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If our known work-arounds aren't working for you I can recommend two other things:
Try changing your monitor's resolution before launching the game.
If using multiple monitors, try just connecting a single monitor.
I hope that helps!
No juice :/
In normal 1920 x 1080, 125% DPI, setting -windowed -noborder -x 2400 -y 1350, the screen size is correct but severely offset
In 1280 x 720, the screen is fullscreen but the bottom gets cut off entirely.
I can also try kicking back down to 100% DPI, but that kind of had the same problem - it seems that for whatever reason I can't get it to work properly.
WHen setting -windowed, i also noticed I can't 'move' the window at all either. Plus the 'resolution' list in settings is entirely blank.
Let me know if I can provide anything like logs or such that might help. I poked around the folders and couldn't find anything that looked helpful
When you make these changes, ae you logging off and back in? Some scaling effects require a reboot of windows to take effect.
No scaling will help you if you are keeping your base windows resolution at UHD. Given my PC is for gaming, I decided to drop to 1920x1080 windows resolution and haven't had issues since.
Hope this helps,
SC
Are there any plans to address the lack of true fullscreen mode in the game? I don't recall having the same issue with Bastion.
@Soup - this makes sense, because there are no listed resolutions in the game menu (for me at least).
@Developers - is there anything else you guys can do here? I'm grateful for the advice so far, but if its an issue thats persisting two patches later, maybe its worth revisiting? I honestly have been waiting for a sale to buy this game and support your studio, and feel rather let down right now.
Edit: So if I change the resolution of my screen to 1388 x 738 or whatever that odd resolution is, its *almost* fullscreen. But the borders are horrible and its not 1080P., Latest drivers didn't fix anything either.
More Edits: So I have two monitors: A 42" TV hooked up via HDMI, and my 16:10 21.5" monitor hooked up via DVI. Both have the same issue - the game will not scale to 1080P. Even with a single monitor hooked up and all that jazz.
We do have a real Fullscreen mode. Setting Fullscreen in the in-game options, or launch options, is True Fullscreen.
That is why you have to manually set launch options to get a borderless window.
@lonewolf40000
Have you tried setting your 1920 x 1080 display to 1920 x 1080 with launch options? It may also help to ignore DPI scaling when doing so.
Can you also try: Disconnecting all but one monitor, then rebooting your system?
Another thing to try: Locate Profile1.xml and delete this save file. It's possible that you have some corrupt data stored in your profile save file that is setting an unexpected resolution. You can find this file in Steam\userdata\<USER_ID>\237930\local
1) G-sync does not activate on my monitor, which I have set active globally for every game and only functions in fullscreen mode.
2) My aforementioned performance issues with windowed mode games, which Transistor exhibits.
3) I do not get the brief telltale monitor flicker that a game going into fullscreen mode causes when this game starts up.
I don't know how it's programmed in the game engine, but it definitely isn't fullscreen as I understand the term and does not function the same way as fullscreen mode in other games.
Yeah, I've tried these things - just sent an update e-mail to your info@supergiant e-mail.
It seems like the game defaults to some wierd settings in that \userdata\ folder
<?xml version="1.0" encoding="utf-8"?>
<ConfigOptions>
<FireOnSelect>true</FireOnSelect>
<Subtitles>true</Subtitles>
<UseLowResAssets>true</UseLowResAssets>
<UseMouse>true</UseMouse>
<X>1344</X>
<Y>840</Y>
</ConfigOptions>
@Soup, can you check that file and see if your settings look similar? I'm seeing a 20% reduction in the default resolution, no matter which EXE I run (x64 or x86), regardless of ignore DPI scaling issue, regardless of using -x <x> -y <y> - running -windowed -noborder will override to a certain extent but the screen begins offsetting very badly.
So far it seems like *something* in the interaction between the game engine and the hardware seems to think my system needs to have a ~20% reduction in resolution, as well as low-res assets. This is regardless of the settings in the profileX.xml file, and regardless of DPI scaling.
Setting the file to read-only doesn't help - it *does* throw errors when I try to change settings. So the profileX.xml IS being used, but its where resolution is *recorded*, not calculated, as far as I can tell. Something happens at start up to decide the resolution that is misreporting things.
@Developers : is it normal for the 'Resolution' settings page to be unpopulated?
I know it was one of the earlier tips, but the one I tried last was setting my launch options to -x 1280 -y 720 and that worked.
The resolution seemed a bit low, but the game played fine.
Information for curious minds, devs and QA staff: Microsoft Surface Pro 1 stock hardware, Intel i5-3317U/HD Graphics 4000 and 4GB of RAM. Windows 8.1 with most recent current updates, Transistor AppID 237930 BuildID 446120 (current as of 2015-01-02), Intel HD Graphics driver 10.18.10.3958, native resolution 1920x1080@60, game resolution 1366x768@60 (for performance reasons), DPI scaling at "Default" on "PC Settings" app; "Larger" from Displays in Control Panel.
Not tested with external display; free to do so on request, if needed, over DisplayPort to HDMI, or via Microsoft Wireless Display Adapter (Miracast-capable), with any dual-display configuration.
I'm also free to provide any further information and am subscribed to this thread.
DONE!