Europa Universalis IV

Europa Universalis IV

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mango Aug 28, 2013 @ 3:20pm
Editting Ruler Base Stats
Hello,

How does one boost the stats of a monarch? I want my ruler's diplomatic power to be higher, is there any way? If not, is there a way to edit this in the save files? Thanks.

Last edited by mango; Aug 28, 2013 @ 3:20pm
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Showing 1-14 of 14 comments
Bitter Aug 28, 2013 @ 3:21pm 
Go to the save game, (can't do it in Ironman) and look up your Monarch's name (I.E, Caesar IV of Spain) and make sure he rules over the nation you're playing as.
mango Aug 28, 2013 @ 3:22pm 
Thanks! I appreciate the quick reply.
Aga Aug 28, 2013 @ 9:17pm 
dude this ♥♥♥♥ is seriously annoying, I'm guessing lucky nations affect your ruler level and my nations are never lucky, because I've yet to unlock the 5/5/5 ruler achievement after 300+ years of gametime..meanwhile france always has good rulers, one of em was 6/6/6 his heir 6/6/4 while my current ruler is 1/0/2
deusfurore Aug 28, 2013 @ 9:52pm 
i always appreciate it when i get a 0/0/0 ruler myself playing 'normal' mode. Just makes me get a warm fuzzy about how the game was apparently designed by folks who often conflate hard with fun.

Future patches need to strike a fair balance.
Mikey Aug 28, 2013 @ 11:19pm 
Originally posted by Agatetepe:
dude this ♥♥♥♥ is seriously annoying, I'm guessing lucky nations affect your ruler level and my nations are never lucky, because I've yet to unlock the 5/5/5 ruler achievement after 300+ years of gametime..meanwhile france always has good rulers, one of em was 6/6/6 his heir 6/6/4 while my current ruler is 1/0/2

Easy fix, play as England, make your ruler a general and wait for the war of the roses to start.
If you get an heir restart and do it all again

In the war of the roses you get to choose between a 4/6/6 and a 5/6/5 ruler
Aga Aug 29, 2013 @ 1:45am 
Originally posted by Mikehsan:
Originally posted by Agatetepe:
dude this ♥♥♥♥ is seriously annoying, I'm guessing lucky nations affect your ruler level and my nations are never lucky, because I've yet to unlock the 5/5/5 ruler achievement after 300+ years of gametime..meanwhile france always has good rulers, one of em was 6/6/6 his heir 6/6/4 while my current ruler is 1/0/2

Easy fix, play as England, make your ruler a general and wait for the war of the roses to start.
If you get an heir restart and do it all again

In the war of the roses you get to choose between a 4/6/6 and a 5/6/5 ruler

You see, I do appreciate your advice but I'm really not an achievement ♥♥♥♥♥, I play the game for the fun of it. It's just really irritating that I keep getting retarded ass ♥♥♥♥♥♥♥ rulers playing as the 3rd overall nation with the highest monthly score (I doubt i'll be able to catch up to the ottomans or france). I can't teach them like we used to in Crusader Kings, you can't somehow raise the score, and apparently my family should've been named de Potato. Man I wish I had recorded this gamethrough, I think I've only had 1 decent king, while my last heir who was gonna be another decent one died after the stupid ♥♥♥♥♥♥♥ Heir gets ill event (which cost me 500+ gold and he still died).
Aga Aug 29, 2013 @ 1:49am 
Originally posted by deusfurore:
i always appreciate it when i get a 0/0/0 ruler myself playing 'normal' mode. Just makes me get a warm fuzzy about how the game was apparently designed by folks who often conflate hard with fun.

Future patches need to strike a fair balance.
or an unfair balance...if AI had the same ♥♥♥♥ luck as me I wouldn't mind, but all the nations of interest in my gamethrough get all the Einsteins while all I get are peasants claiming to have blue blood
b4ry Aug 29, 2013 @ 7:53am 
Do u play on ironman mode? If not, u can always uncheck LUCK option for AI. Anyway, if ur ruler sucks, just make him a general and send him die somewhere (:mortis:). There is a possibility to recruit good advisors as well but u need strong economy.
Pippin123 Aug 29, 2013 @ 10:14am 
Lucky nation does not affect ruler stats, so turning it on/off has no effect.
Some nations may have scripted rulers (like the 0/0/0 heir Castile always start with, or the War of the Roses pretender), but again, that's true even with lucky nations off.

