Blood Bowl 2

Blood Bowl 2

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Byrne Sep 14, 2015 @ 9:53am
Dwarves? o.O
Please someone help me fight them...

I'm totally new to this game but Dwarves (in every game I've played) seem so OP to me :/
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Showing 1-15 of 30 comments
Roderick Sep 14, 2015 @ 9:58am 
Dode did post this:
http://bbtactics.com/how-to-beat-dwarfs/

In short: Dwarfs are (short and) slow. Some of em can only move 4 squares. If you play Skaven or Humen, outrun them, pass and score.

Blocking them is almost impossible. (I am no veteran, so don't take this for sure. ;)) Line up before them, but not directly. Make them have to use their Blitz for gaining just one or two squares. So to stall them.
Look for weak spots in their formation, and try to tackle the ballcarrier. It is a good chance that they fail to grab a ball or to pass it.
Ryltair Sep 14, 2015 @ 10:06am 
Dwarfs generally require good positional play as their stunty legs can't carry them very far. If they get their cage up, it's quite a pain to get the ball back, but you can stall them immensely by positioning your players in a gapped wall formation with one square between you and their cage.
Andrius227 Sep 14, 2015 @ 10:36am 
Yeah dwarfs are really OP. I just had a game against them for the first time and they completelly destroyed my team (humans). Luckly, none of my guys died. But i did get like 6 injuries and KO's.
Last edited by Andrius227; Sep 14, 2015 @ 10:36am
Dode Sep 14, 2015 @ 10:42am 
Dwarves are fine. I mean no disrespect when I say if you are having trouble against them then you need to learn how to beat them.
export Sep 14, 2015 @ 10:44am 
Originally posted by Andrius227:
Yeah dwarfs are really OP.
They are not though they are really hard to play and easily beaten.
Most dwarves get guard on pretty much all of their players, It is very important to always know where the guard players are and don't get too close to that area. Force the dwaves to come to you and then dodge away from them. Never go into a brawl with a dwarf team.
Andrius227 Sep 14, 2015 @ 10:47am 
Originally posted by export:
Originally posted by Andrius227:
Yeah dwarfs are really OP.
They are not though they are really hard to play and easily beaten.
Most dwarves get guard on pretty much all of their players, It is very important to always know where the guard players are and don't get too close to that area. Force the dwaves to come to you and then dodge away from them. Never go into a brawl with a dwarf team.
Literally all dwarfs have block. And they are not as slow as ppl say they are. They can always Go For It with 83% chance which rarely fails. That way they can run like 6-7 squares, just like any other character.
export Sep 14, 2015 @ 10:51am 
if gfi so rarely fails why don't you go for it too and move 8 - 9 squares 10 if you are a gutterunner?
Antiquary Sep 14, 2015 @ 10:53am 
It is hard for a new human team to counter dwarves (and sometimes orcs), the advice above is right, delay them, they are slow, make it a slow frustrating slog for them, position well for a possible opportunity, one will often appear - patience wears thin, weak spots may develop in a formation, a blitz may fail and turnover.

Keep an eye out for the break-away plan, often a smaller group will try to rush for TD, be ready to take it down.

If you really want to engage them in a big scrum then for now make a dwarf team too.
Sephorin Sep 14, 2015 @ 10:58am 
Originally posted by Dode:
Dwarves are fine. I mean no disrespect when I say if you are having trouble against them then you need to learn how to beat them.
From my limited experience as a new Blood Bowl player, I do not think dwarves are overpowered at all on the pitch.

However, one thing I have noticed with my own dwarf team and other dwarf teams: dwarves seem to accumulate SPP faster than other teams because they tend to hand out more injuries and die less often than other races because of their high AV. Would this be fair to say?

One other potential concern I have is the Ref Resting Area upgrade for dwarven stadiums, which would allow the deathroller to play for two drives 83% of the time. That's a pretty powerful piece. Thoughts?

Anyway, that is just my very limited perspective. I'm sure my view will change as I gain more experience and as more races are introduced.
Antiquary Sep 14, 2015 @ 11:00am 
I love the deathroller - when I am on the opposing side - it's v unreliable and fairly easily avoided. Even with 2 drives I still view it as wasted gold - for a new team at least.
Last edited by Antiquary; Sep 14, 2015 @ 11:00am
Dode Sep 14, 2015 @ 11:03am 
Hehe - the SPP thing is funny because dwarves are, in the full game, fairly slow at gaining SPP. I suspect your opinion might be adjusted when some of the AG4 teams hit the field.

The ref rest area is a concern, certainly, for that reason. On the flipside some of the other inducements work far better for other teams than for dwarves - the wizard one, for example, is excellent for skaven.
Kernest Sep 14, 2015 @ 11:26am 
So far I've only played dwarves online. If I could give some advice against myself, it'd be that you should pass more than most people do.

As either humans or skaven, if the dwarf player breaks through your side with runner/blitzer leaving your guys free to get up and run deep or neglects to leave any defenders in deep himself, you should get your primary ball thrower the hail mary pass ability, get one of your faster guys behind the line (even if that means taking your chances on leaving the tackle zone) and then throw the hail mary. If you manage to get even 1 guy with 3 str or a guy with the dodge ability, your chances are pretty good even if the dwarf enemy manages to catch you with his runner, since dwarf runners don't have block by default.
export Sep 14, 2015 @ 11:28am 
As an example how to get a touch down against dwarves
I start as the attacker and move my rats and gutterunners deep inside the opponent pitch. Please note that the deep invading rats and the ball carrier are on opposite sides
http://steamcommunity.com/sharedfiles/filedetails/?id=518355780
also look how the dwarves are mostly solo standing around and being clogged by my rat lineman.
I move my other gutter runners in the middle of the pitch where they are threatening a 1 turn td
he has to move his runner and the other dwarf from the right side of the pitch to the middle to prevent that.
http://steamcommunity.com/sharedfiles/filedetails/?id=518355923
now my thrower is free to walk down the pitch
http://steamcommunity.com/sharedfiles/filedetails/?id=518356044
and it's a touch down
Sephorin Sep 14, 2015 @ 11:33am 
Originally posted by Dode:
dwarves are, in the full game, fairly slow at gaining SPP. I suspect your opinion might be adjusted when some of the AG4 teams hit the field.
Fair enough. New players (like me) generally need to be cautious when they think some part of the game is overpowered. It take a lot longer than a week or two to understand the ins and outs of a game like Blood Bowl. Usually when a new player claims "A and B are overpowered!", they actually mean that they have not yet learned how to deal with A and B.
Snorri Nosebiter Sep 14, 2015 @ 11:43am 
Originally posted by Dode:
Hehe - the SPP thing is funny because dwarves are, in the full game, fairly slow at gaining SPP. I suspect your opinion might be adjusted when some of the AG4 teams hit the field.

I'm looking forward to watching them waddle around on those stubby little legs as my High Elves throw the ball all over the pitch.

Three turns of standing still with my thrower as the Dorfs creep towards him, all the while a poor runner desperately waddling after a High Elf catcher in the backfield. Eventually, the Dorfs are almost within charging range of my thrower......

And then I pass the ball 12 squares to a completely unopposed player who slipped around the Dorf line.

Good times. :D
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Date Posted: Sep 14, 2015 @ 9:53am
Posts: 30