Balatro

Balatro

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Cleaver351 Feb 2, 2024 @ 10:09pm
Multiplayer??? and or mod support
how do you think the game will run if the dev made it multiplayer. maybeif the game was able scale up the blinds as a multiple based on how many people are in? even if its p2p, the game would run because it wouldnt seem too bandwidth intensive.
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Showing 1-12 of 12 comments
jaan Feb 20, 2024 @ 3:54pm 
i dont understand why they didnt make it online.. they could've just made a 1v1 mode and you need to get more points then your opponent..
yan Feb 20, 2024 @ 3:57pm 
you are stupid if you think making a game multilayer is easy
Epsilon Rose Feb 20, 2024 @ 4:25pm 
Originally posted by jaan:
i dont understand why they didnt make it online.. they could've just made a 1v1 mode and you need to get more points then your opponent..

How would a multiplayer version of this even work? There's no real interaction between the player and the table, so it's not like you could just replace an enemy with another player, and the way the balance works doesn't exactly lend itself to even competition.
L'Ost Feb 20, 2024 @ 4:32pm 
The rules to make a multiplayer game with this would have been very easy to design:
- 2-8 players
- same seed, same deck
- each player best hand of an ante adds to his personal score after beating a boss
- first player winning a boss in ante 2+ ends the match for the lowest remaining player score
- the remaining of all the players wins
- eliminated players continue the game in normal or endless mode

Speeding through ante would be good if you think you're leading or optimizing best hand would be good if not. But you can't be too slow and you're losing if you're not optimizing. Being quick involves risking loosing against slow optimising players too.

There are other modes to design like this (best money, best total score, best overkill, etc). You could also put a little more interaction in this sorts of games, with special vouchers for instance (steal 5% money from each other players, debuff cards or jokers, etc).
Last edited by L'Ost; Feb 20, 2024 @ 4:39pm
akaplan1 Feb 20, 2024 @ 4:35pm 
Sounds kind of like Monster Train Hell Rush mode.
BluD Feb 20, 2024 @ 4:36pm 
Originally posted by L'Ost:
The rules to make a multiplayer game with this would have been very easy to design:
- 2-8 players
- same seed, same deck
- each player best hand of an ante adds to his personal score after beating a boss
- first player winning a boss in ante 2+ ends the match for the lowest remaining player score
- the remaining of all the players wins
- eliminated players continue the game in normal or endless mode

Speeding through ante would be good if you think you're leading or optimizing best hand would be good if not.
so just play the same seed with your friends? basically the same thing you described no?
akaplan1 Feb 20, 2024 @ 4:38pm 
Originally posted by BluD:
Originally posted by L'Ost:
The rules to make a multiplayer game with this would have been very easy to design:
- 2-8 players
- same seed, same deck
- each player best hand of an ante adds to his personal score after beating a boss
- first player winning a boss in ante 2+ ends the match for the lowest remaining player score
- the remaining of all the players wins
- eliminated players continue the game in normal or endless mode

Speeding through ante would be good if you think you're leading or optimizing best hand would be good if not.
so just play the same seed with your friends? basically the same thing you described no?

Hey, that’s friendist.
L'Ost Feb 20, 2024 @ 4:40pm 
Originally posted by BluD:
Originally posted by L'Ost:
The rules to make a multiplayer game with this would have been very easy to design:
- 2-8 players
- same seed, same deck
- each player best hand of an ante adds to his personal score after beating a boss
- first player winning a boss in ante 2+ ends the match for the lowest remaining player score
- the remaining of all the players wins
- eliminated players continue the game in normal or endless mode

Speeding through ante would be good if you think you're leading or optimizing best hand would be good if not.
so just play the same seed with your friends? basically the same thing you described no?
Yeah, with Excell and pause to note the score, but if the game does it for you, it's easier.
Alpha_Bigdog Mar 4, 2024 @ 9:30am 
it be better to just make it timed based players can have what ever deck they want first player to win in such and such time maybe have different ones like 1h-2h-3h ones based on how long one wants to play to win. highest round score wins it allows multiple restarts and allows anyone to play what ever deck you want, but you can also set up private server to limit or block decks you might not not others to play with.
Titus Groen Mar 4, 2024 @ 12:27pm 
Originally posted by L'Ost:
The rules to make a multiplayer game with this would have been very easy to design:
- 2-8 players
- same seed, same deck
- each player best hand of an ante adds to his personal score after beating a boss
- first player winning a boss in ante 2+ ends the match for the lowest remaining player score
- the remaining of all the players wins
- eliminated players continue the game in normal or endless mode

Speeding through ante would be good if you think you're leading or optimizing best hand would be good if not. But you can't be too slow and you're losing if you're not optimizing. Being quick involves risking loosing against slow optimising players too.

There are other modes to design like this (best money, best total score, best overkill, etc). You could also put a little more interaction in this sorts of games, with special vouchers for instance (steal 5% money from each other players, debuff cards or jokers, etc).


Okay, you go make it then.

I don't understand people who take a game and demand it be a different game just to meet their needs. Balatro is dope as it is. Let the dev cook.
Sil Mar 31, 2024 @ 8:05pm 
Originally posted by yan:
you are stupid if you think making a game multilayer is easy
That is not what he was asking you moron.
J00101101001001 Oct 9, 2024 @ 7:40am 
They could do a coop mode where you work together to beat the blinds. Make it 2-4 players and have the same gameplay. Just make the blind values to beat multiplied by the number of players and allow each player to play their hands and build their decks. Each player would still develop their strategy and they could add a few new jokers specifically for this mode that would affect your overall team.
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Date Posted: Feb 2, 2024 @ 10:09pm
Posts: 12