Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Spark(Mask) is exceptionally effective against Sybil, so long as she isn't being healed.
If I recall correctly, you can also dodge her lunges with Jaunt if you time it right.
You remember correctly. Personally, I like to keep away from her until she starts her lunging attack (The animation is pretty obvious and announces the attack in time, just keep an eye on her) then Jaunt() behind her, backstab her a few times with Crash Breach Breach; then start over. Your Turn() should have just enough time to do this and get away safely to recharge.
Hope it gets useful the tip!
P.S: for the next battles I suggest you to use Jaunt + Purge, it gets really useful even for make more slower and left them "damage per second" while you run ^^