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As a long time fan of the two previous games, the series was never really about the freedom of choice in my eyes anyway. I'm much more invested in the story and atmosphere than I am with whether I can play cupid with Kian and Anna.
In my opinion, Book 3 was a vast improvement over both Book 1 and 2. There was more plot movement and advancement in 3 than in both of the first two books combined. Having less choices actually allowed them to get on with the story instead of worrying about how each choice would effect what.
After the first two books, I was worried that the game was going to become bogged down with pointless choices and end up a sprawling branching story with no real purpose. Book 3 showed me the devs aren't afraid to just get on with it instead of having Zoe run around in Propast for 5 books making decisions on what to cook for dinner.
My only dissappointment in Book 3 is that it makes me wish they had scrapped the choice mechanic in the first place and just made the game in the same mold as the first Dreamfall (minus the fighting / stealth parts).
Having said all that, I understand that other people expected a lot more from the choice mechanic based off of how Red Thread advertised the game, and it's a perfectly valid point. I just wanted to give a view from someone on the complete opposite side of the fence.
Well said OP, i agree on most points, wosrst was that i felt like watching a movie, i had zero influence on disscutions and decisions during whole book except in the end.....
Out of 3 books, book 3 is the worst and it is linear to death :-/
Book 1 & 2 were awesome.
I’m sure that most of my disappointment with book 3 comes from the episodic nature of the game itself. For me it’s the last episodic game I buy. IMO it’s a very problematic concept for story-driven games. F.e. you can’t read half the story of a book, abandon it for 5 months, then continue it, then abandon it again and when you finish it after a year and something, claim that you enjoyed it
In the first TLJ, choice was not about "path-decision" but puzzle-solving and talking to the right people to move on with the story. All of this was done in such a way the player would still be enthralled by settings, characters and the puzzles themselves. I remembered some of those puzzles for years! Like the boyler puzzle...or the magician labirynth.
Book 3 goes a little "old school" trying to focus on puzzles and story as well. But the puzzles to me are memorable in the wrong way. squinting at a piece of paper to understand 2 of the 3 dots are actual places is not fun. Drugging a rat is neither. opening tens of doors with a two persons mechanism is far from interesting (but at least they got the dialogue going in the meanwhile!).
I don't really care about Kian being gay or not and I don't care about the choice to bring Liko or about going to save Bit. I'm being honest here: All I care about is the main story plot. And that's solid.
But this IS a videogame and since puzzles are what characterized TLJ from the beginning, I'd like more interesting puzzles, possibily connected to some mistery.
Not sure is this was a reply to my post. If it was then yes: I have played TLJ and Dreamfall:TLJ more than once and have enjoyed both games a lot.
What I was doing in my comment is noticing how in my opinion book 3 goes a little back into TLJ's roots, with more puzzle-solving and less dialogue-choices. But yeah: it's just my opinion :)
But! Now that you made me think about it. How about a comparison between Dreamfall:TLJ and Dreamfall chapters? I'll think about writing a quick essay on this ;-)
haha i liked your ranting. ;-)
Im don´t agree with all the points you made and i don´t think Kian is gay, he just told Enu that he wasn´t interestet in Anna.
But the dialogues were annoying and the chapter really seemed like stuffing a gap between part two and four.
It seems like not much was happening, just bla bla and running around.
For me the first two chapters were so much better,
that i just ask myself if recently something went wrong in the development team,
like not having enough money and one half of the team had to leave the company.
Episode 3 felt more like a timesinking scavenger hunt than an episode...there was almost no plot nor choices...
I wonder how long the episode lasts if you don't count all the time of randomly checking every corner of the map to find items...
Yes, for me Book3 kind of felt like a filler. But maybe that's because it's been so long since the first two chapters...
Btw I liked this Saga episode better than the last one.
- the robot thing was deliberate, it happens if like me you refused to comply to the Eye, it's made to be obnoxious.
- Enu never looked romantically interested in Kian to me.
- are you serious, i love Zoë's hair! And it looks like this because she had a wound to the head, and it needed shaving to heal (she's got a huge scar).
- the "not kissing Anna" was a bug, and Kian is gay regarless if you let her kiss you or not (although like you i learned it while reading the forum as well - to me not kissing her didn't mean he wasn't straight, he just didn't trust Anna enough or was just not interested)
And even though they were awful then, i miss the infiltration and fighting phases from Dreamfall:TLJ.
- The Saga part is boring, the camera jumps and bad hitboxes don't help when all you have to do is run into things all the time, several times, until you find the pictures. The idea is good, however.
- I don't think that the "freedom" (no clue what to do) parts, mostly Kyan's, are so bad because the play area is smaller and is relatively easy to spot the goats. I also found this problem in some sections of previous books. Maybe these sections would benefit of some clue system (character talking to himself in the head?).
- There are some non-interactive parts when the characters don't move their lips when talking. Even in some close-ups.
- I also don't understand the guards seeing Kyan or not depending of what history requires. Maybe this is not explained properly, or I didn't understand it at first.
- I don't like the choices recap at the end of the book, either. "This won't have consequences". Ok, so don't show it to me. There are no consequences but three? Ok, show those.
- The Engineer stopping the big man while Kyan gets out just walking? Ok, some animation reworking is required here, because it looks awful.
- This is a very minor thing, but I find odd to see chickens at night in book 1 (the chickens won't stay out at night afaik) and not seeing any chiken at daytime in book 3.
- Another minor thing, some human peasants in book 3 Marcuria daytime seem to have a name assigned. But the same person with the same name is in several places at the same time? Just label it "peasant". And since captions usually represent what the main character knows, this means that Zoe actually know all that people?
Overall, I think the game is good, but I also believe that the quality standards are low and some compromises were required to get the game released on time. Maybe you should reconsider the release dates to raise quality, if possible. If not possible, maybe you could fix some of the gameplay and low standard quality issues after all the chapters are released?
Sorry if I'm being insensitive or rude. I want this game to rock, and I'm still happy for being able to play it.
I actually liked:
- The sewers section. If not very interesting in gameplay, at least you made the conversation more fluid.
- Crow appearance is amazing.
- ♥♥♥♥♥♥♥ is always welcome.
- Daytime Marcuria, at last! The harvest festival made Marcuria more interesting and vivid, too.
I think it would have been better if they only show up in Propast instead, where we already see many people from more familiar countries like China, for example.