Transistor

Transistor

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Alamand May 20, 2014 @ 9:46pm
What were your game breaking combos?
After beating the game and checking out the livestreams I found it was really interesting how many people had so many ways to play. So I thought it would be fun to exchange our move that we felt made the game easy-mode. Of course you might want to avoid reading this if you haven't beaten the game yet or you might spoil the difficulty and fun or finding your own style.

My main move for almost all of the game was Crash() + Jaunt() + Bounce(). It allowed me to stunlock the main target and anything that got close. After I discovered this combo I almost never used the planning mode except to close in on targets and dodge cluckers.

Also a bit more specific and spoilerish of a game breaker, Get() + Breach() from max distance completely wrecked the 2nd boss, its health went down so fast it was pretty much never attacking.
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Showing 1-15 of 76 comments
Well for the entire last half of the game.

Jaunt > Mask > Void> Cull (Backstab)

one shots most monsters. Since Jaunt can be used out of turn, it allows you to be untouchable. The last boss went down like a punk. I was one shotting each of his/her health bars with each cull combo.
Uncertain Farts May 20, 2014 @ 9:52pm 
Purge + Crash + Bounce. insta lock cc just smash your 1 or a button -.- done. I fought the what are they....the ladie enemy... the room with like 7 of em and did it pretty easily
Artemicion May 20, 2014 @ 10:05pm 
Ping + Jaunt/Switch. Provides infinite CC in between Turn cooldown and is the best way I've found to disable cheerleaders and survive those damn dogs.
Altourus May 20, 2014 @ 10:12pm 
Void() with Purge() > Crash() with Bounce() and Get() > Breach() with Mask() and The aoe modifier, could oneshot groups of Man with one turn
The Comedian May 20, 2014 @ 10:24pm 
2xVoid > Cull modified with Load. Approach from behind and instantly melt almost any of the enemies. Also, Jaunt+Mask+Help as a defensive option. Enemies will ignore you for the most part and focus on copies (you can spawn a hell lot of them since Jaunt is spammable).
Last edited by The Comedian; May 20, 2014 @ 10:25pm
ancient gamer May 20, 2014 @ 10:32pm 
3xVoid and a stealth cull backstab one shotted pretty much everything, not sure if its game breaking but it was fun to use.

Also used ping with crash and jaunt a lot.
Dracco ✨ May 20, 2014 @ 10:42pm 
Originally posted by :
3xVoid and a stealth cull backstab one shotted pretty much everything, not sure if its game breaking but it was fun to use.

Also used ping with crash and jaunt a lot.

Combo this with pull w/ cluster. Area of effect destruction.
TheShadedKnight May 24, 2014 @ 10:20am 
Mask(Mask(),Void()) Is probably the best option for melting people with stealth hits. Cull() being the obvious game-breaker.

Edit: Oh, and Spark(Crash()) isn't a game breaker, but it's a nice quick ranged crash.
Last edited by TheShadedKnight; May 24, 2014 @ 10:27am
Kyonko802 May 24, 2014 @ 10:47am 
Load() +Crash()

Load does so much damn damage it's not even funny.
Rhidian May 24, 2014 @ 11:49am 
Literally game breaking (as I don't think the secondary effects were supposed to overlap like this):
Jaunt: Spark + Load/Purge/Cull/Help/Get

As for the intended purpose of this topic:
Tap: Jaunt + Breach
It does everything you could want in a function, it makes 10 limiter games easy.
Eiphel May 24, 2014 @ 12:36pm 
Jaunt. Just Jaunt. Jaunt is just ridiculous in so many different combos. Should cost 4 mem for sure. For most of the game I relied on nothing more fangled than plain Crash(Jaunt) for 80% of the work.
Fraxxxi May 24, 2014 @ 12:43pm 
crash, breach, jaunt, mask as passives. 1 cull with void and get. 2 breach with jaunt and ping. 3 bounce with bounce and load. 4 crash.
1 because duh, 2 for range and while turn is recharging, 3 to deal with cell shields and hordes, 4 because I don't have a second mask yet.
it won't get the same damage numbers as some of the abilities proposed here, but it's hella flexible and has carried me through, for instance, spine+ without anything but a singed collar.
Originally posted by ThatUnmagnificentBastard:
Well for the entire last half of the game.

Jaunt > Mask > Void> Cull (Backstab)

one shots most monsters. Since Jaunt can be used out of turn, it allows you to be untouchable. The last boss went down like a punk. I was one shotting each of his/her health bars with each cull combo.

I'm confused - is Mask the base skill you use with void/cull as upgrades? Or do you just each 4 as actions successively?
Bomoo May 25, 2014 @ 4:37pm 
Void() + Crash() + Tap() is what I ended up going with. Oh dear lard the damages and health regen.
Elvis May 25, 2014 @ 4:44pm 
Purge(Bounce(Crash(5))) = perma stun, infinite targets, slow killing

Void(Crash(Get(6))) = ultimate CCer + debuffer

Mask(Ping(2)) = 7 sec CD stealth, super cheap in memory

Jaunt(Help(Spark(9))) = 4 (or 5) clones dropped each Jaunt

Bounce(Bounce(Switch(6))) = Mega AoE CC, good damage with Void + Mask combo

Jaunt passive = faster turns, stack if you add Mask(Jaunt(4)) for even faster Turn() recovery (around 3½ sec with both, for a normal bar)

And now for the ultimate one!

Switch(Help(Spark(8))) = I won't spoil it, just go test it in practice room, before it get's fixed ^^

P.S. Forgot to mention: Void(Tap(Purge(10))) = mega healing skill
Last edited by Elvis; May 25, 2014 @ 4:53pm
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Date Posted: May 20, 2014 @ 9:46pm
Posts: 76