Planet Explorers

Planet Explorers

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Amadeus Dec 12, 2021 @ 1:21pm
Planet Explorers 2.0 Unreal Engine 5 idea
The UE5 Matrix demo got me thinking about what is actually possible with current tech in terms of procedurally generating a world to explore in real time. If a massive city with streets and roads and buildings can be made and generated within certain parameters, why not landscapes with rivers, mountains, caves, and valleys? Like an actually stable dream version of the first one that I spent hours walking around and navigating.

UE5 might actually be able to render a 2.0 version of the explorer game a few of us cherished. Considering they are showing the demo off on current gen playstation and xbox consoles, I'd say the sky is the limit. In Planet Explorers one of my favorite things to do was hang gliding off the highest peak I could find after jetpacking as high as I could go. At times I'd have enough altitude and speed that I'd start traversing the landscape faster than the hills and mountains could generate around me, peering into the matrix like construct of the unformed, until inevitably hitting an invisible wall and falling while things caught up rendering and my hang glider would open up again. UE5 might be able to fulfill the ambition of the first game with a more seamless lag free ride, Neo style through the sky.

Imagine if you could import objects into the world built from creators using UE5 in a similar way that the workshop worked in PE1? The game could have its standard build/creation tool in game alongside access to creations from the UE5 toolset. An epic sandbox explorer. Servers would be unreal if people are gathering up resources and uploading custom cars or aircrafts or boats or x-wings like in the old days before the crash.
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Showing 1-4 of 4 comments
^^o^^ BatCat Dec 12, 2021 @ 6:29pm 
PE is made with Unity.
sounar Dec 12, 2021 @ 8:05pm 
sure but why not UE5
dtt.scanner Dec 14, 2021 @ 7:53am 
If they can get rights to use UE5, then yeah, I'd say great idea. I don't think programmers want to share things that give them an edge over other developers, so it becomes cost prohibitive to get the permissions.
Amadeus Dec 18, 2021 @ 1:10pm 
https://www.youtube.com/watch?v=SeY-ousiCPg "Another feature that comes along with world partition is data layers....Working in data layers, a separate group of artists was able assemble a mythical reimagination of the environment with more interactive elements for our demo." Being able to work on an individual portion of a massive cell of a procedurally generated environment would allow individual artists to do some seriously badass stuff.

I'm aware PE was made in Unity, if anything the UE5 demos are an exciting prospect for the future version of Unity, whenever it comes out. I'd be just as stoked for a PE2 on either engine if its capable of delivering a seamlessly rendered environment, just the idea of these sandbox worldbuilding games actually making huge jumps in technical ability over the years is what I'm stoked on.
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Showing 1-4 of 4 comments
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