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It was so much ♥♥♥♥ that they don't add it this time.
The turn by turn is not a side-feature of BB, it's the core of the game.
So yes, there is a space for a real time fantasy sports game, but Blood Bowl is not that game.
Alright short stack, there is some skill/thought in positioning, and what moves you choose to use. But the fact that dice are included at all makes that null overall. You can have excellent positioning and all the strategy behind you, and have it mean nothing with bad rolls.
If you completely get a flank on my unit in XCom, with a 85% chance of hitting, and fire and miss, and my unit turns with a 20% chance of hitting you and flat out kills your flanker, oh yeah that was all skill at work there. Yes they are fun games, but they have too much left to chance out of the players hands to be truly competitive and fair, hence they are not considered truly skill based.
On the other hand, if it was in real time, with no RNG factors, if you try to tackle my fullback and I dodge out of the way with a perfectly timed maneuver, THAT is skill based. There is no 80% chance to dodge, 20% chance to get hit. It was all my timing/positioning, and all your timing/positioning head to head, no %'s got in the way of our conflict. This is skill based gameplay that I (and many others) prefer, and the direction BB2 would benefit from.
85% =/= 100% and if you play a game as if it were, you're going to have a bad time.
And we're done here.
So yeah, there is no such thing as bad rolls. You are just bad at handling it.
Just because you ensure your percentages are as high as they can be in your favor, doesn't mean they will be in your favor.
Needs a small tweak, though: "...doesn't mean they will resolve your favor every time." In the long run, though, the house always wins because the percentages are always in the house's favour. Better to be the house than the punter.
It's like saying a Risk game sucks because Call of Duty is real time. It's just dumb.
https://www.youtube.com/watch?v=hyP4AjGQ82s
Not for the squeemish.