Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Jaunt > Mask > Void> Cull (Backstab)
one shots most monsters. Since Jaunt can be used out of turn, it allows you to be untouchable. The last boss went down like a punk. I was one shotting each of his/her health bars with each cull combo.
Also used ping with crash and jaunt a lot.
Combo this with pull w/ cluster. Area of effect destruction.
Edit: Oh, and Spark(Crash()) isn't a game breaker, but it's a nice quick ranged crash.
Load does so much damn damage it's not even funny.
Jaunt: Spark + Load/Purge/Cull/Help/Get
As for the intended purpose of this topic:
Tap: Jaunt + Breach
It does everything you could want in a function, it makes 10 limiter games easy.
1 because duh, 2 for range and while turn is recharging, 3 to deal with cell shields and hordes, 4 because I don't have a second mask yet.
it won't get the same damage numbers as some of the abilities proposed here, but it's hella flexible and has carried me through, for instance, spine+ without anything but a singed collar.
I'm confused - is Mask the base skill you use with void/cull as upgrades? Or do you just each 4 as actions successively?
Void(Crash(Get(6))) = ultimate CCer + debuffer
Mask(Ping(2)) = 7 sec CD stealth, super cheap in memory
Jaunt(Help(Spark(9))) = 4 (or 5) clones dropped each Jaunt
Bounce(Bounce(Switch(6))) = Mega AoE CC, good damage with Void + Mask combo
Jaunt passive = faster turns, stack if you add Mask(Jaunt(4)) for even faster Turn() recovery (around 3½ sec with both, for a normal bar)
And now for the ultimate one!
Switch(Help(Spark(8))) = I won't spoil it, just go test it in practice room, before it get's fixed ^^
P.S. Forgot to mention: Void(Tap(Purge(10))) = mega healing skill