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Interestinly enough, if you put Load() or Cull() as upgrades to Jaunt(Void()), they fire off too early, so the damage buff doesnt apply. Also that might be the reason why Turn doesn't take this buff into account, while pre-calculating the damage, but it does work in turn.
Now Jaunt(Mask()) is a different story, since it fail in every test, where Jaunt(Void()) succeeds.
I haven't discover any way to trigger unmask bonus, so it just might not exist there.
it does not work if you jaunt while on turn, you have to enter turn on that 1 second window.