Balatro

Balatro

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TenaciousT Feb 2, 2024 @ 12:53am
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Pre-play score calculation
Are there any plans to display a calculation of how many points a given hand will provide before being played? Or does this function already exist somewhere? It would be a really nice QoL feature.
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Showing 46-60 of 88 comments
Coffee Feb 24, 2024 @ 6:14pm 
The issue is the further you play, the calculation is nearly impossible to do yourself.

Adding a range of points could be cool!
Last edited by Coffee; Feb 24, 2024 @ 6:15pm
Linio Feb 25, 2024 @ 1:25pm 
Originally posted by Ꝙ Ghosthunter Ꝙ:
Second, very rarely does the calculation matter. If two hands are similar in style, then it's usually trivial to see which is better. If two hands are very different in style (using different jokers, for instance), then either they are similar scores and it doesn't really matter which you play, or they are vastly different scores and you should be able to get an intuitive handle on which one is best. On the rare occasions you can't tell (or the even rarer occasion that every point really matters), you can run the maths manually with relatively little effort.

I see that here and there in this thread and although your argument would seem sensible, there are quite a few times where it's not so "intuitive" which is better, and "just" calculating for those times would actually take quite some time, and you kinda "have" to resort to a calculator, which is a bit anticlimatic...

In the end, if it's voluntary that the dev are keeping that to keep the "random" aspect fine for me, but don't say it's so easy to do computation or even in general to tell the difference (just the part about multiplying multipliers is complex enough, when you have it in your end or in joker they don't activate at the same moment, so it's basically additions/multiplications/additions again and then again multiplications. And that's just for the multiplier not even the chips. Because there's also that to take into account, there are two counters with their own rules.
symphony Feb 25, 2024 @ 5:52pm 
Originally posted by Ꝙ Ghosthunter Ꝙ:
The issue is the further you play, the calculation is nearly impossible to do yourself.

Adding a range of points could be cool!
the further on the less important the calculations become. I feel like calculations are really only important in the first few antes when you're trying to play with minimal hands to maximize your income
treehann Feb 27, 2024 @ 5:58pm 
I was looking for this thread. This is 100% the best thing they could do to improve the game right away. Trying to estimate how many points your hand is going to score is by far the highest combination of tedious and frequent of any task in the game, and is not fun. Minimize the not-fun parts of your game to make the rest (which is by and large awesome) even better. No downside.
Saffron Feb 29, 2024 @ 11:24pm 
I'm working on making a web-app that calculates the score of a hand based on your hand, jokers, and some other things. Here's a link:
https://efhiii.github.io/balatro-calculator/
Hi_Voltg3 Apr 2, 2024 @ 7:13pm 
Here's a mod, it's great! https://github.com/DivvyCr/Balatro-Preview
LunaticNeko Apr 2, 2024 @ 9:35pm 
I think it's a good learning tool. If it would make the game too easy, I think disabling achievements would be another way to maintain fairness.
snakeskip Apr 3, 2024 @ 7:01am 
I think that calculating the minimum points a hand will provide would be sufficient. It would probably be quite easy to implement.

The only situation where I care to do exact calculations is when I need to make sure the hand scores enough to beat the blind. I'm not interested in what it might score if some lucky cards trigger.

I see no harm in adding such function as far as it can be turned off.
TimTim3000 Apr 3, 2024 @ 7:09am 
I enjoy the mental exercise of calculating the scores myself. But if it was an option I'd be too tempted to turn it on, kind of like the way kids in schools can't do basic arithmetic in their heads anymore because the temptation to use a calculator is too great. Better as a mod imo.
undeadnightorc Apr 3, 2024 @ 8:04am 
Given time I'm sure someone is going to develop a mod that analyzes the board and outright tells you the best hand you should play.
Woody Apr 3, 2024 @ 9:08am 
There is literally no downside to adding this to the game, and then allowing the option to "turn-off" the setting under the game settings. Both sides of the argument win.

It's really similar to how some rogue-lites have difficulty settings in the menu. How someone else plays the game should never influence your own fun of the game.
Melodia Apr 3, 2024 @ 9:32am 
Originally posted by Woody:
There is literally no downside to adding this to the game, and then allowing the option to "turn-off" the setting under the game settings. Both sides of the argument win.

The downside is that people will enjoy the game more. We can't have that.
Zaddy Apr 3, 2024 @ 10:51am 
Personally I would welcome something like this. Knowing in a hand will win or not would be really helpful but I would not enjoy the game manually doing the math each time to figure it out
Godhand Apr 3, 2024 @ 12:37pm 
Originally posted by Nico:
Personally, I prefer that you have to pay attention and calculate for yourself what will work best. Otherwise, it would feel like you're in autoplay mode.
I guess we all can agree, that it could be an option. Options are always great. Let people choose whether they want precalc or postcalc
People mad but like... could add it as a toggleable setting? I wouldn't bother earlygame but sometimes lategame I end up with a borderline build and be getting a calculator out and it just ain't fun
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Date Posted: Feb 2, 2024 @ 12:53am
Posts: 88