Blood Bowl 2

Blood Bowl 2

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DedJim Sep 23, 2015 @ 1:28am
How do you level Chaos?
After 3 games i finally got a tie game because every round ends after a couple plays due to so many turnovers.
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Showing 1-15 of 22 comments
asmodemus Sep 23, 2015 @ 1:32am 
They do level from injuring other players. Very broad outline for Chaos is that a lot of your points come from injuring other teams and it gets easier to score once a few of them go off the field. Remember to be careful about picking up the ball with other players putting a tackle zone on it. Get rid of the player first.
AccidentByDragon Sep 23, 2015 @ 1:36am 
my tactic for it is to designate one player as a scorer for each match and then attempt to score every touchdown with this player atleast for level one after a level or 2 it becomes easier.
jjwareham Sep 23, 2015 @ 1:36am 
Chaos take a lomger time than other teams to level at first. Most of your initial SPP's will come from injuries but once you can specialise a couple of beastmen into ball carriers you should be fine.
Blinckx Sep 23, 2015 @ 1:39am 
As i said in another thread, Chaos is not a newbie friendly team. if this is the first time you play at BB, you really should try another team.

Avoid the Mino when you create your team, you don't need him at all
Get 3 reroll and then aim for the Apothecary

Avoid to start a fight versus a bashing team, at low TV, almost any other bashing team around will destroy your Chaos team. Learn how to set up tackle zone, take distance, use a loose cage and, if is possible, have your Chaos Warrior score a TD to level up them quickly

Then read here
http://forum.bloodbowl-game.com/viewtopic.php?f=6&t=46
and here
http://bbtactics.com/chaos-teams/
Blind Reverend Sep 23, 2015 @ 2:28am 
With injuries on opponents. Make one of your beastman a ball carrirer or blitzer. Once you have enough block and guard, your chaos warrirors will outmatch other bashers.
Thalios Oct 2, 2015 @ 9:57am 
Originally posted by Blinckx:
Then read here
http://forum.bloodbowl-game.com/viewtopic.php?f=6&t=46
and here
http://bbtactics.com/chaos-teams/

Are these links still up to date with Blood Bowl 2? I see both of those links being posted several years ago and can't see any mentions of them being updated anytime recently.
ThePymonster Oct 2, 2015 @ 10:03am 
Originally posted by Thalios:
Are these links still up to date with Blood Bowl 2? I see both of those links being posted several years ago and can't see any mentions of them being updated anytime recently.

Aside from at most a half-dozen minor tweaks that Cynanide have made in BB2 (e.g. 10k adjustments to the prices of Orc Blitzers/Ogres on Human teams), the rules of Blood Bowl the tabletop game have not changed in those years and the rules were the same when those articles were posted.
Kernest Oct 2, 2015 @ 10:04am 
Originally posted by Thalios:
Originally posted by Blinckx:
Then read here
http://forum.bloodbowl-game.com/viewtopic.php?f=6&t=46
and here
http://bbtactics.com/chaos-teams/

Are these links still up to date with Blood Bowl 2? I see both of those links being posted several years ago and can't see any mentions of them being updated anytime recently.

The rules of the game are more or less the same, BB2 is really just a nicer packaging with minor new features and small changes.
Jestunhi Oct 2, 2015 @ 10:05am 
Slowly at first, then when you have some skills you beat the living snot out of everyone. ;)


Go for 2-1 wins as usual, stalling play when necessary.
Hank Scorpio™ Oct 2, 2015 @ 10:11am 
Claws
Flodge Oct 2, 2015 @ 10:19am 
Chaos have very little in the way of starting skills so you have to play them very differently at the start until you have some skills. Personally I always take 3 rerolls (+7 beastmen +4 warriors) and just know that the first couple of games might be an absolute nightmare if I get a bad matchup/luck.

Make the absolute most of your horns by only blitzing with your beastmen to create your 5th ST4 player every turn (and then using that same blitzer to assist another block).

Plan your 'safe' moves that don't need dice before risking turnovers and try to conserve RRs for when you need them most (is it gonna be that terrible if your beastman fails his block and ends up on the floor?).

Remember that even a 2 dice block will cause a turnover 4/36 (= 1/9 = 11%) of the time without block/wrestle, 1 die block will turnover 2/6 (= 1/3 = 33%) of the time!
Andvari Oct 2, 2015 @ 10:39am 
Try to do the safer move first, such as positioning players near the ball so the enemy can't just pick it up if you get a turnover. Then do as many two-die blocks as possible before attempting to pick up the ball. Remember you have an extra ST4 player during your turn if you Blitz with a Beastman.

You will still turnover now and then, because a lot of 11% turnover chances will eventually fail, but you have to live with that. Try to be stingy with using rerolls. Many Chaos teams will start with only 2. If you are in a position where you can let a Chaos Warrior score, that can really help level them. They are AG3 so they are just as good (or bad) as the Beastmen at handling the ball, even if they move slower.

Once you level a few players up and get their first skill (which is Block), the blocking game becomes much less risky.

Chaos do start kind of weak in relation to many other teams, but they get better with time.
Last edited by Andvari; Oct 2, 2015 @ 11:05am
WaKKO151 Nov 4, 2017 @ 5:49pm 
ok but what do you choose when leveling your chaos team?
DarthPhysicist Nov 4, 2017 @ 5:56pm 
props for necroing the thread without creating a new one....

Goats: all block until one get's AG, then he get's block and sure hands. the rest guard spam. depending on my league, I'll make one or two a block tackle goat

Warriors: Mighty blow, block, claw, piling on on 2, MB block guard claw on one or two, and if one gets st, he gets tents.

I skip all doubles until every player has block mighty blow, or block AG on a goat.
licker34 Nov 4, 2017 @ 10:43pm 
Skipping doubles isn't recommended. Dodge is really excellent on Chaos teams, helps them a lot in the mirror matches where the other team didn't bring tackle. Also helps them reposition which can be an issue for them sometimes.

But, skilling Chaos is really easy. Kinda like what Darth outlined. You basically just take block on all your players. You sprinkle in mighty blow on 2-5 depending on how high a TV you can get to. You shouldn't ignore guard either, and can spread it around liberally.

After that you want to add tackle on one or two (more eventually depending on the meta), you want to take sure hands on one, ideally one with dodge and or +AG. You always take +ST, you take +MA on beastmen, but best as a later skill. You don't take any multaions other than Claw. Seriously, that's the only mutation you should ever take, and you should only take it on guys who already have mighty blow.

As cool as M teams are, the fact is that the S skills are so much more valuable that most M teams only use it for claw (with a few exceptions, mostly horns, but you already have horns on the beastmen). You can take 2 heads on your ball carrier if they don't get doubles or stats eventually, but things like extra arms or tentacles are pretty crap frankly.
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Date Posted: Sep 23, 2015 @ 1:28am
Posts: 22