DuckTales Remastered

DuckTales Remastered

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hexaae Sep 22, 2023 @ 8:11am
🔧 Fullscreen exclusive with vsync fix
https://steamcommunity.com/sharedfiles/filedetails/?id=3039411595
for those interested in smoother scrolling...
Last edited by hexaae; Sep 22, 2023 @ 8:12am
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Showing 1-6 of 6 comments
Unaimed Player Sep 23, 2023 @ 5:26pm 
Nice! :thumb:
Thank you very much; seems to be working for me without a hitch at 4K; however, I had to use DLL's from /x64 folder, not /x32 (otherwise game would crash right at the moment it being launched). The rest is really buttery smooth, so thank you again!
hexaae Jan 6, 2024 @ 5:02am 
Very strange: maybe you have other overalys applied at 64bit (scanline filters etc. using Reshade or similar?), since vanilla game is 32bit, hence will use 32bit dlls.
64bit dlls are ignored on loading.
Do you really notice a difference with/without the 64bit dll (I suspect it's placebo and simply skipped on loading)?
Very strange also it crashes for you... there is no reason why, unless you patched the game or forgot some strange exe Compatibility flags enabled like "Ignore full screen optimization" conflicting with the dxvk wrapper.
Last edited by hexaae; Jan 6, 2024 @ 5:12am
1) No overlays whatsoever; no "reshades" as well;
2) /x64 DLLs are ignored? Well, that might be a fact;
3) Before, there was occassional jittery during moving from side to side (camera jerks sometimes); with DLLs I haven't noticed anything like that. Nevertheless, will double check without DLLs & with'em;
4) I did not apply any other patches to the game, neither used any compatibility flags. As soon as I would like to try to launch the game (with applied /x32 DLLs & prepared "dxvk.conf", of course), it crashes on the spot; before even Capcom's splash screen.
Last edited by [LeD]Jake Crusher; Jan 6, 2024 @ 1:34pm
hexaae Jan 7, 2024 @ 5:56am 
Well, there must be something very strange in your system since the game is 32bit, and those dlls work fine with DTR just reinstalled and double checked... 🤷🏻‍♂️
Your case remains a mystery since that's how Windows OS architecture works when running a 32bit app... but if you made it work we're all happy 😉
The difference before/after is a perfect sync at 60fps with a visibly smoother scrolling always (frame pacing perfect and in sync with screen refresh), not just removing random hiccups.
Last edited by hexaae; Jan 7, 2024 @ 6:09am
Zbiten Apr 26 @ 10:08am 
Nothing works( Still play this game like in a dream - jelly-like, but displayed 60fps.
Last edited by Zbiten; Apr 26 @ 10:09am
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