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My problem was with the sudden increase in scale (story's previously been small-scale and personal, but suddenly the whole city will be destroyed for some contrived reason? Seemed like a slightly cheap attempt to raise the stakes rather than an organic plot progression) and the indoruction of new mystical elements (Rosa'a Will of the Universe stuff and Joey's resurrection) without any foreshadowing or proper introduction.
Again, I really liked the game, especially the darkest hour in the hospital and the emotive ending, but a few of the plot details seemed a bit clunky and not properly established which slightly marred an otherwise great experience. Personal taste I guess.
https://www.youtube.com/watch?v=946lSJU9Yps
Oh man. Just... the ending was going all silly happy yay vacation time then no nope Rosa's gonna die no helping it nope no she gotta die.
At least when she died, she helped -every spook- in the world (universe?!) and helped Joey come back to life. He settled things with Danny in the previous game, so other than his duty as a guide, and his attachment (no pun intended) to the Blackwell family, he really had no reasons to remain on this side.
And the minute Madeline mentioned the Countess I put one and one together and realized it was the girl who was with her when Joey was rescued. I actually said Holy
What I want to know is this.
A) Joey crossed over. Why was he chosen to become a guide? Why doesn't he remember crossing over?
B) What is this about Commissioner Silva? Is this mentioned in the commentary?
C) It was a pretty weird coincidence how both this game and Murdered Soul Suspect share a specific plot point. I know this game came first. I just found it kind of funny.
A) It's never explained, which I think is a shame. Despite revealing how he died the game doesn't really explore him much or why he's there.
B) I'm a bit hazy but I think the previous game implied Rosa would be taking on the cabal of emotion-eating psychic vampires revealed at the end of the previous chapter of the story. IIRC at the end of the game the Commissioner did a broadcast saying they would bring to justice the killer (of the vampire, i.e. Rosa), implying the vampire cabal has ties to law enforcement.
Unfortunately that whole plot arc got axed by the look of things, meaning Rosa's resolve to take them down at the end of the previous game never gets any payoff.
C) Haven't played Murdered but wouldn't surprise me if these games crib plot points off each other (ghost who has to solve their own murder is a common plot hook in these stories).
Speaking of ghost games, I recommend checking out Ghost Trick: Phantom Detective on the DS (and maybe other devices?) at some point. It's by the Pheonix Wright guys so you know it'll be funny, but unlike those titles there's a strong central plot and actual gameplay.
Still, I can't forgive Gilbert for thinking killing Rosa was a good way to end the series. It's been overused in recent years and it closes the series with too many unanswered plot lines.
I just thought the ending for Deception implied that Rosa's actions just got her noticed by the police without outright saying that they would be hunting her for her work as a Bestower, but more like they would be looking for her for killing Gavin (unrelated to the whole vampire thing.)
I dunno.
Do you really think Rosa would be the kind of person to go and hunt down these spiritual vampires? Maybe if there was some sort of Bestower organization... but that is never said, so...
That's an interesting change in her approach and character arc, so it's a shame the sequel basically ignored it.
Also, certain motivations are unclear, I do understand the Countess' frustration, that led her to "imprison" Madeline in the void in the past, but that woman simply wanted a break from her duties (understandable), not to break the bond per se.
To me it seems like her journey from being a bestower with a spirit guide to the mad woman that we know was just a matter of a short time.
And as others mentioned, the energy leecher sub-plot is never resolved.
God-like powers seemed off as well, one of my faves regarding the Blackwell series was, that it was just one or two steps away from reality.
The characters were believeable, if it were the spooks, the main cast or whatever.
But this... vortex-saving-all-spooks-then-die-turning the spirit-guide-into-a-mortal-human-again was just too much...
And again, not having a romantic ending in mind.... but simply giving Rosa something after all that hardship, not only since she inherited Joey through family, but we are talking about a five year old girl that gets "rescued" from her raging aunt before latter gets admitted to the hospital and falls into a coma until she dies, while Rosa grows up at foster homes.
And Rosa... always knowing herself that even without the gift is not the most social person... still tries to "fit" in.