The lucky nation modifers impact tech and stability costs, military leader performance and merchant/colonist efficiency, but not the rulers themselves.
Aga Aug 29, 2013 @ 10:32am 
Originally posted by Pippin123:
Lucky nation does not affect ruler stats, so turning it on/off has no effect.
Some nations may have scripted rulers (like the 0/0/0 heir Castile always start with, or the War of the Roses pretender), but again, that's true even with lucky nations off.

The lucky nation modifers impact tech and stability costs, military leader performance and merchant/colonist efficiency, but not the rulers themselves.

http://cloud-2.steampowered.com/ugc/1118305042988620115/06CBA8BB27F7147B690AD4F130BAA312CD4681F7/

have more capable monarchs <-- doesn't that mean better stats?
Pippin123 Aug 29, 2013 @ 12:21pm 
My bad, I was refering to the fixed modifiers files, anything related to the ruler stats is probably hardcoded in the software and not in the external files.

Apparently, the debate on wether the lucky AI nations are following the "2D4-2" rule or not is still going strong on the paradox forums ( i.e. reality or confirmation bias)

I hope Wiz steps in and gives an official answer, so we can sticky it and cut down on the number of threads on this issue.
Pippin123 Aug 29, 2013 @ 12:26pm 
Originally posted by Agatetepe:
dude this ♥♥♥♥ is seriously annoying, I'm guessing lucky nations affect your ruler level and my nations are never lucky

Not sure if you're being litteral, but Lucky nations only apply to AI, never to human players.
Felicity Aug 29, 2013 @ 12:34pm 
Originally posted by Pippin123:
My bad, I was refering to the fixed modifiers files, anything related to the ruler stats is probably hardcoded in the software and not in the external files.

Apparently, the debate on wether the lucky AI nations are following the "2D4-2" rule or not is still going strong on the paradox forums ( i.e. reality or confirmation bias)

I hope Wiz steps in and gives an official answer, so we can sticky it and cut down on the number of threads on this issue.

Uh.. it's pretty much confirmed they do not follow the 2d4-2 rule. I believe the minimum stat a lucky ruler can have is 4. So it may actually be rolling 2d4+2, with 6 as a max still.

Just play a lucky nations game. You'll never see a lucky nation with a ruler below 4/4/4(beyond the defaults), but in a non-lucky game you'll see them with plenty of ♥♥♥♥♥♥ rulers. That is, me with two games completed and a byz ironman one underway.
Last edited by Felicity; Aug 29, 2013 @ 12:36pm
Cloudhunter Apr 7, 2014 @ 1:00am 
Originally posted by Mikehsan:
Originally posted by Agatetepe:
dude this ♥♥♥♥ is seriously annoying, I'm guessing lucky nations affect your ruler level and my nations are never lucky, because I've yet to unlock the 5/5/5 ruler achievement after 300+ years of gametime..meanwhile france always has good rulers, one of em was 6/6/6 his heir 6/6/4 while my current ruler is 1/0/2

Easy fix, play as England, make your ruler a general and wait for the war of the roses to start.
If you get an heir restart and do it all again

In the war of the roses you get to choose between a 4/6/6 and a 5/6/5 ruler

Thats stupid/nonsense.
I tried this and lost about 20 units ~ 20.000 soldiers. Every time the same: make ruler general, sent him into battle with one unit. Unit got killed. Nothing happens to ruler. 20 times the same. Had to kill him by cheat.
I love EU 4, but this 0/0/0 thing is just the thing which bothers me. It´s messed up. It´s just a bug which was never solved.
And to the people, who say "Ohhh, he was such a bad ruler. So he just has such bad stats."
I say: there is never such a bad ruler, that nothing happens, or that the ruler is completly unfit (which in my opinion means 0/0/0). What do you thing happens in regencys? There are always people, which makes decisions. So there is never a 0/0/0.
And if you check the historical decisions Henry VI made, you can see, that there was done a lot. Yes, this were decisions, most of them were wrong (in our actual point of view), or made situations worse, but nevertheless, they were decisions. At least give him 1/2/0, or whatever. But NOT 0/0/0.
So i think, its just a stupid bug and the makers of the game just never solved it. Too lazy or whatever.
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Date Posted: Aug 28, 2013 @ 3:20pm
Posts: 14