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I'm pretty used to having to fiddle with settings anyway.
It isn't something you can fix with some settings changes. Either it runs smoothly in your machie, or it won't.
Specially in laptops.
Transistor isn't an XNA game... it's built in C# using a highly customized branch of MonoGame. We spent a lot of time on optimization to hit lower end machines, but Transistor does a lot more work at runtime than Bastion, and has more tech pumping away under the covers that all add up to higher minspec requirements. We spend CPU cycles on video decompression, audio effects, and increased scope of simulation. We spend GPU cycles on lighting and fancy shaders to hit the look we wanted for the world.
(Incidentally, between MonoGame and Unity I've noticed Mono as opposed to MS's CLI being used for game develpment quite a bit.)
We use Microsoft's .Net stack on Windows, but it is Mono on all other platforms.
Looking forward to it!