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Well I'm glad it work for you guys. But it doesn't for me and a bunch of others according to the comments I found while looking for a solution. And I'm pretty sure my hardware is not at fault here. i5-7300HQ / GTX 1060 / 16 Gb DDR4
I'm not using a wireless mouse but a LG502
I'm playing on my native resolution(1080p).
Framerate might be what's causing the issue.... But sadly no matter what I try I cannot get it past 60fps.... When I try putting everything on high/ultra/DX12 I have about 40/50 fps and when I try putting everything on low I got about 45/55 fps.... So yeah I don't know what's up here
2500k, r9 390, 8gb, win10, 1080p@60
Dropping from ultra to high made it buttery smooth.
I'll try to record footage later this day to demonstrate what I'm saying.
Sorry about the steam UI poping from time to time, I blame shadowplay for this as it didn't happen when I was playing and was only visible on the recording.
Also obviously I did my best to do smooth gesture while recording. I don't have parkinson or anything and I was recording with the same setup I use while playing more compettive games like csgo / overwatch / etc
And that was recorded at low settings, DX12, 1080p 70fps. It gets way worse at high settings 45/50 fps.
Not just him. I have the jittery mouse problem as well. For the longest time I thought this was a microstutter issue tied to fps and my monitor, but it is 100 percent coming from the mouse input. Tested with a Razer deathadder. The problem goes away if you use an xbox one controller. I play primarily with a Steam Controller using KB&M binds, so this is a huge bummer. Haven't found a fix yet.