HITMAN™

HITMAN™

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DONAR Mar 24, 2017 @ 6:02am
Bug with thrown objects
since the last patch i think there is a bug where when you throw object at someone to knock them out the item cannot be picked up again. really annoying. please fix.
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Showing 1-12 of 12 comments
Jurassic Fart 2 Mar 24, 2017 @ 7:34am 
I have not encountered this issue after over 1,000 hours…unless the thrown item is frangible or crushable, where the throwing of the item destroys it on impact.

Perhaps if you could reproduce the bug and describe? Then I could try it to see what you mean. Not trying to be a smartass, seriously. I've been throwing crowbars, batons, cannonballs, et cetera, and recovering them without incident.
Last edited by Jurassic Fart 2; Mar 24, 2017 @ 7:34am
Yeish Mar 24, 2017 @ 7:41am 
Today I have thrown a wrench during the ET mission and could pick it up.
Does it happen often to you?
DONAR Mar 24, 2017 @ 10:14am 
It happens with indestructable object. Crowbars etc. the past two days i've been only playing on Bankok, and it happens randomly every now and then. One save i had it almost happened every second or third time i threw something. I restarted the mission, it still happens, but less often.
Jurassic Fart 2 Mar 24, 2017 @ 10:18am 
(grimace) Puzzling. Have you tried verifying game cache after exiting? It sounds like file corruption rather than a patchable issue. The closest thing to this that I have experienced is not being able to retrive an item I've thrown because it seems to have "evaporated"—which doesn't happen very often on my end.
DONAR Mar 24, 2017 @ 10:40am 
I have just validated all files, none were missing. i managed to cature a few scenes in a 1min video. https://www.youtube.com/watch?v=XLwCrqUxvlk&feature=youtu.be
It also happened on other ereas on the map, not just on that staircase, also on even surfaces.
Jurassic Fart 2 Mar 24, 2017 @ 11:00am 
So, the items are not permanently unretrievable, but just a pain in the kazoo? Maybe it's a Professional Difficulty problem (which I'm not a great fan of, starting achievements all over on a harder game without commensurate rewards = no motivation) after all.

Now that I think about it, now that I know you're experiencing this issue on Professional Difficulty, file integrity is a less likely culprit than is an unresolved bug.

My reasoning: There are significant coding changes in 47's gameworld, "physical" ones, not to mention behavioral ones (enemy and neutral NPC perceptions and actions). My feeling is that the IOI devs need more input on this matter so that an appropriate patch can be written. I'm not sure how well-planned the Professional Difficulty Level changes were (how far in advance of deployment), which did not become available until after Hokkaido had been out a while.

Wish I could be more helpful, but I'm stumped.
DONAR Mar 24, 2017 @ 12:06pm 
Originally posted by IDGAF!:
So, the items are not permanently unretrievable, but just a pain in the kazoo? Maybe it's a Professional Difficulty problem (which I'm not a great fan of, starting achievements all over on a harder game without commensurate rewards = no motivation) after all.

Now that I think about it, now that I know you're experiencing this issue on Professional Difficulty, file integrity is a less likely culprit than is an unresolved bug.

My reasoning: There are significant coding changes in 47's gameworld, "physical" ones, not to mention behavioral ones (enemy and neutral NPC perceptions and actions). My feeling is that the IOI devs need more input on this matter so that an appropriate patch can be written. I'm not sure how well-planned the Professional Difficulty Level changes were (how far in advance of deployment), which did not become available until after Hokkaido had been out a while.

Wish I could be more helpful, but I'm stumped.
Well, the items seem to be permanently unretrievable, because i cannot pick them up at all after they got bugged, suppose. only reloading will give them back to me. it actually could be a professional bug, since i can't recall this happening to me on normal difficulty.
nonetheless i thank you for your help, i hope it will get fixed since i personally do enjoy professional. the game feels almost strange when you go back to normal and seeing the things you can pull off or get away with which nobody notices.
Jurassic Fart 2 Mar 24, 2017 @ 12:40pm 
Side Note regarding how I noted some (not all) significant changes in code since I bought the game:

After I got Full Mastery on Paris through Colorado, ignoring the pain-in-the-ash achievements (involving mostly worthless unlocks and lack of motive to complete all challenges), I downloaded a +4 trainer, all of whose options worked. The "Enemies Don't Shoot" option was monumentally hilarious in Colorado—because the option is mislabeled; the correct option function is actually "Jam Enemy Weapons."

Anyway, initially all the trainer options worked, but one by one, as the game was patched again and again, options began to fail until only "No Reload" worked. The code the trainer was written to modify (involving memory addresses, et cetera) changed enough to render previously effective gameplay modifications non-functional.

Anyhow, since the only remaining unavailable unlocks are of little to no practical use whatsoever, and threre's no New Game option (by ANY hook or crook!), with over a thousand hours in this season, I am officially bored out of my skull…and lack any motivation to continue playing the game…there being literally NO remaining Replay value for me.

