Blood Bowl 2

Blood Bowl 2

View Stats:
FuryOfAnon Sep 28, 2015 @ 8:22pm
Skills for Chaos
I am pretty new to blood bowl. Played through the story mode, watched a bunch of streamers, etc etc etc.
Ive played a few games with my first team, that being a chaos one. And a beastman and chaos warrior leveled up.
Though honetly i have no fking idea what skills to get. I was thinking of getting block on the chaos warrior, but the beastman idk lol, maybe i'll give him a tail lol (I dont make good decsions lol)
So basically, what should i be trying to build for. I have no idea and any tips would be awesome :)
< >
Showing 1-15 of 23 comments
Borrik Sep 28, 2015 @ 8:40pm 
IMHO, and i have not played massive amounts of the game, the answer would be block every time.
Less turnovers and less injuries.
Then you can specialize your players.
Maybe guard or claw/mighty blow for warriors, depending on how you like to line up.
Gnox Sep 28, 2015 @ 8:52pm 
guard then block on warriors, block then mighty blow/tackle/strip ball or whatever else you need for beastmen. always make at least one beastman with extra arms too.

I personally like to give the extra arms beastman big hand+strong arm+nerves of steel aswell and develop a secondary ball carrier with extra arms to pass to. Makes for great plays when the ball falls into a tricky spot and you need to get it out of there.
Phantomox Sep 28, 2015 @ 9:20pm 
i take tackle initially everytime on the lineman ,as every good ball runner has probably got dodge

block for the chaos warriors
tackle for at least a few of the beastmen
Asylum Sep 28, 2015 @ 9:23pm 
Chaos is a team u play differently then the others, u dont generally take block or tackel on anyone. u build them as so.
1 person for a ball carrier (extra arms etc etc) then everyone else basically gets Claws/Mighty blow and then liek gaurd afterwards. but yea.. chaos is a team built to kill other teams and thats how they should be played. u win by having superior numbers in players during halfs
Gnox Sep 28, 2015 @ 9:44pm 
ignore asylum, your entire game revolves around luck if you go that route, most good players (nuffle willing) will easily dance around you and win. its good for getting concedes vs newer players though if you don't really care much for getting good games.
Jeheil Sep 28, 2015 @ 10:04pm 
On Mino, Ideal : Block, Guard, Break Tackle in first 3 (if you dont get block on third, go with Juggernaught, if no block on 4th, I re-start them). Add claw once you have the first 3 setup and your killer is ready.

Chaos Warriors : I like Block then Guard. At str 4 you will only benefit from guard against orcs and lizards currently. They are hard to hurt and really slow to level...given how slow to level they are, having block early lets you hit with confidence.

On the Beastie Boys I tend to be a bit more fluid.

I will always take +1 to move if it rolls.

Ideally you want one early (for me its my first roll) who I give extra arms to. As much as the ball is a tertiary objective in BB...it is nice to pick it up. The player you give extra arms to should be tooled out to run/throw (and block later).

I dont typically build a cather...but I do build two blitzers, they get block, tackle and at least one has strip ball.

I then set up 3-4 maimers...so they go Block/MB/Claw/Tackle/Guard...I typically do 1 with MB and 1 with claw and use them on blitzes and choose based on do I need to break armour or is that likely and I want to maim.

Do tackle on two of them early, straight after block. Early game, against elves, skaven no tackle = loss.

If you do get one with +MA then consider making them a carrier (dodge, block, catch etc).

Your non special beastie boys (the maimers) are expendable as they are easy to rebuild...these are the ones you risk (when you have to have someone marking the rat ogre etc).

I personally HATE the piling on skill, I think it is totally imbalanced..and should carry a risk (on a 1 or whatever) to injure the piling onner...have hated this since BB was invented.

However if you do like to bathe in your opponents tears, then Block, MB, Claw and Piling on are simply brutal (if you fluke a Jump Up then even more horrendous).
Last edited by Jeheil; Sep 28, 2015 @ 10:04pm
Asylum Sep 28, 2015 @ 10:30pm 
Originally posted by Helsync:
ignore asylum, your entire game revolves around luck if you go that route, most good players (nuffle willing) will easily dance around you and win. its good for getting concedes vs newer players though if you don't really care much for getting good games.

whats ur tv? if ur 2k+tv every chaos goes this route, bcuz u injure people so easily
Blinckx Sep 29, 2015 @ 12:16am 
Block on the warrior and almost on any beastman ( give wrestle to one or two )
Guard for the Warriors and then start to develop your beastmen in different role. A killer ( claw/mb/po ), ball retriever, even catcher and passer. If you roll +AGI on a beastmen give him also two head and, maybe, extra arm.

Daniel Sep 29, 2015 @ 12:25am 
You may also want to check out bbtactics for some advice.
Tenmar Sep 29, 2015 @ 1:43am 
Originally posted by FuryOfAnon:
I am pretty new to blood bowl. Played through the story mode, watched a bunch of streamers, etc etc etc.
Ive played a few games with my first team, that being a chaos one. And a beastman and chaos warrior leveled up.
Though honetly i have no ♥♥♥♥♥ idea what skills to get. I was thinking of getting block on the chaos warrior, but the beastman idk lol, maybe i'll give him a tail lol (I dont make good decsions lol)
So basically, what should i be trying to build for. I have no idea and any tips would be awesome :)

Standard fare is block and guard. Then focus your units to specialize utilizing mutations and other skills. The benefit of chaos is that they are probably some of the most customizable when you get to the higher team values. The downside is that they are overall average making them weak in the low team values as they lack any skills or focus like the human, high elf, and skaven. Also, they aren't a very mobile team.

If you are starting out, I'd just treat them as a bashy team. You can have up to 4 chaos warriors and they have a good statline sans movement. Don't worry about making a beastman that can throw or kick or catch. Just focus on their ability to bash and disrupt your opponents from knocking you down. They can take the hits with 8/9 AV which is higher than average which is useful as you won't have as much drama seeing units getting KO'd or worse.

Just remember, at the end of the day it's all about the dice. You want to minimize the risk so that only a 6(attack down) and 1(defender down) will affect you. Everything else can be mitigated. Both down, defender stumble, and even push you can prevent with a skill.
BigBadB Sep 29, 2015 @ 2:16am 
Try this (there are three articles, one for each Chaos player type):

http://bbtactics.com/strategy/players/chaos-players/

The same site has similar articles for all teams.
Futtbucker Sep 29, 2015 @ 3:56am 
I'd say Block on the beastmen and Guard on the warriors.
Unless you roll for +ST or +AG which always should be picked.
jjwareham Sep 29, 2015 @ 5:15am 
Block first for both beasties and warriors, offensive and defensive at once. Then claws and mighty blow but only if you have a high tolerance for opponents whingings.
RodHull Sep 29, 2015 @ 5:39am 
Block !!! Block !!! Block !!! Block !!! Block !!! :)

I personally take block on everyone by at least lvl 2, only time i skip it is if i get doubles or a stat up. And personally i prefer tackle to guard to stop those pesky elves !
Songbird Sep 29, 2015 @ 5:50am 
No, never skip Block as your first skill. Get Block on all Chaos Warrios, Minotaur and Goats. The only exception is a Wrestle Goat.
< >
Showing 1-15 of 23 comments
Per page: 1530 50

Date Posted: Sep 28, 2015 @ 8:22pm
Posts: 23