Balatro

Balatro

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1.2M | Missingno. Sep 29, 2023 @ 10:33am
2
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Any chance for native Linux support?
:lev:
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Showing 1-15 of 62 comments
Enderteck Oct 4, 2023 @ 5:48pm 
Yeah that would be nice especially since this is a 2D game and should not be hart to port. It shoudn(t hinder the normal dev process tho.
Last edited by Enderteck; Jan 25, 2024 @ 5:09pm
yup second that, but can be played via proton perfectly well.
Goblin Oct 11, 2023 @ 11:26am 
Originally posted by Nyan~:
Yeah, no. In this game's case, you are creating extra work for the developer. It seems to use SDL2 to render, but this game appears to be an entirely custom codebase and not something like Unity or Game Maker. Meaning, that actually involves porting, not flipping a dropdown on the export dialog and calling it a day.
SDL is also cross platform, so it's more of a question of if the dev used other libraries that are cross platform or not. So it could be as easy as recompiling on different platforms, but if you don't start off development thinking about portability it's unlikely to be that easy.

That said, this is not a game where performance matters, so a native application doesn't matter much anyway. It'd be nice, and I love supporting devs who put in the effort, but at this point this game's already a guaranteed day 1 buy for me anyway.
Bounty Hunter Jan 26, 2024 @ 1:12pm 
+1 for Linux native
Anton Jan 27, 2024 @ 9:30pm 
runs great on steamdeck
dascandy Feb 20, 2024 @ 1:31am 
> So it could be as easy as recompiling on different platforms, but if you don't start off development thinking about portability it's unlikely to be that easy.

It is slated for release on 5 different platforms. I would not expect a Linux release to be all that much work in addition to that.
TeKiLa Feb 20, 2024 @ 6:06am 
Originally posted by Nyan~:
Yeah, no. In this game's case, you are creating extra work for the developer. It seems to use SDL2 to render, but this game appears to be an entirely custom codebase and not something like Unity or Game Maker. Meaning, that actually involves porting, not flipping a dropdown on the export dialog and calling it a day.

I'm pretty sure the game is using LÖVE.
Enderteck Feb 20, 2024 @ 9:01am 
I know many games made with LÖVE on Linux and I remember it being very Compatible with Most OSes
?333? Feb 20, 2024 @ 7:08pm 
+1 for linux support
unfortunately I don't have the time to really work on it this week but designing some sort of work around would be something I'm interested in helping with. (given that anybody else wants to take up the task) dms open.
Arkham Feb 22, 2024 @ 7:56pm 
+1 for linux support.
Also for mobile.
Coffee Feb 22, 2024 @ 9:51pm 
Are you joking?

ust use proton.

It was exactly created to help devs to not having to do specific builds. And since it is a one dev team, no point.
1.2M | Missingno. Feb 22, 2024 @ 9:53pm 
I am specifically asking for native support.
Enderteck Feb 23, 2024 @ 3:15pm 
Originally posted by Ꝙ Ghosthunter Ꝙ:
Are you joking?

ust use proton.

It was exactly created to help devs to not having to do specific builds. And since it is a one dev team, no point.

There are many reasons to want a native Linux version such as:

- Wayland compatibility

- Desktop integration (no blurry widows icons, etc)

- Performance for bad PCs/Laptops and not having to deal with proton as an afterthought from devs.

- Not wanting to use Win compatibility layers/Proton.

Non Linux Native Games very rarely get checked for Linux compatibility with proton and many bugs get ignored.

Asking for a Native port of the game for just 1 of the 3 OSes supported by Steam isn't a lot, especially with Linux and SteamOS's growing market share.

Proton is made to support game that will not run on Linux. As far as I know this one could if it was built for it. There isn't a real blockage such as a very poprietary engine only compatible with Win.

If it's made with a multiplatform game engine such as Unity, LÖVE or even Unreal engine it should even be really easy and we will be sure the game runs !

Relying on a compatibility layer for Spyware 10 not even officially supported by the devs isn't good.

And asking for a feature for a game you payed for is normal and shouldn't be complained about.

Sorry if therte are mistakes, English isn't my native language.
packy17 Feb 23, 2024 @ 6:25pm 
this is a question of cost versus resources. is it worth the cost for the developer - one guy - to spend time on a native linux version when proton exists and is already serving that community? i understand that native is always better when it's an option, but this is a tall ask in this case.
Goblin Feb 23, 2024 @ 6:33pm 
Originally posted by packy17:
this is a question of cost versus resources. is it worth the cost for the developer - one guy - to spend time on a native linux version when proton exists and is already serving that community? i understand that native is always better when it's an option, but this is a tall ask in this case.
Except he IS working on a mac port, when Whisky already fulfills the same function there as wine/proton does on linux.
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Date Posted: Sep 29, 2023 @ 10:33am
Posts: 62