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Perhaps if you could reproduce the bug and describe? Then I could try it to see what you mean. Not trying to be a smartass, seriously. I've been throwing crowbars, batons, cannonballs, et cetera, and recovering them without incident.
Does it happen often to you?
It also happened on other ereas on the map, not just on that staircase, also on even surfaces.
Now that I think about it, now that I know you're experiencing this issue on Professional Difficulty, file integrity is a less likely culprit than is an unresolved bug.
My reasoning: There are significant coding changes in 47's gameworld, "physical" ones, not to mention behavioral ones (enemy and neutral NPC perceptions and actions). My feeling is that the IOI devs need more input on this matter so that an appropriate patch can be written. I'm not sure how well-planned the Professional Difficulty Level changes were (how far in advance of deployment), which did not become available until after Hokkaido had been out a while.
Wish I could be more helpful, but I'm stumped.
nonetheless i thank you for your help, i hope it will get fixed since i personally do enjoy professional. the game feels almost strange when you go back to normal and seeing the things you can pull off or get away with which nobody notices.
After I got Full Mastery on Paris through Colorado, ignoring the pain-in-the-ash achievements (involving mostly worthless unlocks and lack of motive to complete all challenges), I downloaded a +4 trainer, all of whose options worked. The "Enemies Don't Shoot" option was monumentally hilarious in Colorado—because the option is mislabeled; the correct option function is actually "Jam Enemy Weapons."
Anyway, initially all the trainer options worked, but one by one, as the game was patched again and again, options began to fail until only "No Reload" worked. The code the trainer was written to modify (involving memory addresses, et cetera) changed enough to render previously effective gameplay modifications non-functional.
Anyhow, since the only remaining unavailable unlocks are of little to no practical use whatsoever, and threre's no New Game option (by ANY hook or crook!), with over a thousand hours in this season, I am officially bored out of my skull…and lack any motivation to continue playing the game…there being literally NO remaining Replay value for me.
It's different for OCD types who simply MUST have every little thing done to get "100%" of EVERYTHING done, but that's not my cup of tea. The devs have given me no further reason whatsoever to continue to play Hitman…or to buy MORE seasons of the same kind of financially ruinous disappointment.
It's like this: Twinkies have a shelf life of something like that of styrofoam; they last FOREVER (as games with New Game option can still be played over and over). But, this game has the shelf life of fresh-baked bread on Galveston Island (a new loaf of bread begins growing a furry coat of green mold in less than forty-eight hours)…and I hate moldy bread.
It was fun while it lasted, and since IOI has no intention of fixing what makes me most unhappy with this game, I guess I'm done with games that have history worse than credit ratings: At least in real life you can declare bankruptcy and start over ten years later, but this Hitman's history is for life (I call non-renewable progress "Scarred for Life" gameplay). If you want to start a completely new game, you have to buy another LICENSE…can you say "Rip Off?"
No. You're definitely going to buy the next season. I'll see you there to say "told you so."
Difficulty is irrellevant btw, it's definitely a bug with the game.
On further observation it seems to occur either when the thrown object bounces off too many items or when an NPC is trying to investigate the item that made a sound and if they can't always reach it. Like a thrown coin will be unretrievable when they find it and start to pick it up.
True. I've had this happen a number of times on normal difficulty. It seems to happen when the object is very close to a wall/corner, then you can't get it back ...
Very ennoying, and surely more on pro ...