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Considering your second question, its really more of a preference. Do you get all your players something so there's noone truly useless but useability is spread out or do you just have a few veterans who can do anything? It can bite you in the ass with both playstyles, so choose whichever you consider more fun and experiment.
I've had couple games where fouled at 28% rather than 67% thinking it shows the odds of being nicked by referee. well, that was quite stupid assumption, thanks again
Therefore, if it was me committing a foul I would take the percentage chance as how much of a chance it is you're going to get sent off.
Realise that with my uncertainity here my response isn't that useful, but hey... that's what I understand it to be :D
Regarding team building, I was always pants at that so probably not best for me to give advice, however in my opinion the higher skill level of the players, the stronger your team. Any tv you have over your opponent is offset in that they get free bonuses (like mage in the stands etc) and you don't, you have to pay, however of course with Blood Bowl having an awesome player makes them a target and with a couple of bad rolls they can easily end up dead. So the question is do you put your eggs in a few baskets, making an awesome first team but then no depth in the squad if they get killed or whatever. Or do you spread it out and get a more skilled team in general. Whatever the case, when you start getting really good players make sure you take an apothacary, they can change that death into a less "permanent" injury (or make things worse if it was the other way round :D).
Hah well there you go, I was wrong. So it is just a chance of injury then.
The odds are always the same unless you have the sneaky git skill.
Taken from the online official guide:
Fouls: It is forbidden to attack a player who is down. On the other hand, as the referees don't always pay close attention, it is still sometimes possible. But a player who tries to Attack has one chance in six of being kicked out of the game by the referee.It is possible to try one Foul per round. If the attacked player's armour is lower than the dice roll, then he is injured. (see section on 'Injuries')
Guide is here: http://guide.bloodbowl-game.com/
Apo does his best x) I kind of see that "realistic" considering what he has in his hands and what kind of injuries the players get ... well realism as a joke that is.
I have seen Apo's trying to save death and ending up death again x)
Apothecary is mostly just a (bad) insurance in case your favorite guy dies on you, as i see it. Atleast that's what you learn after playing agility teams or *cough* gobboflings for awhile.
http://i1013.photobucket.com/albums/af259/dode74/Foulgraph2.png
currently playing with Orcs, 4 online games yesterday, 1 win and 3 losses, feelsbadman.avi
learning my ropes as I go doing some reading as well, fond out Im pretty decent with blocking and tackling but terrible with defending the ball leaving way too many holes on the pitch. also few times ran out of rounds being few squares away from clear touchdown in last round, what a terrible feeling aarghhhhhh
oh and dwarfs with the tractor of doom what the actual fook was that??
as mentioned before, honestly love this game