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That said, this is not a game where performance matters, so a native application doesn't matter much anyway. It'd be nice, and I love supporting devs who put in the effort, but at this point this game's already a guaranteed day 1 buy for me anyway.
It is slated for release on 5 different platforms. I would not expect a Linux release to be all that much work in addition to that.
I'm pretty sure the game is using LÖVE.
unfortunately I don't have the time to really work on it this week but designing some sort of work around would be something I'm interested in helping with. (given that anybody else wants to take up the task) dms open.
Also for mobile.
ust use proton.
It was exactly created to help devs to not having to do specific builds. And since it is a one dev team, no point.
There are many reasons to want a native Linux version such as:
- Wayland compatibility
- Desktop integration (no blurry widows icons, etc)
- Performance for bad PCs/Laptops and not having to deal with proton as an afterthought from devs.
- Not wanting to use Win compatibility layers/Proton.
Non Linux Native Games very rarely get checked for Linux compatibility with proton and many bugs get ignored.
Asking for a Native port of the game for just 1 of the 3 OSes supported by Steam isn't a lot, especially with Linux and SteamOS's growing market share.
Proton is made to support game that will not run on Linux. As far as I know this one could if it was built for it. There isn't a real blockage such as a very poprietary engine only compatible with Win.
If it's made with a multiplatform game engine such as Unity, LÖVE or even Unreal engine it should even be really easy and we will be sure the game runs !
Relying on a compatibility layer for Spyware 10 not even officially supported by the devs isn't good.
And asking for a feature for a game you payed for is normal and shouldn't be complained about.
Sorry if therte are mistakes, English isn't my native language.