Blood Bowl 2

Blood Bowl 2

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Meteor Bear Sep 16, 2015 @ 10:18pm
Dodge not always on
A player who has dodge and gets hit with defender stumbles can select not to use it when they are within 3 squares from the edge of the pitch. I think its 3 at least. So far I have seen it in about 5 or 6 of my games.
Last edited by Meteor Bear; Sep 16, 2015 @ 10:25pm
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Showing 1-10 of 10 comments
John Hadley Sep 16, 2015 @ 10:34pm 
Seems like you should be able to do it anywhere on the pitch if you really want to. There are good reasons a player that has dodge and not block might rather be knocked down than be pushed next to another player that has tackle, mighty blow, and piling on and will have a much larger chance of injuring the player. They also might choose to be knocked down in a position that they can dodge out of after standing back up rather than be pushed after another block or two into a place they will be surrounded by enemies.
Dode Sep 16, 2015 @ 11:04pm 
Originally posted by John Hadley:
Seems like you should be able to do it anywhere on the pitch if you really want to.
Absolutely.
Meteor Bear Sep 16, 2015 @ 11:05pm 
Just thought I would share the wealth since people seem to be misinformed.
Im kind of on the fence about it. That 1 in 100 or 1000 situation that comes up, is it really worth stopping and clicking the option every single time?
With the dodge as it is I have a hard time imaging it would change the average win rate, and if thats the bottom line then why include the option when it slows down the pace of the game?
Last edited by Meteor Bear; Sep 16, 2015 @ 11:07pm
Dode Sep 16, 2015 @ 11:10pm 
Yes, it is, and it is far more than 1 in 100 or 1000. With optional dodge you can stop chainpushes for 1TTDs, or pushing a guard player into place for a crucial assist, or a player into place to hit the BC, or a CPOMBer into place to hit your best player. Or you can deliberately fall to block the running lane of a player who would otherwise be able to block you out of the way for a TD or crucuial blitz.
Meteor Bear Sep 16, 2015 @ 11:30pm 
Always optional it is.
Dode Sep 16, 2015 @ 11:32pm 
It's not that hard, tbh. Allow the player to choose a default behaviour (on or off) and give a 5-10 second timer to allow him to choose the other option should he wish. I imagine most people will default to on, but is 5-10 seconds that much of an issue? It's about the same as you get for working out the pushback anyway.
Meteor Bear Sep 17, 2015 @ 12:23am 
lol, no it cant be that hard. At least not as hard as having it optional only when 3 squares from the edge of the pitch.
The count down with default would work perfect. Then I can keep watching my opponents turn in peace, unless needed ofc.
I think this dialog option will make things much longer ingame and complex looking for newcomers.

Think about the high number of blocks (40-60 per match for each blocker race) and the number of times the option will trigger, I mean that Dodge is a useful skill taken also more as teams get levels, more or abundant vs some races, etc. And most of the time the option is for no use.

I believe the number of times you want this option is far more than 1 ouf of 1000 and closer to 5%. But I don't know if slowing down attacks even more, thus hindering gameplay, is worth the strategy.

Maybe more numbers on situations will tell, but I don't think adding a dialog might be just "OK" for that.

The only good wayI think would be, during your turn, to allow you to click on your skil to deactivate it (with no additionnal timer etc).
Franz Sep 17, 2015 @ 2:22am 
Originally posted by Aekar:
The only good wayI think would be, during your turn, to allow you to click on your skil to deactivate it (with no additionnal timer etc).

The only good way to do this is let the player decide the skills he wants to be always used and the ones that require a confirmation.
Maybe I didn't understand your suggestion so don't take this the wrong way but it seem to me that deactivating a skill like Dodge during my turn, leaving one piece more vulnerable during the entirety of the opponent's turn, is a pretty bad idea. How many times will my piece get blocked? Out of all those blocks, am I sure I will NEVER want to use dodge?
Dode Sep 17, 2015 @ 2:23am 
Well the last version, BBCE, had it pretty much there, in that you could choose which skills would be optional. If you don't want dodge to be optional then don't have it as optional, if you do then set a default behaviour but be asked if you want to change it with a small timer. If you don't have the ability to make the skills optional then you remove tactical options, and this is a game about tactics.

The irony is that dodge wasn't optional in that version either, annoyingly.
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Date Posted: Sep 16, 2015 @ 10:18pm
Posts: 10