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as for the orbs, just read the description.
Nature is meh.
Light is horrible unless you know how to use it properly.
Fire element: Damages the enemy over time, can kill them. As an orb, it damages enemies and inflicts them with fire.
Water Element: Lowers Defense, lowers Movement Speed. As an orb, it damages enemies and freezes them.
Nature Element: Damages the enemy over time, lowers Attack Speed, can kill. As an orb, it damages enemies and inflicts poison.
The rest of the elements attributed on weapons don't inflict status ailments, but work as an activation type for your next attack.
Wind Element: Has a chance for the next attack to deal full damage (Nullifies the enemies defense). As an orb, it greatly reduces enemy defense.
Dark Element: Has a chance for the next attack to steal HP and Mana (In exchange of lowering your attack power for that attack). As an orb, it causes Aging ailment (Lower defense, attack power... I feel like I'm missing something else).
Light Element: Has a chance to Petrify the enemy. Look at it as giving enemy Super Armor but having them stuck there to attack in your favor (Causes knockdown in PvP, resets knockdown counter to enemies in PvE). As an orb, it heals allies over time.
Anyone else is welcome to correct me if I have something incorrect.
Haha, lol. I'm actually leveling a DK [though ShellG is my main].
True, it was actually my first enchantment on my acc .-.