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So I would advise against a really large map. the climates will generally be reasonably constant whatever you select.
I'd suggest just start several different ones have a quick feel and then decide which you prefer before you make a starting save.
I haven't played around with a lot of the settings, and I tend to leave climate alone. Selecting "Dry" may also give you more desert and wasteland biomes.
One setting that is important is the depth of the subterrain. 512 will give you the deep caverns, which can be fun for exploring. 256 will give you no caverns, and all minerals will be scan-able from the surface (even titanium), but you will still have fairly large deposits. 128 will give you a very thin subterranean layer, and very small mineral deposits, but chunks will load very quickly for movement.
Note: Once you get your colony set up, your processor can provide most of the resources that you will want/need without having to mine them, so unless you enjoy mining and exploring the deep caves, the 128 setting may be preferable... especially if you want to do mostly surface exploration and activity on a 20km map.
Do not select larger than an 8km map at the 512 setting. Also, go to Options: Misc and clear your voxelcache, either at the start or when you finish each session. This will help your game to load more quickly.
8km map is my preferred size, because the towns are close enough together to be able to find useful towns easily, but large enough that you get the high level towns in the remote areas and still requires a lot of exploring. A 4km map may or may not have any level 4 towns, which (for me) is a dud world if it doesn't have at least one. Smaller maps will likely have only level 2 or possibly level 3 towns. Level 3 can give you aircraft and colony parts, but will not have the best armor and weapons.
I actually spent about a week (real time) exploring a 20km map just to find a level 4 town. 20km should be considered a "hard core" setting, and you MUST clear your voxel cache frequently, as the cache can accumulate Terabytes of data and cause you to crash on load.
If you can't find vendors in towns, then scripts will only be available in dungeons (unless you choose for all scripts to be available at the start.)
My favorite setting is 8km world with skill tree on, scripts unavailable (you have to find them), and with 512 depth for deep mining. That means you have to work to level up, and explore extensively to find the scripts you want. However, there is a lot of stalling while chunks load.
If you play a small map, then you really do want to have scripts available at the start, since you may not find towns or dungeons with sufficient level to provide the scripts.