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Fordítási probléma jelentése
But maybe you’ve done that and it still doesn’t help :-(
You can also kinda figure out the rank of the face-down cards if for example you have A K FD Q Q (FD means face down card) you'll know that the FD is a K or Q, so you could play those cards and you'll for sure have a two pair at worst, or a QQQ at best
xD
No, the one where every card drawn is face down after the first hand.
That's pretty lame that you're basically forced into a single strategy to win just because of this one boss.
Draw face down after playing a hand: Alternate discarding and playing hands. Use the sorting functions to figure out what the face down cards are after the played ones, discard ones you don't need.
Face cards face down: trivial if you didn't build around face cards, or if you didn't build only for 5-card hands. May have to gamble a little if you need a specific face card, but then you should also be stacking your deck with those too.
Reminder for sorting: click a card so it goes up a little to make tracking which one goes where easier. You could also turn down the game speed in options to visually track them, but that seems overkill and wastes more time.
All of the above: bring some tarot cards that change cards in some way. They get flipped face side up for a bit when changed, and/or you can just make sure they're what you need by changing them into what you need. You have two shops worth of advance notice plus rerolls to try and get some tarot cards, plus you really should be keeping one or two at most times.
Weird how I can write a strategy guide for bosses where "all strategy goes out the window" isn't it?
You can also re-roll the boss blind if you get the option in SB or BB sometimes.
You can discard all cards and the next draw will be face up.
The House: Your opening hand is face-down. You can just play the five left-most or five right-most and have a decent chance of getting at least a pair. From there, you can make educated guesses about the values of the remaining hidden cards.
The Fish: Cards drawn after a hand is played are dealt face down. You can simply make educated guesses about the values of the hidden cards. This is easier than The House.
The Mark: All face cards are face-down in your hand. This can be handled with card modifiers that you've already earned that increase your Flush or Straight odds, and make heavy use of non-face cards for this.
All three can be beaten by:
1.) Using Planets to level up low-end hands - even High Card can be huge if it's leveled several times.
1a.) Using Jokers that give rewards to low hands, like Sly Joker (+50 chips if your scoring cards include a pair - even if the pair isn't the Hand Rank that you're getting!) can increase the above even more. Spare Trousers (increases multiplier every time you play Two Pair) can also be huge if you get it early.
2.) In The House and The Fish, discarding face-down cards will result in you having face-up cards to work with.
3.) The Four Fingers Joker (which makes Straights and Flushes only require four cards - and also Straight Flushes!) makes all of these much easier.
4.) The Hack Joker amplifies low-point cards. An A-5 straight can be incredibly powerful here.
5.) The Shortcut Joker allows you to make skip straights, making messy hands more usable.
6.) For The Mark, if you have a large number of face cards in your hand and can't make use of the non-face cards you have, pick the five left-most face-down cards, and you're likely to get at least two pair, if not better.
7.) The four Tarot cards that change the suit of cards (Star, Moon, Sun, and World) allow you to stack the deck towards Flushes, making even wild guesses that use hidden cards potential flushes - especially if you have a different hand (one pair, etc) in the cards too.
7a.) The Hanged Man (destroys two cards) and Death (changes one card to match another card's Rank and Suit) both let you remove cards in the suits you're trying to minimize.
There's tons of other strategies to get around these Bosses. Creative use of Tarots, Planets, and card enhancements can result in some powerful plays even in disadvantageous situations.
I have beaten all three of those bosses without having the Four Fingers joker - but that Joker really does make it easier. The downside is that it doesn't boost your score, the way that most Jokers do.
Honestly, the Boss that I hate seeing the most is The Mouth, that makes it so that the first hand you play be the only hand type that is scorable. That requires some very creative thinking... or an overwhelmingly powerful first hand.
1. If you can beat the boss in the first hand, go for that. It throws nothing at you to make this any harder so a strong setup will always beat this boss.
2. Try marking cards by selecting them and switching between sort by suit and sort by rank, and referencing what cards haven't been seen by checking what remains in deck. This can give you a pretty good sense of what the cards can be and what hands can be played with them.
3. Use discards strategically. With tags, the drunkard, or decks and vouchers in the full game you can get more discards. Even with base game discards, the cards you get after you discard are dealt face up. Hanged man can be used to increase this discard to almost your entire hand.
4. Keep some cards face up. If you can keep (for example) a jack of diamonds and a 4 of spades, then sorting by rank will tell you any card to the left of the jack is a jack or higher, any to the right of the 4 is a 4 or lower. Sorting by suit would tell you anything to the right of the jack is a diamond and any non-face card to the left isn't, while anything to the left of the 4 is a spade, and anything greater than 4 isn't. This can almost completely narrow down suit if you have 3 different suits left, and can narrow down rank a lot if you have a few cards face up. This is especially the case if you've played/seen a lot of cards, as you can narrow down what's left even further.
5. Use tags. You can see this boss coming. You might be able to re-roll the boss, get extra discards, or increase the size of your hand, making the fight waay easier.
6. Play small hands. If you have a deck set up to get a lot of points from pairs (I've won using pair as my only hand all game so it's totally possible) or three of a kind, or even two pairs, four of a kind, or 4-finger flushes, straights, and straight-flushes, then you can keep visibility on cards for longer.
7. Use tarot cards or spectral cards if available to reveal face-down cards without playing them, or to manipulate rank and suit (death card and suit-changing cards are particularly good).
Honestly this is much much easier than the final boss and depending on your setup a lot easier than the mouth and the wall. Usually not the hardest boss in the game, but every boss punishes certain specific strategies over others. This boss punishes playing your bad cards to get better cards, relying on multiple hands, and relying on highly-specific hands, but is weak to highly suited flushing decks or decks with a limited number of ranks, and also anything capable of winning in the first hand or with lots of discards, and also anything capable of scoring big with small hands or regardless of what's played, and also tarot/spectral-generating setups like purple seals, vagabond, seance, superposition. Also four-fingers and shortcut are very strong as you can get strong hands without needing perfect information.