It's different for OCD types who simply MUST have every little thing done to get "100%" of EVERYTHING done, but that's not my cup of tea. The devs have given me no further reason whatsoever to continue to play Hitman…or to buy MORE seasons of the same kind of financially ruinous disappointment.

It's like this: Twinkies have a shelf life of something like that of styrofoam; they last FOREVER (as games with New Game option can still be played over and over). But, this game has the shelf life of fresh-baked bread on Galveston Island (a new loaf of bread begins growing a furry coat of green mold in less than forty-eight hours)…and I hate moldy bread.

It was fun while it lasted, and since IOI has no intention of fixing what makes me most unhappy with this game, I guess I'm done with games that have history worse than credit ratings: At least in real life you can declare bankruptcy and start over ten years later, but this Hitman's history is for life (I call non-renewable progress "Scarred for Life" gameplay). If you want to start a completely new game, you have to buy another LICENSE…can you say "Rip Off?"
DONAR Mar 24, 2017 @ 12:55pm 
Originally posted by IDGAF!:
Side Note regarding how I noted some (not all) significant changes in code since I bought the game:

After I got Full Mastery on Paris through Colorado, ignoring the pain-in-the-ash achievements (involving mostly worthless unlocks and lack of motive to complete all challenges), I downloaded a +4 trainer, all of whose options worked. The "Enemies Don't Shoot" option was monumentally hilarious in Colorado—because the option is mislabeled; the correct option function is actually "Jam Enemy Weapons."

Anyway, initially all the trainer options worked, but one by one, as the game was patched again and again, options began to fail until only "No Reload" worked. The code the trainer was written to modify (involving memory addresses, et cetera) changed enough to render previously effective gameplay modifications non-functional.

Anyhow, since the only remaining unavailable unlocks are of little to no practical use whatsoever, and threre's no New Game option (by ANY hook or crook!), with over a thousand hours in this season, I am officially bored out of my skull…and lack any motivation to continue playing the game…there being literally NO remaining Replay value for me.

It's different for OCD types who simply MUST have every little thing done to get "100%" of EVERYTHING done, but that's not my cup of tea. The devs have given me no further reason whatsoever to continue to play Hitman…or to buy MORE seasons of the same kind of financially ruinous disappointment.

It's like this: Twinkies have a shelf life of something like that of styrofoam; they last FOREVER (as games with New Game option can still be played over and over). But, this game has the shelf life of fresh-baked bread on Galveston Island (a new loaf of bread begins growing a furry coat of green mold in less than forty-eight hours)…and I hate moldy bread.

It was fun while it lasted, and since IOI has no intention of fixing what makes me most unhappy with this game, I guess I'm done with games that have history worse than credit ratings: At least in real life you can declare bankruptcy and start over ten years later, but this Hitman's history is for life (I call non-renewable progress "Scarred for Life" gameplay). If you want to start a completely new game, you have to buy another LICENSE…can you say "Rip Off?"
Well, i think with over 1000 hours into this game you definitely got your moneys worth! I only have one game with that much time into it. And this game i only have some 160hrs into, and there is still a lot to do, but nonetheless i would already be willing to buy the next full season if it were to come out some time this year. Because this game is definitely among the best singleplayer games that i own (despite it's sometimes annoying bugs. but which game doesn't have that), and i'd really love some new levels, or episodes.
Wormhole Surfer Mar 24, 2017 @ 6:36pm 
Originally posted by IDGAF!:
It was fun while it lasted, and since IOI has no intention of fixing what makes me most unhappy with this game, I guess I'm done with games that have history worse than credit ratings

No. You're definitely going to buy the next season. I'll see you there to say "told you so."

KFDan Mar 29, 2017 @ 9:28pm 
This bug has also been driving me bonkers. I'm trying to complete the mission in Hokkaido wearing the ninja suit in complete stealth and there are very few throwable objects that can be used to distract guards. So every time one of them cannot be retrieved I'm forced to reload.

Difficulty is irrellevant btw, it's definitely a bug with the game.

On further observation it seems to occur either when the thrown object bounces off too many items or when an NPC is trying to investigate the item that made a sound and if they can't always reach it. Like a thrown coin will be unretrievable when they find it and start to pick it up.
Last edited by KFDan; Mar 29, 2017 @ 10:31pm
Klauth Mar 31, 2017 @ 2:03am 
Originally posted by KFDan:
This bug has also been driving me bonkers. I'm trying to complete the mission in Hokkaido wearing the ninja suit in complete stealth and there are very few throwable objects that can be used to distract guards. So every time one of them cannot be retrieved I'm forced to reload.

Difficulty is irrellevant btw, it's definitely a bug with the game.

On further observation it seems to occur either when the thrown object bounces off too many items or when an NPC is trying to investigate the item that made a sound and if they can't always reach it. Like a thrown coin will be unretrievable when they find it and start to pick it up.

True. I've had this happen a number of times on normal difficulty. It seems to happen when the object is very close to a wall/corner, then you can't get it back ...
Very ennoying, and surely more on pro ...
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Date Posted: Mar 24, 2017 @ 6:02am
Posts: 12