If it is her neighbor or the moment she gets closer to the artist that is killed by the Countess.
So yes, regardless of how much I liked the series, this ending seems off and gives me a feeling that no matter what, nobody gets something out of it.
Rosa dies without achieving peace and after a hard life, Joey is alive again but must feel completly fallen out of time etc.
So, sorry... but though I like how polished and long THIS game is and that it was Gilbert's intention to bring the series to an end, I just have to say, I don't like the way it was wrapped up.
Had to replayed previous games before starting this.
I was sure that epiphany will be about Rosa and Joey fighting Soul Vampire's cabal, with Police comissioner with them i presume. Really disappointed that they dropped that plotline.
The ending feels too bitter. My night spoiled :(
I was slightly disappointed by the very, very end. When she fell down I had hoped that Joey and Rosa would go to light together. That he would stay with her until the end and only after that could move on. The resurrection thing was just so sudden and made it seem like a door is open for spin-off with Joey. Which I would not be against, but if that's not planned then I'm sad I'll never know the end to his story. Maybe if the ending was extended a bit to see him how he actually lives on even during the credits would have made the closure more fulfilling.
But that's pretty much my only thing. Loved everything else :)
Was about to write that I don't remember any reference to bestowers going insane. Then remembered that Madeline implied that something would happen to Rosa, when she was forced out. But the n i g g l e (That's not a bad word Steam) is that, to my knowledge, we don't have a clear answer to the insanity question. I don't remember meeting any other active bestowers to confirm the claim. The Blackwells and Countess were all being affected by Madeline in some fashion and Michael couldn't fully be one due to Benjiro's influence.
I figure Dave couldn't figure out a way to have a story about the vampire's. Also he didn't want to work on the Blackwell universe again either for lack of interest or ability to conceive of another story. Also don't think the fans of the series would accept a change of protaganists. Though I would have been interested in one where Joey was the Bestower and Rosa the ghost.
All in all I do come away from this game and the entire series with a net positive. The world functioned with set rules and when new things happened they were plausible. As opposed to say the space child. I game because of story and that's what Blackwell provided and did a good job of it.
I was seeing a less closed ending. There would've been room for spin-offs with Madeleine and Michael getting to know each other. But everything went kinda over the edge.
Joey being resurrected just felt needless to me (other than for the scattering of ashes ending) Joey has lived long past his natural death and he was ready to move on way back when he met Madeline and Contis back in the 1920s. Having him be resurrected seems more of an unfortunate burden for him to bear rather than a 2nd chance. After all he has no one close to him alive in present day, no money, no place to live, no Rosa, and he's proudly a curmudgeon about modern conveniences that everyone else in the world is used to. He's basically set up to be a wanderer and lonely.
It's sad cause I LOVE Joey though (he's my favorite character) and I'd have preferred to have him move on and get to reunite with Lauren since Dave Gilbert said that Joey loved Lauren and felt yearning to express his feelings for her but couldn't back when they were partners. I think it would've been a more satisfying ending for Joey to move on and finally be with her personally. I mean inevitably Joey will die someday but it seems like Rosangela wasn't doing him a favor by forcing him to adapt to a world he's become jaded by.
I'm also infuriated that Madeline got exactly what she wanted, she DESTROYED the souls of characters that the player grows to care about and relate to (I certainly did feel for Peter and Heather and Michael) and It broke my heart that they ended up not being saved. It bugs me that Madeline did get her wish. The people she killed deserved it, not her.
Ending sequence is just very bad.
Ending doesn't fit with story presented in previous games at all (especially with Deception)
All souls saved (except Joey). Rosa dies. Joey alive. Durkin just disappered in the middle of a game without a word.
Deception ending was more mysterious and i had hope that there will be answer in this title but looks like somebody trashed this idea. Gilbert just trashed almost everything from the past.
This is perfect example how whole series shouldn't end.
I love normal endings (books or games) and i prefer happy endings when whole franchise ends.
This trash ending reminds me Fahrenheit game. First part was brilliant but second part was just a garbage.
This for Gilbert