Transistor

Transistor

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LifeCarrier May 29, 2014 @ 7:17am
Jaunt() + Void() / Mask() and other buffs which don't seem to apply
So Jaunt() + Void() is supposed to give you 1.5X damage, my question is, does this apply on turn when I use Jaunt??

Cause my tests seem to indicate it doesn't, and if that only applies to active mode then it's practically useless since you can't set an ideal attack while dealing with the frenetic action in most situations.

Similarly, I'm guessing there's no unmask bonus if I add Mask() to Jaunt() and use Jaunt() on turn, or use Jaunt() while active and trigger turn while masked. Makes me wonder what all the fuzz is about with Jaunt() + Mask() since I can hardly believe that incredibly brief masking truly gives you any edge (specially when the cooldown for jaunt is more than double the masked time)

I don't know maybe without limiters they feel like they do something... has anyone here found use out of these combinations? Is there a certain elusive way to trigger the buffs?

Has any found any other combinations that sound really good but are useless on combat?
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HealthS May 29, 2014 @ 7:42am 
I've told it in other topic, but Jaunt(Void()) does actually work, only the time, that it buffs your attack for is so ludicrousry small, that you need an instant firing attack, like ping to follow it with. Breach(), Cull() and Tap() all have a slitght delay to them.
Interestinly enough, if you put Load() or Cull() as upgrades to Jaunt(Void()), they fire off too early, so the damage buff doesnt apply. Also that might be the reason why Turn doesn't take this buff into account, while pre-calculating the damage, but it does work in turn.

Now Jaunt(Mask()) is a different story, since it fail in every test, where Jaunt(Void()) succeeds.
I haven't discover any way to trigger unmask bonus, so it just might not exist there.


LifeCarrier May 29, 2014 @ 7:49am 
My bad, actually it does work with Cull even, If you activate turn mid dash right when you stop it'l trigger turn with the multiplier applied. Since I almost always triggered turn this way I didn't notice that it had been applied.

it does not work if you jaunt while on turn, you have to enter turn on that 1 second window.
Last edited by LifeCarrier; May 29, 2014 @ 7:51am
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Date Posted: May 29, 2014 @ 7:17am
Posts: 2