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And in my humble opinion that would be like cheating. I think being aware of your surroundings and being aware of what the other team skills and what you can do and cannot do in the timespan of a turn and doing the right choices is what defines a coach skill in blood bowl and I really wouldn't like if the game would be telling all the odds about everything when it's the coach's job to do it. What would be next? Introduce a percentage of success of a block based on both players skills and if the team has a re-roll or not?
Edit: I'd be OK with it while playing vs. the AI while learning the game, like league of legends, for example, offers a tower range display so that the newbies know where to step or not. But on real games this assistance is removed: It's the players ability to know what to do or not.
Anyways, what should factor in the final % displayed? Team rerolls? Pro? Loner? What about skills that my opponent may not want to use, for example Diving Tackle?
What if I WANT to fail the dodge to block a path with a downed player, so I'd rather NOT use dodge? The game would give me a higher, and false, chance of "failing" in my intent.
The game is already giving you the clearest possible information, there's neither way nor need to "fix" it.