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Adding a range of points could be cool!
I see that here and there in this thread and although your argument would seem sensible, there are quite a few times where it's not so "intuitive" which is better, and "just" calculating for those times would actually take quite some time, and you kinda "have" to resort to a calculator, which is a bit anticlimatic...
In the end, if it's voluntary that the dev are keeping that to keep the "random" aspect fine for me, but don't say it's so easy to do computation or even in general to tell the difference (just the part about multiplying multipliers is complex enough, when you have it in your end or in joker they don't activate at the same moment, so it's basically additions/multiplications/additions again and then again multiplications. And that's just for the multiplier not even the chips. Because there's also that to take into account, there are two counters with their own rules.
https://efhiii.github.io/balatro-calculator/
The only situation where I care to do exact calculations is when I need to make sure the hand scores enough to beat the blind. I'm not interested in what it might score if some lucky cards trigger.
I see no harm in adding such function as far as it can be turned off.
It's really similar to how some rogue-lites have difficulty settings in the menu. How someone else plays the game should never influence your own fun of the game.
The downside is that people will enjoy the game more. We can't have that.