder.

Roguelike games generally have you start new after each run.

You unlock the jokers for future runs, as well as new vouchers, so there is meta progression, which makes you permanetly stronger.

The appeal of the game and rogulikes:
- Win with what you are offered and make the best out of it
- Short runs (30-60 min)
- Every run is different
- Risk / Reward management

You don't start with an overpowered deck, you try to transform your starting vanilla deck, that can barely make 300 points with a single hand, into a score machine that makes millions of points each hand.
JOHNNY GUEGGU Mar 9, 2024 @ 8:49am 
"You unlock the jokers for future runs, as well as new vouchers, so there is meta progression, which makes you permanetly stronger." => Okay, this. Where do these jokers end up then? And how do I use them? Can I access them somehow? Because buying an owned joker from the store seems weird. Also, starting with a vanilla deck while having "cards unlocked" makes no sense to me.

I know these roguelike games as: Do repeat the game 20 times (each time called a "run"), but you permanently keep 1 of the 10 things you unlocked in this run, to help you in the next run.

Where's the progression in this game?

I'm borderline about to refund a game with "overwhelmingly positive" reviews, because there's no / too little progression and the gameplayloop really sucks (for me).

I stipp hope I (still) do not understand / overlook some very cool mechanic somewhere. 😆

Because as-is, this is a repetitive, randomized grindfest that *drumrolls* also resets your progress. I don't get why ppl would play such a game lol
Last edited by JOHNNY GUEGGU; Mar 9, 2024 @ 8:55am
Spawnling Mar 9, 2024 @ 9:03am 
Originally posted by JOHNNY GUEGGU:
"You unlock the jokers for future runs, as well as new vouchers, so there is meta progression, which makes you permanetly stronger." => Okay, this. Where do these jokers end up then? And how do I use them? Can I access them somehow? Because buying an owned joker from the store seems weird. Also, starting with a vanilla deck while having "cards unlocked" makes no sense to me.
As said above the "collection" is not a cards owned book. It shows what you have unlocked.

The jokers are added to the random pool of cards/packs which you can then buy or find during a run.

You don't get to keep anything from a previous run.

Progression: You permanently unlock new starting decks and higher difficulties as well as challenge runs.

Gameplayloop is you adapt to what you get.
lordatog Mar 9, 2024 @ 9:04am 
Originally posted by JOHNNY GUEGGU:
I know these roguelike games as: Do repeat the game 20 times (each time called a "run"), but you permanently keep 1 of the 10 things you unlocked in this run, to help you in the next run.

What you describe here is what is often described as a "roguelite" game. It's "lite" because it's not really a roguelike, because you keep some progression, getting stronger over time. In a true roguelike* you start from scratch every time, which is exactly what fans of genre enjoy - because you don't get stronger over time, there's no grinding, and you have to overcome challenges though skill (and luck) rather than just putting in the time.

*although the term is incredibly muddled by now and many people wouldn't consider Balatro to be a roguelike either
JOHNNY GUEGGU Mar 9, 2024 @ 10:24am 
Dude, are you saying "If I mess up in this game, all my progress is gone"?

Because then, I'll refund it.

And I don't get why ppl would enjoy such a mechanic, but if they do, more power to them, of course. :)
Goblin Mar 9, 2024 @ 10:40am 
No, all your unlocks remain.
The word progress doesn't mean what you think it does.
Ronald Brain Mar 9, 2024 @ 10:43am 
Originally posted by JOHNNY GUEGGU:
Dude, are you saying "If I mess up in this game, all my progress is gone"?

Because then, I'll refund it.

And I don't get why ppl would enjoy such a mechanic, but if they do, more power to them, of course. :)

Unlocks are permanent, what are you smoking? Once you unlock Jokers and Vouchers, they're presented in future run, you don't lose any of them just by losing a run.
Spawnling Mar 9, 2024 @ 10:51am 
Originally posted by JOHNNY GUEGGU:
Dude, are you saying "If I mess up in this game, all my progress is gone"?

Because then, I'll refund it.

And I don't get why ppl would enjoy such a mechanic, but if they do, more power to them, of course. :)
Maybe you should look up the game on youtube and see if the gameplay fits you.
Scrub Mar 9, 2024 @ 10:59am 
Originally posted by JOHNNY GUEGGU:
Wait, so there are no permanent unlocks - in the sense of permanent buffs - between runs?

In other words: When I do a new run, it's like if I deleted my savegame in any other game?

What is the appeal of the game then?

And why is it called "deckbuilding" when I can't build permanent decks?
And why is it called "collection" when I can't use that collection to play?

This is getting weirder and weirder for me lol
oh you poor soul
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Date Posted: Mar 9, 2024 @ 7:39am
Posts: 37