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But honestly, it's a skink, and one that doesnt really have anything amazing for stats increases...if it was a str 4 skink with block then maybe you keep him, but you should have replaced him after the first Nagging injury, let alone kept him around long enough to rack up 3. Av7 means that he'll be taking lots of injury rolls when he gets hit to begin with (and if the player hitting him has MB, then theres roughly 58% chance of having to make an injury roll). Allowing +1 to that injury roll increases the chance he'll be leaving the field from 42% to 58%, and if the 3 injuries do stack for a +3 modifier, then the chances he'll leave the field rise to 83%!
That means my dwarf lineman with mighty blow gets a 75% chance to knock you down, a 58% chance to break your armor, and an 83% chance to take your guy off the field (ko OR hurt, either way leaves you a player short on the field)...thats a total likelyhood of 36%, or roughly one hit out of every 3 should send him to the sidelines. If I hit him with one of my slayers that has tackle, frenzy, block, mighty blow, and pile on, then the chances rise to 94% chance of a knockdown, a 92% chance of breaking the armor, and either an 83% or 97% chance of him leaving the field (depending on if pile on was needed to break the armor or not)...for a total likelyhood of 72% or better that your guy is heading to the sidelines when my slayer hits him...or 3 out of every 4 times he gets hit.
Any player who has a 3/4 chance of leaving you a man short on any given hit needs to be replaced, PRONTO.