Planet Explorers

Planet Explorers

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CromemcoZ2 Aug 24, 2016 @ 2:39pm
Why are aircraft now so slow?
Simple VTOL designs used to go maybe 125 km/sec. In the betas, the same design now cruises at about 35. I thought it was a change in requirements, but no. No matter how many engines of what type I put on an experimental plane, I can't get above 50 km/sec.

What's up?
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Showing 1-15 of 27 comments
Compy Aug 24, 2016 @ 2:47pm 
simply , add more rotors , we have only 1 main rotor , i think we are short of some types of rotors like rotor for speedy agile light vehicle with less lifting , rotor for heavy vehicles low accelration and more lifting , there is a trick , if you want for your vehicle looks like have 1 rotor and need to place more than 1 , just place another rotor in exact place the 1st one it will look like 1 rotor with extra lift and little more speed , i i was reached at 90 and more by this method
CromemcoZ2 Aug 24, 2016 @ 2:50pm 
Yeah that's what I assumed. But my experimental craft that was nothing but a cockpit, power, and eight rotors flies at the same speed as the heavily-loaded model with only two rotors: 35 km/hr (LOL I said km/sec above. Too much Kerbal Space Program!).

I mounted up to eight VTOL rotors (and tried the big ones too), and even added carrier jet engines, and airship engines to push it forward faster, all without any difference in speed.
Last edited by CromemcoZ2; Aug 24, 2016 @ 2:53pm
Grimmrog_SIG Aug 24, 2016 @ 3:18pm 
tehre shoudl eb difference, at elats in the etsts I just did.
Compy Aug 24, 2016 @ 3:22pm 
Originally posted by CromemcoZ2:
Yeah that's what I assumed. But my experimental craft that was nothing but a cockpit, power, and eight rotors flies at the same speed as the heavily-loaded model with only two rotors: 35 km/hr (LOL I said km/sec above. Too much Kerbal Space Program!).

I mounted up to eight VTOL rotors (and tried the big ones too), and even added carrier jet engines, and airship engines to push it forward faster, all without any difference in speed.

do you placed the big rotors or the small ones ? , place more of the big one and see , test in build mode
goldclaw07 Aug 24, 2016 @ 4:06pm 
they made direction count aim them forward to push back and so forth
CromemcoZ2 Aug 24, 2016 @ 7:32pm 
I'll try. I admit I never tried mounting a rotor that way. But two carrier jet exhausts pointing backwards made literally zero difference in speed, even though the HUD said they were at 100%. I should try it again in Beta 4 anyway, so I'll try with the rotors. Doesn't make sense since they can pivot horizontal anyway, but this isn't my first beta. :)
PerditusQuaesitor Aug 24, 2016 @ 10:29pm 
Rotate some rotors so they're vertical and they'll provide thrust.

I have a small 6-rotor design with 3 passengers and a machine gun that flies 125kph. 4 rotors are for hovering and 2 are for forward thrust.
Syndicake ☠ Aug 24, 2016 @ 11:01pm 
Weight generally makes it go slower. I just slap a couple of vtol rotors down (the smaller ones) and stick a airship thruster on the back of the seat. Rocket powered lawn chair yo. Then just a single block of wood or some other cheap material so it can be exported.
Average speed is 250km/h
It works perfectly...as long as you don't hit a tree...because durability = 100.
Last edited by Syndicake ☠; Aug 24, 2016 @ 11:03pm
tambaloneus Aug 25, 2016 @ 5:16pm 
I was having some issues with my flyers too - I even tried making a set of vtols vertical but all they did was engage when steering. They all went UP fast enough, but even holding 'forwards' key they would trundle along at like 15kph. Holding space and forwards just made them go directly up then meander along in the skybox where I couldn't see anything on the ground.

What I eventually did was make a tiny 4 vtol thing but I put the two vtols at the top angled back about 3degrees or 6degrees - a tiny amount. Now my tiny little heli rockets forward at an insane angle - but also actually forwards. Steers like a shopping trolley with an elephant hanging underneath but boy howdy does that sucker MOVE. Sometimes somersaults as it takes off but it gets above the treeline easily enough, and holding space+forwards makes it actually go forwards instead of straight up.

Landing the thing is ... interesting. Often upside down. I woudn't say it was graceful. It is, however, hillarious.
Dirty Bird Aug 25, 2016 @ 8:38pm 
I think they still have a bit of work to do on flying in the game, like maybe a rethink on flight dynamic's would really help.

1. Speed needs adjusted. No matter what i have or fly in the game. it taks the fun out of getting somewhere, or just exploring as you just creep along. I've actully gotten to places faster with the jet pack, just cost a lot of batterys.

