Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Slay the Spire is also an RNG based card game, and yet it took the entire community something like three years after release to find a seed that was genuinely unwinnable.
Not saying I expect that level of balance out of Balatro, but I feel like the aim could definitely be higher.
Remember, this demo only has the LOWEST difficulty enabled.
I've had fun with the demo, but I feel like the consistency of non flush combos need to be upped. I'm also not really sure what the place of lower card combos like High Card/Pair/Two Pair/Three of a Kind are even supposed to be in this game, their scores are simply too low to ever bother with, which in turn makes their related jokers kinda junk.
The only non flush combo I've had a win with in the current version of the demo (I have something like a dozen wins atm) is straights, and that is completely dependent on just one single joker (Shortcut) out of the current 40 to have any sort of consistency. The full game is meant to have 150 jokers based on the collection.
The biggest change I can think of that would help would be to simply remove to specialised planet cards like Ceres/Neptune and make planet cards work the same as card combo chip jokers, aka make them affect a hand if the CONTAIN a combo, not if that's the name of the combo. Aka pair/three of a kind planet cards would both affect full house.
It feels pretty bad when your hand contains a straight flush and you end up discarding a card in it because it's just way worse than a regular flush because you haven't been picking Neptune cards.
TL;DR: There's too much RNG *if* you aren't going for flushes. Flushes are in a good spot, the rest of the game needs to be brought up to a similar level.
Flushes are just easy to make because 13 cards out of 52 have the same suit. Straight/Full house are harder, but not impossible. The lower tier hands can be useful if you buff them enough, i.e with x3 mult 3 of a kind, +2 mult every 2 pair played, etc...
Jokers themselves are already broken enough, I don't think Planets need to be changed.
Nah, I say this is by design. Once you buff up a certain kind of hands, you avoid other. That is discarding stuff and collecting cards to not run into that particular hand. I had 4 buffed Aces which normally 4-of-a-kind is the go to, but my Flush is already level 15 so of course I ditched one Ace and add 2 random cards instead (even avoiding Flush House in the process)
Flushes in good spot is only in this demo due to small Joker pool so +4 mult for each suit is frequently encountered. I say a good compromise is to make them uncommon, +20 mult for Flushes is indeed very strong in the early game.
I fully agree, both with the planets and with flushes. Flushes are balanced, even without joker support, but with Four Fingers and/or Shortcut, they become broken, and then you can reliably go for straight flush every blind.
I really hope the balance will be better in the full game, so that you can reliably go for four of a kind, for example.
I find it funny that last demo everyone said flushes were OP, then when this one came out people said flushes suck now, and now we're back to people calling them OP.
The caveat is that they take up two Joker slots, so unless they're holo/poly, your bonus chips / mults are significantly limited. Remember that the full game is twice as long with final boss blind being up to hundred thousand points to score, relying on just those two isn't enough.
So just "hundred thousands of points" isn't gonna cut it either :P
I also reached the "boss" which was 60k chips. My highest hand the entire run was 9k, so yeah not happening in 6 hands. I'm sure with the right set of jokers or upgrades it could be done, but I really get the feeling that RNG has to go your way on this, strategy only takes you so far.