Transistor

Transistor

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MrDugan Jul 25, 2016 @ 4:24am
Dogs, or whatever they are.
How are these enemies considered even remotely balanced? There is no counter for them. They ignore copies, they outrun gravity wells, they are faster than the player, take down half your health bar just in the time it takes your turn to recharge and are nigh impossible to kill in one turn, especially since they are almost always accompanied by cheerleaders and weeds to shield and heal them.

And on that, where the hell are MY heals at? The enemy gets heals and all I get is the "regen a negligible amount of health in the time between turns while these dogs tear you to bits" passive.

inb4 gitgud, qq more etc. Don't care. Having something be frustrating isn't my idea of fun.
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Showing 1-9 of 9 comments
ilwwli Jul 25, 2016 @ 6:29am 
Charm is a good skill i suppose, u can charm dog or charm the tentacle (the one cannot move and with little health) to heal yourself if u stay within its aura.
Veralos Jul 25, 2016 @ 7:04am 
Jaunt can be used during turn cooldown, or it can be applied as a upgrade to allow other functions to do the same. I recommend using it so you have a way to combat enemies (such as the dogs) when you're recharging. Mask can also be used to give you a chance to recover during turn cooldown if you have it.

As ilwwli mentioned, you can use Switch (the charm function) on healing enemies to heal in the early game. You get an actual healing function (Tap) later in the game. I admit that it's odd for such a vital ability to be given to you so late.

Closer of Doors Jul 26, 2016 @ 4:14am 
Here are some counters off the top of my head.

Jaunt
Switch
Passive Bounce
Passive Crash
Mask
Jaunt(Spark, Crash)
Purge(Breach, Crash)

Eventually, of course, you get Void, and then you can indeed kill them in one turn.
elosociu Jul 26, 2016 @ 7:11am 
Use switch
MrDugan Aug 1, 2016 @ 2:27am 
Performance Test 4 does not give you most of those options. They cram you into a tiny room with tons of dogs and creeps. I lost a function and half my lifebar disappeared upon coming back due to the sheer amount of damage being directed at me. I get that it's a challenge test, but they might as well have just stuck an enemy with an auto-win button in the room because there isn't a way around this.
Veralos Aug 1, 2016 @ 5:35am 
The functions you get in performance tests are chosen randomly, so if all else fails you can retry until you get better options.
roehcai Aug 1, 2016 @ 5:40am 
I actually just did PT4 (with the limiters I currently had, which was 4 or 5) and it did indeed take me a few tries, because of those damn fetches.

The way I did it was a few lucky start skills, and patience with using Turn() and balancing charmed dogs and attacking.
You may have noticed, everytime you try, you get different skills to choose from. My successful run started with Spark (or Breach, can't recall) and Swtich. I used switch on the fetches (dogs), and then attacked other things. Note - using just one one skil during Turn() makes it so you regen your turn a lot faster - so I'd go into Turn() and charm the fetch (and that's all), wait for my Turn() to regen and also for at least one Fetch to be uncharmed, then go into Turn() again and hit monsters (usually targeting Cheerleaders first) with multiple attacks, but saving enough room for the last attack to be another Switch() on a fetch. That way a charmed dog is always pulling the others off of you. Sometimes you might even want to charm 2, in later waves when there's like 4 at once (plus other enemies).

As the levels went on, I threw a few low-cost abilities in my other two slots (Mask is good because you can use it for a quick escape), mostly so if I lost all my HP, I'd survive and lose a skill instead of the challenge. You could get unlucky and lose Swich or your main attack - I lost Spark in the last two levels, but I had a good replacement by then.

Best of luck.
Last edited by roehcai; Aug 1, 2016 @ 5:44am
Cursed Life Aug 1, 2016 @ 10:55am 
Youre doing something wrong, for sure is a strong enemy but you have countless weapons to deal with it.
Tranquil Bardbarian Aug 22, 2016 @ 11:39am 
I wasn't able to do performance test 4 until I unlocked Tap. It also took several tries unti lI got a lucky run where I got that ability early in the test. Then it was a breeze with Tap+Jaunt to make it fast firing and usable while Turn is recharging. I also kept Bounce and Flood as passives for the shield and regen and I never was below half health with careful use of Turn. I haven't tried any of the tests past that yet though.
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Date Posted: Jul 25, 2016 @ 4:24am
Posts: 9