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Human Ogre is vital to their roster as they need the muscle and Guard he provides once he levels up. Bone Head is annoying but it's much better than Really Stupid and I think slightly better than Wild Animal.
Rat Ogre is a problem. He's unreliable and worth a Wizard and generally not worth having but some people like him. Skaven don't have the guard or muscle to protect him so he's often beaten to a pulp and out of the game quickly since his AV 8 isn't very good. That said, a Break Tackle Juggs Rat Ogre is a pretty good cage breaker.
Minotaur is unreliable and you really don't want to use a Mino to blitz when you could be blitzing with a Claw POMBing Tackle Beastman.
Troll is useful and cheap muscle for the Orcs. He's pretty worthless vs Elves but he's good vs other bash teams with his Regen helping him take hits and come back for more. Early on he's not worth taking on a starting Orc roster but later on he becomes more necessary.
Of the races available, and including the upcoming Lizardmen and Wood Elves, you definitely want it to start on:
Races you absolutely want them on:
Humans: Ogres are cheap for their strength and they have the best big guy "disadvantage", bone-head. You can well afford an Ogre will all starting lineups.
Lizardmen: Kroxigor. Kroxigor is one of the best buy guys and works well with the entire team at tying up other players with his tail. Very easy to include in their most popular team roster.
Races you "maybe" want them on:
Skavens - 4 gutter runners with only dodge is hard to play with at the beginning so a rat ogre to help on defense is appreciated. Just don't put him on the LOS: Rogres are great at tying players up and blitzing, but they have low AV compared to other big guys.
Chaos - While Chaos must choose less re-rolls or 1 less chaos warrior to pick up a Minotaur, it isn't a bad idea. Minotaur is your best "murderer" since he will have claw and mighty blow right at level 2, so getting him as early as possible can be of big benefit. Players dying snowballs the game in your favor. The only downside is you sacrifice early re-rolls (even though Chaos suck early anyway) to get him, so if your players happen to get injured - even at their armor value - recovering is almost impossible without deleting the team.
Races you almost never want a big guy on:
Orcs - Orcs have enough strength where a troll isn't necessary and a troll is only good when leveled and if you plan on using a goblin. Orcs want to buy up blitzers and black orcs first anyway, as these are core to any orc team, so they can't afford to pick up a troll early.
Wood Elves - With wardancers wood elves are aggressive enough not to need a treeman right away. The tree is useful and a pretty good big guy, and getting him early does help him be more relavant, but wood elves have expensive players and wardancers cost the same as a treeman - and wardancers are far more important to the team.
my preferred orc starting roster is
4x black orc 320k
4x blitzer 360k
4x lineman 200k
2x reroll 120k
alternately, you can sub a lineman for an apothecary, but they do fundamentally the same thing in the early game: give you a little bit of a buffer to manage one of your meaningful players being injured. either way, you're very likely to get at least 50k with your first match, which you can spend on whichever of those things you passed on. and then, if you really feel like it's necessary, save up for a troll.
That said you can always take one if you don't care as much about min/maxing. They're not a huge handicap just a little less efficent of a TV spend, especially against a good player who keeps them tied up some 50-100k of TV the whole game.
Lizardmen: no. 6 saurus, 5 skinks, 3 rerolls. buy kroxigor later though, he is the best big guy, but they don't need him much at low TR, the sauruses pack a lot of muscle
skaven: no, getting all 4 gutter runners is better. you may want the rat ogre later, BUT use him only on defence, hes not needed on attack. play the rat orge at the back to blitz advanced runners, not on the scrimage line (use your weediest 3 line rats for that)
Chaos - same as lizards, chaos warriors pack enough punch without the minotaur at low TR. the minotaur is less reliable than the kroxigor too
Orcs - depends if you want to field a goblin or not
Wood Elves - same as skaven, get the tree later for defence only, if you like
Dwarfs - you can only use the roller for 1 play as its a secret weapon. it might be nice vs another bashy team like chaos or orcs to get an early lead in the battle of attrition, but i wouldn't bother, dwarfs are hard little bastards anyway
humans should start with one. lizards and chaos should buy one later. others it depends on how you want to play.