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The game does not actually roll for jokers straight away. First, it rolls which rarity you get, then which joker you get within that category.
This means that while unlocking multiple bad uncommon jokers would lower your chances of getting a good build from uncommon tags, but won't change your odds of getting a rare that makes your build pop off, or even your chance of getting an uncommon.
So while you could technically create an "ideal RNG scenario" by only unlocking certain jokers on a new profile, the amount it actually affects you is minimized; you'll still mostly see the common jokers already unlocked at the start.
This is why I feel like you should be able to also unlock Black Seals which you can apply in your Collection on Jokers to prevent them from showing up, similar to how Vampire Survivors has Seal.
Alternately, having the ability to "Banish" a Joker that appears in the shop (perhaps a limited number of times per game) at no cost except to remove it from the shop and from appearing again in your run could be a good alternative. It would be strong to do it to all the bad Jokers that come up, but it still means you first need to see the Joker and could have seen a better one if you just hadn't unlocked the bad Joker to begin with.
It's just unfortunate because it makes me kind of want to go through the Joker collection and pick out the top-tier Jokers to unlock and create a new save file that aims to unlock ONLY those Jokers and none of the others, and then use that to get easy (easier) wins on Gold chip.
How did you beat your first challenge at 8am and then finish all challenges at 9:30am of the same day?
https://steamcommunity.com/profiles/76561198155661490/stats/2379780/?tab=achievements
Not like achievements give anything meaningful anyway. You must be pretty messed up in the head to cheat in achievements just to gloat about it.
TL;DR: Joker pool is irrelevant, you must learn how to play with the card you're dealt to get good.