Planet Explorers

Planet Explorers

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Merunes Aug 3, 2021 @ 1:09am
ISO Problem - Help?
Not much...hope in help here but, anybody fixed the problem that you cant use any ISO's and therefore...bassicly cant play the game in MP? (didnt even try if the same problem is also singleplayer..which would be even worse)
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Showing 1-4 of 4 comments
dtt.scanner Dec 2, 2021 @ 3:12pm 
You can use ISOs. You can download ISOs that are in the in-game workshop. You can receive those same ISOs as dungeon rewards in SP or MP Adventure mode. What you cannot do is upload any new ISOs to the workshop, or download from the Steam workshop into the game. As far as I know, both of those functions are still broken. The Steam workshop is not the same as the in-game workshop, so that one is still working.

You can still play the game in MP if you have a static IP address to set up the server. The same problem exists with Steam workshop and uploading ISOs to the in-game workshop in MP mode. You can create and save your own ISOs in the creation editor, or BISOs in the building tools save function.

If you are on a server with other friends, any ISOs that you import into the game will be saved on that world as a shared file, and loaded into the other player's game so that they can "see" the item in multiplayer. In that regard, you could still inadvertently share ISOs if you are on the same server with the other person, but I don't know how those items are stored in the local folders. They will not be in the other person's creation tool to use themselves, unless they find the file and copy it into their ISO folder. I think these dungeon rewards and shared ISOs are in a hidden folder, so you have to search for them by date for new files. It will have a coded filename, so you have to change the name and file extension after you copy it into your ISO folder, so that it can be read by the creation tool.

Sorry for the delayed response... I usually just check the general discussions, not the MP board.
Last edited by dtt.scanner; Dec 2, 2021 @ 3:13pm
Merunes Jan 3, 2022 @ 10:05am 
thanks for the answre! when i tried to save a blueprint...it seems that i could only save it by uploading it so i wa sunuable to..use any blueprint...but not sure.. maybe i try again
dtt.scanner Jan 18, 2022 @ 12:03pm 
Other people do a lot more with the creation editor. I haven't made anything new in years in the editor... just import things I already have. Saving is a button at the bottom... It will take a picture and ask you to name the creation. Importing a creation is a different process, and involves collecting the appropriate materials in-game and "exporting" it from the editor to the active game. You were probably using the export button instead of the save button (I think it is a little floppy disk icon, if you know what a floppy disk is.)

[EDIT: It will not let you save an invalid creation. That means the model has to have the appropriate parts for that type of creation, and at least a few material voxels to give the creation "mass." The more material you use, the more durability the creation will have. Weapons require handle and sight, with material in between (the separation of the two parts improves accuracy, and the weight improves damage). Vehicles require the driver module, propulsion, wheels or propellers/thrusters, and energy cells. Other things like weapons/lights/jets are optional. All models require at least some material, but the minimum is very small. In order to export to the game, you have to have all of the materials and parts in your current inventory. If you were clicking "export" instead of saving, that is probably why it wouldn't work. You can save incomplete versions of your creation, but they still must have all of the parts represented in the model (I think) before it will save. You can come back and edit the models as much as you like, as long as they are "complete." Designing them in a creative world allows you to test your models to perfect them before wasting resources in-game.]

It is much easier and more efficient to create new designs in a creative world (unlimited resources, access to all scripts, and no dying while you are in the editor). Save your ISOs there, and then when you are in-game you just need to collect resources, assemble the parts, and then use the editor to export (import into game) when everything is ready. The same ISOs will appear in the editor in any game you launch, regardless of the game mode.

Building ISOs (.biso) are saved differently, using the building tool in-game. You can also run into problems with health/starvation when working on building projects, if you take too long. These can also be built and saved in a creative world, and then imported using the building tool when the appropriate resources are available in your inventory.

[EDIT: The part that is broken is the upload to share the ISOs with other people in the workshop. You can still create your own, and download anything that is already saved in the in-game workshop. If you are savvy with other sites, you can still share ISOs using file sharing (Nexus, reddit, Planet-Explorer-ISOs site, etc). <oh016> recently posted their X-Wing design with links here on Steam, as an example. This would require you to download and install them manually in the appropriate ISO folder.]
Last edited by dtt.scanner; Jan 18, 2022 @ 12:39pm
icegriffon Jan 5, 2023 @ 12:40pm 
I recently tried Multipleer the first time, and for some reason, creating custom items does not work for anyone on the server. "Creation uploading failed" error pops up, even if you create and save a new ISO while on the server.
BISOs work though (for building).
Any help?
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