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Less turnovers and less injuries.
Then you can specialize your players.
Maybe guard or claw/mighty blow for warriors, depending on how you like to line up.
I personally like to give the extra arms beastman big hand+strong arm+nerves of steel aswell and develop a secondary ball carrier with extra arms to pass to. Makes for great plays when the ball falls into a tricky spot and you need to get it out of there.
block for the chaos warriors
tackle for at least a few of the beastmen
1 person for a ball carrier (extra arms etc etc) then everyone else basically gets Claws/Mighty blow and then liek gaurd afterwards. but yea.. chaos is a team built to kill other teams and thats how they should be played. u win by having superior numbers in players during halfs
Chaos Warriors : I like Block then Guard. At str 4 you will only benefit from guard against orcs and lizards currently. They are hard to hurt and really slow to level...given how slow to level they are, having block early lets you hit with confidence.
On the Beastie Boys I tend to be a bit more fluid.
I will always take +1 to move if it rolls.
Ideally you want one early (for me its my first roll) who I give extra arms to. As much as the ball is a tertiary objective in BB...it is nice to pick it up. The player you give extra arms to should be tooled out to run/throw (and block later).
I dont typically build a cather...but I do build two blitzers, they get block, tackle and at least one has strip ball.
I then set up 3-4 maimers...so they go Block/MB/Claw/Tackle/Guard...I typically do 1 with MB and 1 with claw and use them on blitzes and choose based on do I need to break armour or is that likely and I want to maim.
Do tackle on two of them early, straight after block. Early game, against elves, skaven no tackle = loss.
If you do get one with +MA then consider making them a carrier (dodge, block, catch etc).
Your non special beastie boys (the maimers) are expendable as they are easy to rebuild...these are the ones you risk (when you have to have someone marking the rat ogre etc).
I personally HATE the piling on skill, I think it is totally imbalanced..and should carry a risk (on a 1 or whatever) to injure the piling onner...have hated this since BB was invented.
However if you do like to bathe in your opponents tears, then Block, MB, Claw and Piling on are simply brutal (if you fluke a Jump Up then even more horrendous).
whats ur tv? if ur 2k+tv every chaos goes this route, bcuz u injure people so easily
Guard for the Warriors and then start to develop your beastmen in different role. A killer ( claw/mb/po ), ball retriever, even catcher and passer. If you roll +AGI on a beastmen give him also two head and, maybe, extra arm.
Standard fare is block and guard. Then focus your units to specialize utilizing mutations and other skills. The benefit of chaos is that they are probably some of the most customizable when you get to the higher team values. The downside is that they are overall average making them weak in the low team values as they lack any skills or focus like the human, high elf, and skaven. Also, they aren't a very mobile team.
If you are starting out, I'd just treat them as a bashy team. You can have up to 4 chaos warriors and they have a good statline sans movement. Don't worry about making a beastman that can throw or kick or catch. Just focus on their ability to bash and disrupt your opponents from knocking you down. They can take the hits with 8/9 AV which is higher than average which is useful as you won't have as much drama seeing units getting KO'd or worse.
Just remember, at the end of the day it's all about the dice. You want to minimize the risk so that only a 6(attack down) and 1(defender down) will affect you. Everything else can be mitigated. Both down, defender stumble, and even push you can prevent with a skill.
http://bbtactics.com/strategy/players/chaos-players/
The same site has similar articles for all teams.
Unless you roll for +ST or +AG which always should be picked.
I personally take block on everyone by at least lvl 2, only time i skip it is if i get doubles or a stat up. And personally i prefer tackle to guard to stop those pesky elves !