Blood Bowl 2

Blood Bowl 2

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IsenMike Dec 1, 2015 @ 6:30pm
Does Niggling Injury stack? (a.k.a Dead Skink Walking)
One of my star players, a level 5 Skink with extra AG, has racked up a whopping three Niggling Injuries: two busted knees and a bad back. Do these add up to +3 for his injury rolls? Is he living on borrowed time? (I mean, even more than typically, for a Skink...)
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Showing 1-5 of 5 comments
IsenMike Dec 1, 2015 @ 6:34pm 
Have a look at the doomed little bugger: http://steamcommunity.com/sharedfiles/filedetails/?id=566786976
Ninjafroggie Dec 1, 2015 @ 10:36pm 
Honestly, I have no idea. I dont recall it specifically stating one way or the other in the rulebook. The rules also do not specify if prehensile tail stacks. Tabletop players will tell you that both the nagging injuries and prehensile tail should stack, at least every TT bloodbowl player I've ever met has played this way. However, my own testing with a chaos team has confirmed that prehensile tail does not stack in the game, so the game may or may not stack the injuries too. Only way we're going to be sure is if you let him get hit and check the dice logs to see if he gets injured on a 7 or 8, or KOd on a 5 or 6 on the injury roll. 9+ on the injury roll is irellevant since one N. injury would get you that alone.

But honestly, it's a skink, and one that doesnt really have anything amazing for stats increases...if it was a str 4 skink with block then maybe you keep him, but you should have replaced him after the first Nagging injury, let alone kept him around long enough to rack up 3. Av7 means that he'll be taking lots of injury rolls when he gets hit to begin with (and if the player hitting him has MB, then theres roughly 58% chance of having to make an injury roll). Allowing +1 to that injury roll increases the chance he'll be leaving the field from 42% to 58%, and if the 3 injuries do stack for a +3 modifier, then the chances he'll leave the field rise to 83%!

That means my dwarf lineman with mighty blow gets a 75% chance to knock you down, a 58% chance to break your armor, and an 83% chance to take your guy off the field (ko OR hurt, either way leaves you a player short on the field)...thats a total likelyhood of 36%, or roughly one hit out of every 3 should send him to the sidelines. If I hit him with one of my slayers that has tackle, frenzy, block, mighty blow, and pile on, then the chances rise to 94% chance of a knockdown, a 92% chance of breaking the armor, and either an 83% or 97% chance of him leaving the field (depending on if pile on was needed to break the armor or not)...for a total likelyhood of 72% or better that your guy is heading to the sidelines when my slayer hits him...or 3 out of every 4 times he gets hit.

Any player who has a 3/4 chance of leaving you a man short on any given hit needs to be replaced, PRONTO.
Last edited by Ninjafroggie; Dec 1, 2015 @ 11:03pm
Dode Dec 1, 2015 @ 11:24pm 
It *should* stack. Whether it actually does in the client or not...
Döktor Jönes Dec 2, 2015 @ 3:07am 
Tell me if I'm wrong, but you can play a friendly match on one PC, can't you. You could try and test it
Akie174 Dec 2, 2015 @ 4:19am 
Just keep the skink till his time is up. An agi bonus on a skink is really good
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Date Posted: Dec 1, 2015 @ 6:30pm
Posts: 5