HITMAN™

HITMAN™

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dragonslayer Apr 22, 2017 @ 6:47pm
Gun mechanics
So recently I found out some people don't like gunplay in this one saying things like gun sounds are disaster,headshots don't kill instantly etc.Since I'll be buying the game after season 2 hits up,I'm looking for some info on this...The thing is I don't expect things like from previous entries where you would be a one man army,on the contrary I would like all weapons to be lethal in their own way...So my questions(without too much spoilers):

-How is gun damage,range and recoil handled?Good,bad,mediocre?
-Do snipers have big stopping power like they should?(I'm not expecting OHK if enemies wear body armor,but headshots should be)
-How is weapon variety?Do they differ much from each other with their own stats?I would hate too see 20 SMG-s and every one of them just a reskin of previous...
-If mechanics are indeed terrible did IOI updated some of them since launch?

That's all folks for now.Looking forward to anwsers.
Last edited by dragonslayer; Apr 22, 2017 @ 6:49pm
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Showing 1-14 of 14 comments
Headshots are oneshot kills. However I belive with pistols they might not at far range. Snipers always kill in a headshot. I belive the lancer one shot body shots (I may be wrong). There is a good amount of weapon variety. Some weapons are the same but with a silencer or with better recoil control. But there are skins of weapons and mutiple weapon types.
Dinghy_Dog Apr 22, 2017 @ 7:30pm 
You asked a whole bunch of questions so I'll just throw up some dot points

- Gun damage drops off over range, so for example a special subsonic handgun can't kill in one headshot past 15m or so they'll fall over though. The silverballer on the other hand has about twice the headshot kill range. (both are suppressed handguns so the worst at range)

- Recoil is a combination of pips and muzzle climb, so you'll notice your aim getting forced upwards and your spread will increase.

- I don't use sniper rifles often but as long as you aren't shooting through objects a headshot is a kill.

- Weapons within their own type tend to vary in their base spread, muzzle climb and spread increase per shot basically some are better at pinpoint accuracy and others at rapid fire. There are handguns, shotguns, sub-machineguns, assault rifles/battle rifles and sniper rifles.

- There aren't that many types of guns on field, but there are quite a few weapons unique to yourself. In rare instances you can find special guns, like in colorado there is a standard issue assault rifle without a stock, its pretty bad.

Honestly the main problem with the gun play is you can shoot around walls, basically if you can see the enemy you can hit it even if you don't physically have line of sight.
That and the AI with handguns just mag dump like psychos :steamhappy:

I personally wouldn't buy the game if you wanted a refined shooting experience, unless you are really itching for a nice looking sandbox to shoot stuff in.
Last edited by Dinghy_Dog; Apr 22, 2017 @ 7:32pm
dragonslayer Apr 22, 2017 @ 8:12pm 
Nah,I'm not for refined shooting experience in Hitman.I would go some FPS if I wanted to play a shooter.What I've meant is,how is gun play in this one compared to older titles?I don't wanna my enemies to be bullet sponges,but somewhat like in previous games...Honestly Blood money was plain easy,the enemies would go down after a few shots,but in Silent assassin you would think twice about going in close combat,or ranged for that matter,with ninjas or russian soldiers.47 should feel like the name implies,hitman,and shouldn't be a wuss trying to fill enemies with 500 bullets.Like I said,in previous games sniper was also OHK,even when you hit a body(rare instances required 2-3 shots max when enemy was wearing body armor).What I've also meant by my post I don't care how many weapons are in there,but they should be distinguishable from each other and every one of them should be viable-quality over quantity in my book.I'm do hoping that they'll fix that AI you said though.Honestly is it that bad?Are they walking miniguns? :-)
dragonslayer Apr 22, 2017 @ 8:14pm 
Originally posted by Jaycawk:
Headshots are oneshot kills. However I belive with pistols they might not at far range. Snipers always kill in a headshot. I belive the lancer one shot body shots (I may be wrong). There is a good amount of weapon variety. Some weapons are the same but with a silencer or with better recoil control. But there are skins of weapons and mutiple weapon types.
Skins you say?I missed that out...And upgrades?
halfmonkey Apr 22, 2017 @ 8:48pm 
The guns are all challenge or level unlocks, so referring to skins and upgrades means unlocking a new (but differently skinned weapon.) Just saying this to avoid confusion. There are no customization options with any individual weapon.


