Transistor

Transistor

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Wasserblaffer Oct 19, 2018 @ 12:52pm
Defeat the SPINE?
How do I do it without losing a single process? I can get him quite far; down to 800HP or so, but then I just get swarmed at some point a lose a process. I read some people using "Help" to great effect, but I don't seem to be able to use "Help" at all, in a fight with the SPINE.

I also serously regret picking "Cull" and "Get". "Get" is only somewhat usefull as a passive, while for the rest it is just a worse version of "Breach",.. unless you actually use "Cull". "Cull's" characteristic of launching targets in the air, even as an upgrade, has a huge backfire, in that cells are blasted away from Red.
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Shrek 2 On DVD Oct 19, 2018 @ 1:18pm 
Get is my go to for a passive. Don't want to spawn extra stuff that you don't need to deal with. First playthrough i'm guessing?
Wasserblaffer Oct 19, 2018 @ 1:26pm 
Yeah, first playthrough, thanks for the quick reply! I Guess "Get" is okay as a passive-only process, considering it's cheap on memory too.

Bought the game a year ago or so, then took a break. Somehow, I feel this really is a autumn and winter season game (in a good way) :)

I beat the Spine allready, after I gave "Help" another try,.. you really have to spawn him more or less before you start the fight. Once it starts, you won't have a chance. And "Load", buffed up "Load" (+"Breach"+"Cull") does sooo much damage. Bit odd though; I feel like this really was the only way to do it, which is quite unlike this game so far. Usually there are more roads to Rome with this game.
Last edited by Wasserblaffer; Oct 19, 2018 @ 1:28pm
Shrek 2 On DVD Oct 19, 2018 @ 1:32pm 
There are, the problem is that before you're done with the first playthrough you're running with limited functions. In the second playthrough should you choose to go ahead, you get to pick copies of your functions, so you can use a lot in the passive slot.

One of my faves to use is Jaunt and Purge. It lets out a purge projectile per jump.
Another fave is Mask, Crash, Purge. You go invisible, have a aura that stuns and 3 purge projectiles fly around.

Those are my only two go to's for active abilities. Mask can save you if you use it after a Turn. It lasts about the same time it takes for you to regain your turn, giving you a "free" turn without getting hit.

The rest is really up to you, The game is really open ended in that you can use a variety of different loadouts. Try some in the Practice arena. You'll be surprised how strong you are early on.
reverendloc Oct 23, 2018 @ 11:18am 
Get() is actually really good against the Spine because it can't move! It deals amazing damage against immobile targets when fired at range. I love using it to clean up Weeds too :)
Wasserblaffer Nov 1, 2018 @ 1:13pm 
Originally posted by Lunch Lady:
There are, the problem is that before you're done with the first playthrough you're running with limited functions.

I just finished my first playthrough this evening. Having a hunch where this was going I kept a glass of Bunnahabhain Mòine in reserve. I'm glad I did, I need it now,..

Regarding the gameplay you were right. The last part of the game was really easy, because of the functions I had available, and because I developped a better understanding of how they worked. I found Flood()+Get()&Purge() to be really powerfull in particular, while Breach()+Spark()&Mask() can one-shot almost anything if enough Void() is built up.

The only thing I never got to work so far is the Responsability limiter, but maybe on my second playthrough.

Originally posted by reverendloc:
Get() is actually really good against the Spine because it can't move! It deals amazing damage against immobile targets when fired at range. I love using it to clean up Weeds too :)

Hmmm,.. I never got Get() to work as a dedicated long range function, mostly because the "getting" part makes follow up shots somewhat problematic with non-stationary targets.

I guess that's also something that I should maybe try on my next playthrough.
Shrek 2 On DVD Nov 1, 2018 @ 2:34pm 
Glad you enjoyed it. Glad you got the swing of things and oh boy that ending huh?
Wasserblaffer Nov 4, 2018 @ 11:25am 
Originally posted by Lunch Lady:
(...) and oh boy that ending huh?

Well, it wasn't much of a surprise. It was in fact simply a logical conclusion. That just made it perfectly fitting though, and it was still a heavy hitter.
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