2. Alt: needs to act like a throttle control, you use it and it starts your decent, use it again and it throttles down more. this needs to be in small incremets. As it is landings are very bouncy is the only way to describe it and it does damage your aircraft sometimes.

It's like trying to ride a rubber ball, or a ballon in the wind ( Think of how a joystick throttle works when you adjust this ) or set the keyboard controls to the arrow up or down to control the desent or gain altitude. That is how it was done in old school games by the way. when at dead throttle you were stopped with no drift. when at half you were moving forward at half speed same as at full speed.

3. Turning should be slowed a bit. In small craft it's like a merry go round, largercraft it's about right. Doesn't matter what small craft it is either. except for the jet packs in the game they both work great. Wished your followers would use them as you do.

This would eliminate so many things and make building a aircraft much easier to if you already know how the flight dynamics works. this would also make it easy for new players to construct their own aircraft. speed could be accomplished by how many rotors or how many turbines you could use. Though it would need a lock on to much speed, the game has to be able to load the terrian

A good way to expriance flight in a game was Arma2 it's controls work very well and was very realisitc in flight dynamic's it also had a auto pilot for those that couldn't land well.
Compy Aug 25, 2016 @ 9:10pm 
Guys , this is not simulator game and I don't think devs are experienced enough for aerodynamic improvement but what I need is to add some controller as banking button , helicopters on this game are just turning , we need buttons for side movement this game is miss that , we aren't playing some like dcs or KSP controlling for vehicles would tend to be Arcady more than simulator otherwise expect more bugs and problems , what do you put on your mind when building a heli that is only weight and how many rotors to put on it to lift it up , just don't place many weapons and materials on your heli if you want it fast and agile
armavir99 Aug 26, 2016 @ 9:30am 
I just want a well-controlled and fast flying tank.
How I can create it?
Last edited by armavir99; Aug 26, 2016 @ 9:34am
Compy Aug 26, 2016 @ 9:40am 
Originally posted by armavir99:
I just want a comfortable and fast flying tank.
How I can create it?

i think you judt try to add more big rotors for more lift if your vehicle if too heavy , and small rotors set on vertical directiion for more speed
Syndicake ☠ Aug 26, 2016 @ 10:54am 
It's too late for those sorts of changes. Maybe they will look at the flight mechanics after release but not so close.
Dirty Bird Aug 26, 2016 @ 6:12pm 
This is not is not about sim comtrol, this is a simple to do in the programming of the game. And should have been what they did in the begining, would have simplified evrything as far as flight went in the game. And it would not need but a bit of teaking now and then if a update broke it.

The landing in this game is terrible. As is the speed to go someplace. It doesn't have to be a rocket, just decent speed to get across the map.

No real throttle control for down up works ok (You clip through trees, so no damage. You can just fly right through the tree tops without taking any damage. Those are just textures on a model with no collision.

And yes the game does have flight dynamic's in the game or you could not fly, has nothing to do with it being or not a sim this is basic flying i'm talking about in the game. For any game.

Arma2 was and example of good flight dynamic's with the controls is all. Mainly the throttling in the game of aircraft was the example i was showing, I ran, admined and moded several DayZ servers. Arma2 is all scripts and was in the beggining a Simulator, The DayZ mod's Changed that.

Don't really think you need banking, it isn't a Sim. But throttling should be intuitive when you go to land, you should be able to land on a dime not bounce everywhere.

Speed should be a bit more then 35 to 45 in the game maxed it should be depending on the craft around 90 to 110. Though i think the slow down on it was, because of loading issues with the terrian. If you have never had that issue let me know i will show you what it looks like, I have several Pic's

( The engine deletes the Terrian leaving the plants and what ever you have built, the only place you can land is a landing pad or building you have built as the engine does not delete the players assets. If you try landing even on what looks like ground you just fall through the map as it's not really there.) I read the logs, before i sent them. This is a Dynamic map. the engine is pretty good as it didn't crash. If this had been a static map the game would have crashed.

@Syndicake:

And this is the time, as this is when they are tweaking and bug fixing and optimizing the game for final release. This isn't rocket science to do. this is a bit of tweaking in the code and a small stack in the code for the throttle to work correctly. The rest is a player balancing his load in the creator for the correct flight dynamic's. And a bit of testing. Which by the way is what i do and every gamer that plays the game at this point in it's development towards release does.

example:
I have come in for a Soft 3 point landing with a craft at 100% health and had it blow up. due to throttling problems. Within about 10 feet of the landing pad it just slammed into the ground

Sorry but thats the facts

Till they fix these Minor Problems flying will always be second best in everyway, and as i said before, they have the jet packs you wear down pat.

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Date Posted: Aug 24, 2016 @ 2:39pm
Posts: 27