Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You can easily estimate the square root of any number faster than you can enter it into a calculator. If you don't have a sense of what your cards are doing in this game, why are you playing?
The best hand to play each round is obvious, it's just poker hands. The skill in the game doesn't come from calculating the current value of a hand, but predicting the odds of certain cards appearing and buying the right cards in the shop to multiply those odds. I personally don't take much pride in the maths skills required to perform 10+2+6+7+10+10*4*10*16, it's just busywork.
The only time it would benefit anyone, is when you don't know what the optimal joker or card order would be, so you can just drag stuff around until it tells you you'd get the highest reward... which takes all the skill out of the game, as I already said.
You guys just keep defeating your own argument. Especially the absolute doofuses claiming the math is too simple to be a skill while also claiming people need a calculator to do it.
Just play the game, with your own knowledge, and if you make a suboptimal play because of your lack of understanding just accept that you messed up and deserved to lose.
It's not about joker order for the highest scoring hand. It's about playing a hand that scores close to but less than 6k points when that's what you need.
And if you'd rather just calculate 12 hands to see which one is closest to 6k points, then do that, in what way does the existence of the tool change anything for you?
Not always. Maybe you have upgraded your three of a kind a few times, and have a three of a kind in 8 in your hand, but you also have a full house as an option, but it is not upgraded. Which is the better play?
And that is not even considering upgraded cards. Maybe you have a jack with +30 chips upgrade, and you have two other jacks. So, you could play three-of-a-kind jacks. Also, you have a straight, using Four Fingers (so it only needs four cards), but it does not use your jacks. Which is better?
There are many more such scenarios, involving upgraded cards and jokers...
People who thinks the most important skill in the game is selecting the best hand to play are absolutely missing all the others ways skill expression comes into this game.
Misprint? Bull + 1-2 card with gold seal? Bull + Business card and a hand with 5 Face cards? Lucky Card? Are you telling me the game HAS to know in advance that it'll roll the dice in your favor or what?
Let's be real, if you're that behind with only 1 hand left, what's the point of knowing the score in advance? Save a few seconds to quit?
About RNG, go read post #5 of the thread.
There are many times though you actually don't know for certain what the score will be due to random multipliers and conditions.
I do concur it takes a lot out of the thinking, which is the primary avenue to what is the core fundamental fun of the game, out of the game should it just tell you if you have enough or not.
I keep hearing similar statements that it "takes out of a lot of the thinking", but I don't understand. If someone needs to get 19K to finish a round and they know their selected hand will score around 18-20K, there is negligible skill involved in the subsequent calculation. The primary avenue to what is the core fundamental fun of the game is creating the circumstances for high-scoring combinations to appear.
You could easily add a toggable stuff for the fancy hardcore gamers.
I think there could definitely be some sort of middle ground, like an indicator to show which jokers will proc with what cards are played, or some more accurate tally of theoretical chips + mult on the left.
Options like this that affect difficulty never work in video games because no one will ever OPT to make the game harder/more tedious for themselves (unless they affect achievements). If it's a QOL of thing people would only ever turn it off for "immersion" like turning off your hud in some games