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You're better off using a good sword. The wooden sword is useless, but a better one (say with ~100 attack) will let you kill most stuff in the game. I managed to loot one in early game, but you might be able to make a good sword by buying a hilt from a vendor and making a sword in the Creation Editor.
With a good sword, you'll be able to solo kill damn near anything that doesn't put an orange dot on your minimap. At least in one on one combat.
I hope to get some thoughts from you about the Skill Tree. I did not use it so far.
The "quest" dungeons do not give level information. In my earlier games they still where not really hard - but my latest game (the first one with skill tree enabled) gave me 2 of those quest dungeons with extreme bullet-/arrowproof foes . But maybe it's really just rng.
I went to the online ISO library looking for a good starter bow design.
I found one that uses the simple bow part and does 200 damage per shot. You'll need 1000 Marble or so to make it though.
Yes, I said Marble. I did a simple select all and fill operation in the Creation editor to change the material, but for some reason, that resulted in the weapon's damage dropping to 50 or so when I tried the same design made out of iron and gold.
It's a good starter weapon, except for some reason, Marble seems to be in short supply in Adventure mode whereas in the Story campaign, I get more Marble than anything else just from standard mining.
I usually arm my whole colony of gold bows and arrows, so sound doesnt glitch like when using blasters or gunpowder rifles.
Tier 3 assault rifle can pack quite a dense damage from short due to bad precision, blaster2 and particle are great too
keep in mind if you care of terrain voxel design if your fellows use grenades (or with rocket turrets) they will damage the terrain on explosion
Dungeons are leveled. If you are using skill tree, the best thing you can do is purchase a silver sword and shield and give it to a follower (level 2 town should be close to the start town). You can easily do level 1-3 dungeons with the follower, have him do the killing and you pick up the loot, and I believe you still get exp from the follower's attacks. When you are skilled enough to do it yourself, you can take the sword/shield back and do the fighting yourself. If you practice dodge rolling, you can take on most of the hostile creatures in the wild with a silver sword/shield. If you pick up decent armor for yourself and your follower (iron, steel, guard), you can probably do level 4-5 dungeons with the follower as well. Once you have decent armor and can use the silver sword/shield, you can successfully venture out anywhere on the map to find the level 4 NPC towns. This is where you will get the highest level armor/weapons/tools. Level up your skills as you go, and you should have no trouble equipping and using the energy weapons/tools. i usually do this before starting on a colony build. When you have Aluminum2 or SC4 armor and an energy sword/shield or Blaster2 (make sure you have extra batteries, especially if you have a personal shield), you can do level 8-10 dungeons to pick up all of the colony equipment and scripts, without doing the Adventure Quests. I usually only do the first introduction to get the wooden tools and sleeping bag, then ignore the rest of the quests. Colony equipment can also be purchased from level 3+ towns and wandering vendors.
After unlocking any weapon type (range or melee) that you are using, you want to improve the strength training under the melee tab first. It improves damage with ALL weapons much quicker than doing weapon training. It applies to any weapon you use, since it increases your basic attack value, which is independent of the weapon type.