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The bypass method is indeed the only viable way. But take Mad Max for example. How many releases for that game did pirates put out. Only 1, it is version 1.01.1 the first release. Then they gave up. Mad Max is up to at least patch 4 now. And that bypass is history, closed down in the new version of Denuvo.
Take a slightly older game like Far Cry 4, there was a new pirate release for every one of it's seven odd patches within a day. This simply is not going to happen anymore.
Project Cars is up to Patch 10. In the future pirates will be stuck on the day one release maybe if their lucky. And they will have to wait possibly months for that inferior version.
bypass the only viable way.. nope.. the other ways take time, and most crackers wouldnt put the effort into titles that arent worth it (mad max wasnt exactly spectacular)..
nothing is uncrackable, it just takes time and effort
so how about the discussion continues and you dont make up stuff ?
bypass the only viable way.. nope.. the other ways take time, and most crackers wouldnt put the effort into titles that arent worth it (mad max wasnt exactly spectacular)..
nothing is uncrackable, it just takes time and effort
so how about the discussion continues and you dont make up stuff ?
thats not evidence that piracy hurts sales
you most likely planned to buy this game anyway judging how you talk down about piracy in general
that is a sale confirmed in your mind already
that is not evidence just because you bought a game.... despite all the statistics you spout about how hard it will be to crack
Considering that every game ever made before Denuvo has been cracked. But as you say crackers don't waste their time on titles that aren't worth it.
Guess Hitman, Just Cause 3, ROTTR even Unravel just aren't worth it. No one wants them.
You say time and effort is all you need, exactly how long are you predicting?
And to Soundwave I have 39 games on Steam, you have 577 and you think I'm talking down about piracy. I think you may have misunderstood my comments.
Thanks for the link, but that was the "HITMAN (2016) BETA TRIAL AGREEMENT". The current EULA for the final product makes no mention of it... Could it mean they've decided to remove it before launch or just neglect to mention it in the final EULA? Are they even allowed to do that?
That doesn't really mean much, because in my case, I won't be buying if it really is protected by Denuvo... so yeah, DRM can also have a negative impact on sales.
As for piracy, it can hurt sales, but really only when the pirate copies reveal to players how buggy/terrible the game really is. Look at The Witcher 3 -- no DRM, yet killed it in sales, even received several awards too. DRM has become a good way of ensuring poor titles sell better.
Also, not 100% relevant but you mention 3DM like they're the gods of software cracking. If I recall, their method of cracking Denuvo was rather crude and required help from the community (sending them info on hardware config combinations), whereas scene groups crack them the proper way, but I digress.
Anyway... if we just give into DRM, like you are telling us to, we're relinquishing more of our rights. It's bad enough that our games are all bound to Steam/Origin/UPlay accounts and any temporary/permanent downtime of the aforementioned services could disrupt our gaming experience, we now have to worry about protection systems also interfering?
It's a dangerous path to follow. It will only lead us to the point where all games are streamed and we don't even have access to the files to backup saves, mod the files, cheat (locally, of course) using trainers, etc.
Publishers want to move to a games as a service model not finished day one releases.
And games being streamed probably will become a reality at some point.
It ruins the game for people with bad internet or something.
i mean, i dosconnect due to my location and that's utter bull-crap.
I don't think denuvo is the one requiring always on internet connection.