HITMAN™

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King Dickus Jan 20, 2017 @ 5:54pm
old silverballers
remember those? those handguns that only needed 1 shot to kill and were really op?
and when you shot someone with 2 you could make them fly.
yes that.
add that
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Showing 1-15 of 19 comments
Erebus Jan 20, 2017 @ 5:59pm 
Aim for the head.
The silverballer is an unlockable weapon but currently there's no weapons with which you can dual wield in the game.

I imagine IOI will add them and the sniper rifle case somewhere down the track though (as these two are some of the most common requests by fans).
Erebus Jan 20, 2017 @ 6:04pm 
Originally posted by -3xA'Lu©κy:
The silverballer is an unlockable weapon but currently there's no weapons with which you can dual wield in the game.

I imagine IOI will add them and the sniper rifle case somewhere down the track though (as these two are some of the most common requests by fans).
I'd be surprised if dual-wielding got much in the line of priority. Getting into a shootout is almost a guaranteed death unless you are in a choke point.
Last edited by Erebus; Jan 20, 2017 @ 6:04pm
Originally posted by Erebus the Indolent:
Originally posted by -3xA'Lu©κy:
The silverballer is an unlockable weapon but currently there's no weapons with which you can dual wield in the game.

I imagine IOI will add them and the sniper rifle case somewhere down the track though (as these two are some of the most common requests by fans).
I'd be surprised if dual-wielding got much in the line of priority. Getting into a shootout is almost a guaranteed death unless you are in a choke point.

Good point. It might make less sense to add dual wielding in now considering how difficult going rambo is in this game. Killing everyone on a map is certainly doable, but not in most situations as you've said. On the other hand there's an undeniably large demand for it, so IOI might just surprise us: http://www.hitmanforum.com/t/poll-bring-back-duel-wield-pistol/4888

I'm almost positive the sniper rifle case will be brought back in some form though, because of a survey that was released in March ( https://www.reddit.com/r/HiTMAN/comments/4aov5s/just_took_the_hitman_survey/ ) and the huge demand for it in general (on the Hitman forums as well as this hub). One of the sections in that survey I mentioned asked fans what features they would like to see added, and the sniper rifle was an option you could pick (along with the ability to take a human shield and extra difficulties).
Last edited by -3xA'Lu©κy the disappearing act; Jan 20, 2017 @ 6:20pm
Erebus Jan 20, 2017 @ 6:26pm 
Originally posted by -3xA'Lu©κy:
Originally posted by Erebus the Indolent:
I'd be surprised if dual-wielding got much in the line of priority. Getting into a shootout is almost a guaranteed death unless you are in a choke point.

Good point. It might make less sense to add dual wielding in now considering how difficult going rambo is in this game. Killing everyone on a map is certainly doable, but not in most situations as you've said. On the other hand there's an undeniably large demand for it, so IOI might just surprise us: http://www.hitmanforum.com/t/poll-bring-back-duel-wield-pistol/4888
It'd be a pleasant surprise to be sure, and it seems like they've busted their asses on this title.

I'm almost positive the sniper rifle case will be brought back in some form though, because of a survey that was released in March ( https://www.reddit.com/r/HiTMAN/comments/4aov5s/just_took_the_hitman_survey/ ) and the huge demand for it in general (on the Hitman forums as well as this hub). One of the sections in that survey I mentioned asked fans what features they would like to see added, and the sniper rifle was an option you could pick (along with the ability to take a human shield and extra difficulties).
I really hope so, it'd possibly be ridiculously OP... but at the same time really enjoyable.
Originally posted by Erebus the Indolent:
It'd be a pleasant surprise to be sure, and it seems like they've busted their asses on this title.

They've really put out something I'm immensely happy with. Some of the decisions are a bit sucky but I blame Square Enix for that, not IOI.

Originally posted by Erebus the Indolent:
I really hope so, it'd possibly be ridiculously OP... but at the same time really enjoyable.

It doesn't have to be implimented exactly like Blood Money and just including it would calm down some of the more unhappy fans :)
Erebus Jan 20, 2017 @ 6:35pm 
Originally posted by -3xA'Lu©κy:
They've really put out something I'm immensely happy with. Some of the decisions are a bit sucky but I blame Square Enix for that, not IOI.
Probably. You'd be hard pressed to find a recent SE game that hasn't had some kind of executive [mis]management. I'm sure after how Absolution was recieved they didn't have much faith in this title.

It doesn't have to be implimented exactly like Blood Money and just including it would calm down some of the more unhappy fans :)
True, maybe like a one time use thing to get yourself to the location and setup without every NPC in the game losing their mind. Or something to that effect.
Originally posted by Erebus the Indolent:
Probably. You'd be hard pressed to find a recent SE game that hasn't had some kind of executive [mis]management. I'm sure after how Absolution was recieved they didn't have much faith in this title.

Agreed. This is partly because Square Enix is a bit like EA in that they have unrealistic sales expectations ( http://www.polygon.com/2013/3/26/4148780/square-enix-missed-sales-targets-sleeping-dogs-hitman-absolution-tomb-raider ). They've got to be a bit more lenient and take a chance on something.

