Blood Bowl 2

Blood Bowl 2

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DrumPierre Oct 31, 2015 @ 7:53am
Do leader rerolls stack ?
Hey, I was thinking about giving my wood elf thrower catch (he already has accurate and safe throw) so it's easier for me to hand-off to him, but then I realised leader was better since it gives a reroll for any action on the team...the problem is I already have a leader player (rolled a pair on a lineman lol) and I don't if I'll get 2 leader rerolls or only 1 for both players.
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Showing 1-11 of 11 comments
Dode Oct 31, 2015 @ 8:05am 
No, they don't stack.
Kernest Oct 31, 2015 @ 8:05am 
You can only have the 1. A lineman might actually be a better choice for a leader, leaves the valuable thrower free to pick up something else, though there's probably a bigger risk of him getting KO'd or injured, especially if he starts on the LoS.

For the thrower, I'd consider Dump-Off+Nerves of Steel or Sure Hands maybe.
Dode Oct 31, 2015 @ 8:07am 
Lineman doubles should be guard pretty much every time on an elf team. There is no such thing as too much guard.
Kernest Oct 31, 2015 @ 8:28am 
Originally posted by Dode:
Lineman doubles should be guard pretty much every time on an elf team. There is no such thing as too much guard.

True enough, but I'd still rather have Leader on a Lineman as opposed to a more valuable piece, but Guard should be the 1st choice always.
DarthPhysicist Oct 31, 2015 @ 9:36am 
Dode is very much correct. Guard guard guard. Once you have all the auto reroll skills where you need them (dodge, sure feet, catch, etc.) you'd much rather have a 2d block than a second roll at a 1d block once.
Last edited by DarthPhysicist; Oct 31, 2015 @ 9:37am
DrumPierre Oct 31, 2015 @ 9:41am 
My reasoning was if I don't roll ones I can pretty much win 100% of games, so I went leader but yeah maybe guard is better, it's just...not very elfy.
Kernest Oct 31, 2015 @ 11:17am 
Originally posted by k|Normandy:
My reasoning was if I don't roll ones I can pretty much win 100% of games, so I went leader but yeah maybe guard is better, it's just...not very elfy.

What's more elfy than superior positioning, minimizing the number of blocks you need to take and being able to score a TD with just 3 players on the pitch?

You've got 1 in 6 chance of rolling a one and the game is really about minimizing the risks you take, so that means taking automatic re-roll skills like Pass, Catch, Sure Hands, Dodge, and without those statistically you'd pretty much need to use a team re-roll every turn, and if you had 6-8 team re-rolls (one might be the Leader, but still), that'd bloat your TV like crazy.
DarthPhysicist Oct 31, 2015 @ 11:18am 
Originally posted by k|Normandy:
My reasoning was if I don't roll ones I can pretty much win 100% of games, so I went leader but yeah maybe guard is better, it's just...not very elfy.

Guard is essential to all low AV survival. So in a way, its very elfy.
rinku Oct 31, 2015 @ 11:46am 
Assuming your HE Thrower is being set up on the field even on defense (the normal situation), you may want to start giving him skills to help his auxiliary role as a ball carrier stopper.

Tackle, Wrestle, Diving Tackle, Pass Block, Strip Ball etc.

If other players are already being groomed for this role, Kick Off Return isn't a bad one to increase the chance of him being under the ball when it scatters. Sure Hands or Dump-Off are good to protect against unexpected sacks and when you're low on players and can't guard him properly.

A second player with Leader is probably a bit of a luxury, though it will give insurance against the first player getting taken off field before you use a team Reroll.
Last edited by rinku; Oct 31, 2015 @ 11:48am
DrumPierre Oct 31, 2015 @ 1:28pm 
I have kick off return and sure hands on a catcher, because they have more movement and because sure hands also helps for picking up the ball when it's in tackle zones (and in this case I need the dodge of the catcher to get in and out). In attack, the catcher gets the ball and then hands off to the thrower.

Also is the leader reroll always the first reroll to be used ? Like if I start the game with 4 rerolls including the leader and I use one, then the leader gets KOd, do I still have 3 or do I have 2 ?
Kernest Oct 31, 2015 @ 1:53pm 
Originally posted by k|Normandy:
Also is the leader reroll always the first reroll to be used ? Like if I start the game with 4 rerolls including the leader and I use one, then the leader gets KOd, do I still have 3 or do I have 2 ?

I think you get it at the start of a drive if you have the Leader on the pitch, so even if as your first action you roll double skulls and the guy dies right then and there, you should have the re-roll for the rest of the drive (half time or either side scores), and AFAIK in the tabletop the Leader re-roll is always the 1st one to be used, can't vouch for the game though.
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Date Posted: Oct 31, 2015 @ 7:53am
Posts: 11