Originally posted by halfmonkey:
The guns are all challenge or level unlocks, so referring to skins and upgrades means unlocking a new (but differently skinned weapon.) Just saying this to avoid confusion. There are no customization options with any individual weapon.
Just to make sure you know this is what I meant
Dinghy_Dog Apr 22, 2017 @ 10:14pm 
Originally posted by dragonslayer:
Nah,I'm not for refined shooting experience in Hitman.I would go some FPS if I wanted to play a shooter.What I've meant is,how is gun play in this one compared to older titles?I don't wanna my enemies to be bullet sponges,but somewhat like in previous games...Honestly Blood money was plain easy,the enemies would go down after a few shots,but in Silent assassin you would think twice about going in close combat,or ranged for that matter,with ninjas or russian soldiers.47 should feel like the name implies,hitman,and shouldn't be a wuss trying to fill enemies with 500 bullets.Like I said,in previous games sniper was also OHK,even when you hit a body(rare instances required 2-3 shots max when enemy was wearing body armor).What I've also meant by my post I don't care how many weapons are in there,but they should be distinguishable from each other and every one of them should be viable-quality over quantity in my book.I'm do hoping that they'll fix that AI you said though.Honestly is it that bad?Are they walking miniguns? :-)

I haven't really put much time into the older games, that said I don't believe enemies take too many bullets in this game. It feels like 3-5 rounds to the chest is usually the most you'll need and depending on the gun how careful you'll have to be with the trigger.

The game has a decent hit-stun system so I usually go for the chest then the head in panic situations

In regards to every gun being viable, I'm pretty sure there are at least 2-3 superior guns per class and like the others said there are no weapon mods, just gun different variants with different mods attached.

And about the guards with handguns they aren't so bad when you realise they have to reload every 3 seconds. They don't really take cover too often as they like to do approaching suppression when they outnumber you which is often.
Last edited by Dinghy_Dog; Apr 22, 2017 @ 10:14pm
dragonslayer Apr 23, 2017 @ 3:10pm 
So what's all the fuss about?I mean I've read it on some review here and then on IOI official forums,but then I wouldn't call gun mechanics bad, just not perfect...Although some people call it ok and were fine with it.Putting that aside,did some of you folks bought the complete first season during sale?What price was it then?
Dinghy_Dog Apr 23, 2017 @ 10:59pm 
Originally posted by dragonslayer:
So what's all the fuss about?I mean I've read it on some review here and then on IOI official forums,but then I wouldn't call gun mechanics bad, just not perfect...Although some people call it ok and were fine with it.Putting that aside,did some of you folks bought the complete first season during sale?What price was it then?

Controller Aim maybe? auto-aim/aim assist design can make or break shooting in a console game.

I got the first season at 50% off, though having put quite a few hours into the game I would have been comfortable with a $50USD price for the game.

Note: I forgot about the ICA submachinegun that does REALLY low damage, even the unsupressed version requires maybe 8 bullets center mass and 2 in the head no matter the range. The UMP and MP5 wannabes are fine though.
LagMan_PT Apr 24, 2017 @ 10:20am 
well i use an xbox controller and even with the aiming options on they are barely noticiable when you aim and shoot, you need a certain skill to pull off those hitman headshots, which will happen once youve got used to the sensibility of the pad. Off course you can grab a big ass shot gun and one shoot everyone at close distance. I think the shoting is done well for a game like hitman, where big shootouts are really the last resource or when you enter mass murder 47 mode. Theres just too many enemies and low tolerance to bullets overall for prolonged firefighting. Shooting works best in short controlled situations, like say a lonely corridor with three people, you rapidly shoot them in the head with a silenced weapon and move on, cause once enemies are in total alert everything goes to hell and its usually hard to finish your mission, good for comic relief thou :D
Last edited by LagMan_PT; Apr 24, 2017 @ 10:22am
? Mark Apr 25, 2017 @ 7:38am 
I really hate that all bullets fly in the simple straight line as a crosshair shows. I assumed, world won't see that since Counter Strike Beta in the late 1999.
(Not counting the futuristic Unreal Tournament game - there it is a norm).
Frank Apr 25, 2017 @ 7:50am 
I cannot doubt the person for a norm.


? Mark Apr 25, 2017 @ 7:52am 
Originally posted by Frank:
I cannot doubt the person for a norm.
Thank you for your very informative comment. I have even checked it.
Frank Apr 25, 2017 @ 7:54am 
So what are we doing here Little?
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Date Posted: Apr 22, 2017 @ 6:47pm
Posts: 14