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As for other tips, make use of Maria's dragon subweapon. It clears small fireballs (not the big dark ones). Having Maria out on the field increases MP regeneration rate so you should not worry much about running out. Richter has more mobility, but this also works against him. It's a good idea to bait out Death's dive by running under him the moment you hear Dracula cast his fireballs - run under him, then back out.
I know this is a bit of a long read, but I'm hoping you'll find the moves that are giving you the most trouble and possibly getting some help on countering them.
I spent long enough to learn the attacks during my run, so I'll lay out the patterns in case it'll help. All of this is going on the assumption that you're playing as Richter, since I mostly used him for the fight personally. It's also worth noting that when you enter phase 2, the chandeliers/candles come back, so make sure to break those in phase 1 if you need the hearts for extra MP.
Death will charge down at you from above; you can occasionally sneak a hit in as he's coming down. If you linger too long in the upper half of the room (uppercut spam, etc.), Death will swoop in and take a side swing to knock you down. He also has a rare attack where he splits into multiple copies and slashes downward, which can be dodged by standing between the copies. Maintaining positioning is tricky while dodging Dracula's fire, but try to keep Death in front of Dracula at all times so it's easier to bait out Death's attack before you have to start jumping.
Dracula will start with his smaller Hellfire attack, firing three sets of 3, 5, and 3 small, destructible fireballs before teleporting to a new location. After that, he will fire four indestructible Dark Inferno fireballs, low, high, low, high. He repeats Hellfire and Dark Inferno one more time before moving on to the next joint attack in the sequence.
If you're feeling brave, you can get in good extra hits on Death by getting close to Dracula and activating Richter's Grand Cross right as Dracula's about to transform into the bat swarm (when he starts fading to black). The timing is tight, but if you pull it off, it'll deal heavy damage and leave you unscathed, though be wary of Death charging down on you right after. Miss the timing and you'll die instantly from the bats, or at least take heavy damage.
If you have the MP and proper timing, you can once again use Grand Cross (around when the sickles start moving) to deal heavy damage to both Drac and Death, while destroying the sickles and having the cape phase through you in the process. Remember to dodge away from under Death right after you regain control.
If you've been focusing on damaging Dracula instead of Death, you can get some more hits in with yet another Grand Cross right as he brings the scythe down for the explosion, otherwise just avoiding it is the best option. After this attack, the next joint attack loops back around to the bat swarm.
Flying Knee* - Usually, if you're somewhat close to Dracula, he'll cross his cross his arms, fly low and do a horizontal charge attack. You can usually duck/slide under this, but it's a very quick move and simply ducking under it doesn't always protect you, so you should always try to keep yourself as far away from him as your whip range allows to trigger his smash attack instead. With proper timing, you can backflip toward him to phase through the attack, but it's not really worth trying outside of flexing.
*Not official names, was too lazy to look up if they have them somewhere
Hopefully some of this will end up being useful. Good luck!