Originally posted by Erebus the Indolent:
True, maybe like a one time use thing to get yourself to the location and setup without every NPC in the game losing their mind. Or something to that effect.

That would work. If they were going the BM route, they can just make it that the unpacking animation takes about 10 seconds (so you have to make sure you're in a good location before you unpack it).
Erebus Jan 20, 2017 @ 6:54pm 
Originally posted by -3xA'Lu©κy:
Agreed. This is partly because Square Enix is a bit like EA in that they have unrealistic sales expectations ( http://www.polygon.com/2013/3/26/4148780/square-enix-missed-sales-targets-sleeping-dogs-hitman-absolution-tomb-raider ). They've got to be a bit more lenient and take a chance on something.
If only that were their only mistake.

That would work. If they were going the BM route, they can just make it that the unpacking animation takes about 10 seconds (so you have to make sure you're in a good location before you unpack it).
I don't think that'd really balance it to be honest. You could snipe every target and just keep relocating, since if you chose a hallway decent spot you won't be swarmed fast enough that the animation duration would matter.

Granted not that I'm one to really complain about OP stuff assuming it's an "end-game unlock" sort of thing.
Originally posted by Erebus the Indolent:
If only that were their only mistake.
Haha yeah.

Originally posted by Erebus the Indolent:
I don't think that'd really balance it to be honest. You could snipe every target and just keep relocating, since if you chose a hallway decent spot you won't be swarmed fast enough that the animation duration would matter.

Unless I'm missing something... can't you already do that with a guard disguise whilst carrying a sniper rifle around?
Last edited by -3xA'Lu©κy the disappearing act; Jan 20, 2017 @ 6:57pm
Erebus Jan 20, 2017 @ 7:00pm 
Originally posted by -3xA'Lu©κy:
Unless I'm missing something... can't you already do that with a guard disguise whilst carrying a sniper rifle around?
Err... True. I was mostly thinking of the buff it would be to suits lol.. :conwayfacepalm:
Last edited by Erebus; Jan 20, 2017 @ 7:01pm
Originally posted by Erebus the Indolent:
Originally posted by -3xA'Lu©κy:
Unless I'm missing something... can't you already do that with a guard disguise whilst carrying a sniper rifle around?
Err... True. I was mostly thinking of the buff it would be to suits lol.. :conwayfacepalm:

All good :) I guess there's less time spent not getting a disguise but that's also why I suggested the 10 second animation (maybe longer).
Last edited by -3xA'Lu©κy the disappearing act; Jan 20, 2017 @ 7:02pm
King Dickus Jan 21, 2017 @ 4:26am 
what i meant by op siverballers is that i meant the guns from hitman:contracts
i know the silverballer is an unlockable.
but its not the same. i would use the silverballer to move bodies faster just cuz the gun was so freaking strong.
so if they could add the classic duel silverballers as a joke weapon or something that would be awesome. cuz i kinda mis these silly moments where guards are talking and suddenly ony flies off cuz you shot him 2 times in the head with the silverballers.

if you still dont know what i mean, then play contracts. test the silverballers. and enjoy
Originally posted by King Dickus:
what i meant by op siverballers is that i meant the guns from hitman:contracts
i know the silverballer is an unlockable.
but its not the same. i would use the silverballer to move bodies faster just cuz the gun was so freaking strong.
so if they could add the classic duel silverballers as a joke weapon or something that would be awesome. cuz i kinda mis these silly moments where guards are talking and suddenly ony flies off cuz you shot him 2 times in the head with the silverballers.

if you still dont know what i mean, then play contracts. test the silverballers. and enjoy

Oh ok.

The Silent Assassin ones functioned pretty similar (I remember bodies flying up in the air when you shot NPCs with them haha).
Last edited by -3xA'Lu©κy the disappearing act; Jan 21, 2017 @ 3:25pm
King Dickus Jan 21, 2017 @ 5:06pm 
Originally posted by -3xA'Lu©κy:
Originally posted by King Dickus:
what i meant by op siverballers is that i meant the guns from hitman:contracts
i know the silverballer is an unlockable.
but its not the same. i would use the silverballer to move bodies faster just cuz the gun was so freaking strong.
so if they could add the classic duel silverballers as a joke weapon or something that would be awesome. cuz i kinda mis these silly moments where guards are talking and suddenly ony flies off cuz you shot him 2 times in the head with the silverballers.

if you still dont know what i mean, then play contracts. test the silverballers. and enjoy

Oh ok.

The Silent Assassin ones functioned pretty similar (I remember bodies flying up in the air when you shot NPCs with them haha).
yeah, that ♥♥♥♥ was hilarious. now imagine what they could do with it now. they could add physics to the bodies so you can knock people over with another body.
this game either needs mod support of more silly stuff. cuz i love silly stuf this game
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Date Posted: Jan 20, 2017 @ 5:54pm
Posts: 19