Transistor

Transistor

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Bubba May 20, 2014 @ 11:00am
Resolution question 1920 x 1200
Hello!

I was wondering if this game supports 1920 x 1200 on a 16:10 monitor?
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Showing 1-13 of 13 comments
Zao May 20, 2014 @ 11:04am 
It's one of the resolutions it supports, yes.
Kael13 May 20, 2014 @ 11:10am 
The graphics aren't rendered in 1920x1200 though. I get black bars top and bottom still.
Bubba May 20, 2014 @ 11:10am 
Asking because the options in Totalbiscuits video did not include that one.
Zao May 20, 2014 @ 11:11am 
It will indeed be letterboxed, as I just found out when being forced to run it on a ♥♥♥♥♥♥ monitor because my preferred resolution isn't supported.
Garudin May 20, 2014 @ 11:16am 
Try this taken from the PINNED FAQ

High Resolution Support
Transistor uses hand-painted 2D artwork designed for 1080p displays. You can stretch the game to a higher resolution if you want by editing the Launch Options:
1) right-click Transistor in your Library

2) select Properties, then click "Set Launch Options"

3) type something like "-x 1920 -y 1080", without the quotation marks, setting the resolution to your preference. In this example, the game will launch at the default 1080p resolution.
Zao May 20, 2014 @ 11:20am 
The FAQ didn't contain that when I looked at it, thank you.
Stretching to remove letterboxing causes aspect ratio distortion, which is worse. In any way, stretching past intended resolution is about as bad as letting the monitor or GPU do it. There's just no replacement for authoring your assets properly to begin with, or drawing resolution-independent assets at native resolution instead of smearing everything.
commodore256 May 20, 2014 @ 4:56pm 
I too would like 1920x1200 support in this game.
Novem May 20, 2014 @ 5:09pm 
I find the lack of true support for 1920x1200 disappointing as well. While I can sort of understand the problem during rendered cut scenes I don’t see why it should be an issue when moving around in the game world. Don’t change the resolution of the arts assets; just show more of the game world.
FroBodine May 20, 2014 @ 5:10pm 
I am playing in 1920x1200. Sure, there are very small black bars on the top and bottom, but I don't even notice them. The game looks great.
commodore256 May 20, 2014 @ 5:40pm 
Originally posted by FroBodine:
I am playing in 1920x1200. Sure, there are very small black bars on the top and bottom, but I don't even notice them. The game looks great.

Are there black bars when you play at 1680x1050?
Zao May 21, 2014 @ 3:07am 
Lordnine: But heaven forbid if you could accidentally see more than someone else in a single player game.

It's an explicit decision that their design is so brittlly/carefully made that it's imperative that the end user only sees exactly what the designer intended, no more, no less (hopefully not less).
Space Cowboy May 21, 2014 @ 3:26am 
Originally posted by commodore256:
Originally posted by FroBodine:
I am playing in 1920x1200. Sure, there are very small black bars on the top and bottom, but I don't even notice them. The game looks great.

Are there black bars when you play at 1680x1050?

Yes, unfortunately - that is my only complaint about this game, btw. Just a little bit disappointing but I'm not angry about it since the game runs perfectly fine otherwise. I would be really happy about true 16:10 resolution support, of course.
commodore256 May 21, 2014 @ 5:33am 
I have no problem with black bars, but what annoys me in cutscenes, you get double black bars where there's black bars even if you have 16:9 and that adds more black bars to other aspect ratios.

Damn, I guess it's one of those things. You know how for some games it's better to have a Xbox 360 controller or different controllers like a Fightstick or a retro controller for emulation or for a new game like how a SNES controller is perfect for the Binding of Isaac? Well in addition to having multiple controllers to different games, it's ideal to have different monitors for different games. (ex: the max rez for Jedi Academy is 2048x1536 of which is above 1080p, but it's 4:3)

I hope one day high rez OLED monitors will be cheap to manufacture so I can get a 4k 4:3 OLED for emulation. Emulate some scanlines and it looks just like a CRT that lost 300 LBS and I tried that on my LCD, but the contrast isn't good enough to look like a SD CRT TV.
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Date Posted: May 20, 2014 @ 11:00am
Posts: 13