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번역 관련 문제 보고
Install love (at least on linux)
Locate balatro install directory and copy Balatro.exe
Paste it somewhere and rename it to Balatro.love and execute it.
That's it. Easiest porting process i've ever experienced.
The devs just have to add the steam integrations (achevements and save sync).
love Balatro.exe ; echo %command%
into the launch options field. No cheevos, but hey. You can probably also run it on phones or even a raspi using the more complicated approach of copying the exe to the device.
how would i get the windows install onto macos in the first place?
it runs perfectly fine on wayland through proton, arguably better than on x11
Remember, it's a one dev team.
And if you have so much performance issue, then trash your toaster xD
Reason on why Linux and SteamOS is getting so much adoption is because of the Proton layer that work perfectly for tons of games.
If proton layer was so much the devil compared to linux native like you pretend, Steam machine would have been a much better thing xD.
That's a bunch of justifications attempt because you are scared of Windows. Let's hope you aren't using Facebook or Epic Game Store.
Yet, there seems to always be a new generation of Stallman acolytes, sprouting, proudly waving the flag. Even though, Richard would disown them, today. Much like Linus clearly would.
Ill argued. Irrational. Unpractical. Pointless. Keep waving?
With what version of Proton/Arguments ave you been able to make it run natively on Wayland an not through Xwayland ? Even trying with Proton 9.0 didn't work for me.
Basically, the options to distribute on linux are to either ship a compiled copy of LOVE with your game which won't work on every architecture/may break if you have different library versions, or as an appimage which also doesn't work everywhere (plus IDK if steam can chmod +x it for you? Not sure).
Plus since for whatever reason just running the game using a local LOVE installation doesn't work with the achievements (according to Nyan in reply #18) one or both of these solutions could have the same issue.
If every solution's gonna have issues, may as well use the one that requires zero work (proton) and let anyone using Wayland just figure out how to use run it with LOVE themselves or use xwayland.
You can chmod +x for an Appimage on Steam as much as you can distribute executables.
I tried to extract an appimage and it worked, so that's not even an issue.
Using Proton for such little work is stupid.
It's main use is for hard to port/windows exclusive titles.
I would just put Linux compatibility in the backburner, as an afterthought, and not really considered during updates.
I'm gonna try to make it work with and unpackaged appimage.
I just was able to make it work.
> I extracted the appimage with this command ./love --appimage-extractfrom from love.org,
> Copied averything inside squashfs-root to a new folder named Balatro Native Linux,
> Copied Balatro.exe and renamed it to Balatro.zip
> Extracted it and put that Balatro folder inside Balatro Linux Native,
> I edited the AppRun bash script at line 26 and 27 to be:
FUSE_PATH="$APPDIR/Balatro.love"
FUSE_PATH="$APPDIR/Balatro"
> I uninstalled love-11.5-1.fc39.x86_64
> I executed the AppRun Script
It runs natively as on Windows.
Here is the google drive Link if you're lazy:
https://drive.google.com/file/d/1S77BFkcNb9jSTSUzx9jG9TWjyY8cimni/view?usp=sharing
The devs just have to add the steamworks libraries and change the saved game directory to something a Linux sytem would have and the game is ported.
You're welcome. Don't discourage people form supporting Linux with your wiki reading.
Also you might want to reconsider sharing what is effectively a link to pirate the game...