Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Future patches need to strike a fair balance.
Easy fix, play as England, make your ruler a general and wait for the war of the roses to start.
If you get an heir restart and do it all again
In the war of the roses you get to choose between a 4/6/6 and a 5/6/5 ruler
You see, I do appreciate your advice but I'm really not an achievement ♥♥♥♥♥, I play the game for the fun of it. It's just really irritating that I keep getting retarded ass ♥♥♥♥♥♥♥ rulers playing as the 3rd overall nation with the highest monthly score (I doubt i'll be able to catch up to the ottomans or france). I can't teach them like we used to in Crusader Kings, you can't somehow raise the score, and apparently my family should've been named de Potato. Man I wish I had recorded this gamethrough, I think I've only had 1 decent king, while my last heir who was gonna be another decent one died after the stupid ♥♥♥♥♥♥♥ Heir gets ill event (which cost me 500+ gold and he still died).
Some nations may have scripted rulers (like the 0/0/0 heir Castile always start with, or the War of the Roses pretender), but again, that's true even with lucky nations off.
The lucky nation modifers impact tech and stability costs, military leader performance and merchant/colonist efficiency, but not the rulers themselves.
http://cloud-2.steampowered.com/ugc/1118305042988620115/06CBA8BB27F7147B690AD4F130BAA312CD4681F7/
have more capable monarchs <-- doesn't that mean better stats?
Apparently, the debate on wether the lucky AI nations are following the "2D4-2" rule or not is still going strong on the paradox forums ( i.e. reality or confirmation bias)
I hope Wiz steps in and gives an official answer, so we can sticky it and cut down on the number of threads on this issue.
Not sure if you're being litteral, but Lucky nations only apply to AI, never to human players.
Uh.. it's pretty much confirmed they do not follow the 2d4-2 rule. I believe the minimum stat a lucky ruler can have is 4. So it may actually be rolling 2d4+2, with 6 as a max still.
Just play a lucky nations game. You'll never see a lucky nation with a ruler below 4/4/4(beyond the defaults), but in a non-lucky game you'll see them with plenty of ♥♥♥♥♥♥ rulers. That is, me with two games completed and a byz ironman one underway.
Thats stupid/nonsense.
I tried this and lost about 20 units ~ 20.000 soldiers. Every time the same: make ruler general, sent him into battle with one unit. Unit got killed. Nothing happens to ruler. 20 times the same. Had to kill him by cheat.
I love EU 4, but this 0/0/0 thing is just the thing which bothers me. It´s messed up. It´s just a bug which was never solved.
And to the people, who say "Ohhh, he was such a bad ruler. So he just has such bad stats."
I say: there is never such a bad ruler, that nothing happens, or that the ruler is completly unfit (which in my opinion means 0/0/0). What do you thing happens in regencys? There are always people, which makes decisions. So there is never a 0/0/0.
And if you check the historical decisions Henry VI made, you can see, that there was done a lot. Yes, this were decisions, most of them were wrong (in our actual point of view), or made situations worse, but nevertheless, they were decisions. At least give him 1/2/0, or whatever. But NOT 0/0/0.
So i think, its just a stupid bug and the makers of the game just never solved it. Too lazy or whatever.