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They don't say anything about anything, I'm not a dev, I'm just commenting that fans have been complaining about those 3 things for a bit over 2 years now. It is what it is
I'd even gave possbility of using brooms to clean blood and water spills along with creating ones in order to make electrocutes or simply making certain NPCs clean em. Why not, though? The perfect solution would be modding on a full scale. It won't hurt the game at all and might even help it, if devs are not so devoted to its ideas.
A gun on the floor makes a guard investigate and take it to a secure location, opening up the place he was guarding or making him vulnerable to a silent takedown. A blood pool on the floor would come after you already took out a target. You could kill somebody for a distraction but it's a lot of work when you could just throw a coin or screwdriver.
From a purely functional standpoint the blood pool wouldn't add much to this version of Hitman that already gives you tools to do the same job. I don't imagine it would be hard to implement if they wanted to though, it's the same rules as finding a body.
For realism, I understand this game can be improved on a lot things, but implementing these little features can serve as a stepping stone to a more immersive experience, before they move on to the big changes.
So make it part of an increased difficulty setting.
Exactly, make it as part of the professional difficulty, where 'realism' is the main feature.
Their deal with WB is purely to have WB print their physical copies.
ioi does not have a factory to produce game discs or boxes, that has always been the function of a publisher
WB has no ownership or control over development at all, they are simply a manufacturing partner for physical copies because ioi is no longer owned by a publisher