HITMAN™

HITMAN™

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OCTDUMPUS May 13, 2018 @ 6:52am
Why npcs dont notice blood pools?
This question may sound stupid but has i/o release any official clarifications as to why npcs in this game cant notice blood pools like in the previous games? I feel like its less realistic this way~
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Showing 1-15 of 16 comments
Kunovega May 13, 2018 @ 7:32am 
One of several recurring complaints about the game, along with lacking suitcase and double ballers

Last edited by Kunovega; May 13, 2018 @ 7:33am
OCTDUMPUS May 13, 2018 @ 7:36am 
But they havn't anything about this for so long?
Kunovega May 13, 2018 @ 7:42am 
Originally posted by OCTDUMPUS:
But they havn't anything about this for so long?

They don't say anything about anything, I'm not a dev, I'm just commenting that fans have been complaining about those 3 things for a bit over 2 years now. It is what it is
OCTDUMPUS May 13, 2018 @ 7:55am 
Ah, thx anyways
Eveninger May 13, 2018 @ 9:06am 
I think the game design changed from calculating attitude and doing everything as smooth as possible to more like impovising/checking-thing-out-and-throwing-leaking-gas-canisters-while-shooting-them-mid-way gameplay. I find it great, but I'd say that there shall be more game options - along with suitcases and deploable disguises NPCs finding blood would come along.

I'd even gave possbility of using brooms to clean blood and water spills along with creating ones in order to make electrocutes or simply making certain NPCs clean em. Why not, though? The perfect solution would be modding on a full scale. It won't hurt the game at all and might even help it, if devs are not so devoted to its ideas.
LagMan_PT May 13, 2018 @ 11:17am 
i guess they removed it because it was never that relevant, just like peeking thru locks, or side peeking from a wall. It was there but it was never that important to be honest, and althou theres some realism to the game, its not by any means of the imagination a realistic game, i mean every piece of clothe fits 47 perfectly and you can change in a matter of seconds, you can choke a person in seconds with another 3 meters from you not hearing squat, the list goes on
cube May 13, 2018 @ 11:59am 
I guess it's kinda like the logic for discovering guns. They find a gun lying curiously right next to an empty guard position but don't think to look for the guard. Mechanics like that seem to be entirely determined by the opportunities they open.
A gun on the floor makes a guard investigate and take it to a secure location, opening up the place he was guarding or making him vulnerable to a silent takedown. A blood pool on the floor would come after you already took out a target. You could kill somebody for a distraction but it's a lot of work when you could just throw a coin or screwdriver.
From a purely functional standpoint the blood pool wouldn't add much to this version of Hitman that already gives you tools to do the same job. I don't imagine it would be hard to implement if they wanted to though, it's the same rules as finding a body.
Last edited by cube; May 13, 2018 @ 12:02pm
OCTDUMPUS May 13, 2018 @ 5:06pm 
Originally posted by LagMan_pt:
i guess they removed it because it was never that relevant, just like peeking thru locks, or side peeking from a wall. It was there but it was never that important to be honest, and althou theres some realism to the game, its not by any means of the imagination a realistic game, i mean every piece of clothe fits 47 perfectly and you can change in a matter of seconds, you can choke a person in seconds with another 3 meters from you not hearing squat, the list goes on

For realism, I understand this game can be improved on a lot things, but implementing these little features can serve as a stepping stone to a more immersive experience, before they move on to the big changes.
OCTDUMPUS May 13, 2018 @ 5:12pm 
I believe its more relevant to solidifying the need to play the game more meticulously, like a real hitman would. It can be like in absolution, where blood pools will cause npcs to be more alerted, or even follow the blood trail to where you dragged the body like way back in bloodmoney. This will make players more considered where and how they kill (and really hiding the bodies) when there are multiple targets or the area they are in are lacking in body containers.
Toxyy May 18, 2018 @ 8:18am 
because it would be really hard for begginners .
suboptimal May 18, 2018 @ 12:30pm 
Originally posted by BEToxyy:
because it would be really hard for begginners .

So make it part of an increased difficulty setting.
Garou May 18, 2018 @ 3:05pm 
NPCs could use some work, but first the studio should simply stay alive after leaving Square. They apparentyly have a deal with Warner Bros now.
OCTDUMPUS May 18, 2018 @ 6:26pm 
Originally posted by BEToxyy:
because it would be really hard for begginners .


Originally posted by blowback:
Originally posted by BEToxyy:
because it would be really hard for begginners .

So make it part of an increased difficulty setting.

Exactly, make it as part of the professional difficulty, where 'realism' is the main feature.
OCTDUMPUS May 18, 2018 @ 6:27pm 
Originally posted by _Insanity_:
NPCs could use some work, but first the studio should simply stay alive after leaving Square. They apparentyly have a deal with Warner Bros now.
They can introduce it as a new mechanic in season 2 :)
Kunovega May 18, 2018 @ 7:45pm 
Originally posted by _Insanity_:
NPCs could use some work, but first the studio should simply stay alive after leaving Square. They apparentyly have a deal with Warner Bros now.

Their deal with WB is purely to have WB print their physical copies.

ioi does not have a factory to produce game discs or boxes, that has always been the function of a publisher

WB has no ownership or control over development at all, they are simply a manufacturing partner for physical copies because ioi is no longer owned by a publisher
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Date Posted: May 13, 2018 @ 6:52am
Posts: 16