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If I am up against a lot of strength teams with mighty blow and tackle I will keep one just so it's a little bit of help stopping the important guys getting hit but don't be surprised if he goes out in the first few turns.
If the league you are playing in is based on TV though (does the game match you against same TV?) then don't use him, he will just stack the game against you.
Block and some armour pen (claw or whatever it is on them) and muhahahahaha
If he hasnt rolled well by his 4th roll, dump and rebuy...too much TV for no gain.
Guard, Block, Claw, Break Tackle, Pro make them scary AS
Heck, you don't even have to make blocks with them. If you position them right, their very presence can cause trouble for your opponent, thanks to Prehensile Tail and STR 5.
Just don't put them on the Line of Scrimmage when defending. Seriously, don't do that with any big guy. It's bad juju.
I think to rule him out is unwise.
Firstly, people tend to talk about unreliability when deciding against Rat Ogres, but really it's a fallacy, it's just confirmation bias. They remember that game when they got 6 Wild Animals in a row and they feel it cost them the game, but forget all the games where he worked every turn and was devastating. He works 5 times out of 6 if you use him correctly, which is a pretty low failure rate for a piece that powerful.
Also remember, it's not the Big Guy's fault when you block with him as your first action, and get a turnover. Always use him as late as you can in the turn in case things go pear-shaped.
So, here is why you want a Rogre:
- Fast for a big guy. Has 6MA, which is insane.
- Keeps tackle zones, even with Wild Animal.
- One of only 3 pieces in your entire team that has guard access, and is also the hardest one to put down.
- One of only 3 pieces in your entire team that can have Mighty Blow.
- Has frenzy for surfing, and is difficult to push out himself.
- Has a prehensile tail. So when you put him next to the ball carrier, he imposes a -1 to any dodge away from him, and he is a serious pain in the rear to remove once he's there.
- Most importantly, he HAS A LITTLE RAT WITH A FLAG ON HIS BACK!
Play to his strengths.
My Rat Ogre has Juggernaut and Break Tackle which keeps him mobile and in the action for offence and defence (he has 6MA after all), and largely negates his lack of Block. I use him as a roadblock when on offence, and a ball-carrier-marker in defence.
At the start? My god, yes.
Do you really need 4 Gutter Runners to score a TD? I managed fine with just 2 at the start with my Skaven team. Remember that each Gutter Runner you take weakens your defence almost as much as it strengthens your offence, especially if you don't have a Rat Ogre either.
I mean, with 4 str 2 pieces and no Rogre, once the opposition has formed a cage, they can practically just walk past you to score.
It's not hard for rats to make a comeback- especially if you get to kick first.
I'd definitely take one in an organised league- I'm just worried about the extra 100k TV in the perpetual MM league this team is in. That could be five more Tackles or MBs I come up against.
On one stream, I saw a guy get matched up with someone 600TV below him.
With Skaven, I tend to say screw TV and just bring the best 16 rats you can, that way after they've knocked out or injured 5, you can still field a full team. ^^
Considering rats can still score with only 6 or so, they basically have to get rid of over 10 rats to stop you scoring.